1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-19 21:55:24 +00:00
OpenDiablo2/d2core/d2hero/hero_stats_state.go

62 lines
2.0 KiB
Go
Raw Normal View History

package d2hero
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
)
type HeroStatsState struct {
Level int `json:"level"`
Experience int `json:"experience"`
Vitality int `json:"vitality"`
Energy int `json:"energy"`
Strength int `json:"strength"`
Dexterity int `json:"dexterity"`
AttackRating int `json:"attackRating"`
DefenseRating int `json:"defenseRating"`
MaxStamina int `json:"maxStamina"`
Health int `json:"health"`
MaxHealth int `json:"maxHealth"`
Mana int `json:"mana"`
MaxMana int `json:"maxMana"`
FireResistance int `json:"fireResistance"`
ColdResistance int `json:"coldResistance"`
LightningResistance int `json:"lightningResistance"`
PoisonResistance int `json:"poisonResistance"`
// values which are not saved/loaded(computed)
Stamina int // only MaxStamina is saved, Stamina gets reset on entering world
NextLevelExp int
}
func CreateHeroStatsState(heroClass d2enum.Hero, classStats d2datadict.CharStatsRecord, level int, exp int) *HeroStatsState {
result := HeroStatsState{
Level: level,
Experience: exp,
NextLevelExp: d2datadict.GetExperienceBreakpoint(heroClass, 1),
Strength: classStats.InitStr,
Dexterity: classStats.InitDex,
Vitality: classStats.InitVit,
Energy: classStats.InitEne,
//TODO: proper formula for calculating health and mana
Health: classStats.InitVit * classStats.LifePerVit / 4,
MaxHealth: classStats.InitVit * classStats.LifePerVit / 4,
Mana: classStats.InitEne * classStats.ManaPerEne / 4,
MaxMana: classStats.InitEne * classStats.ManaPerEne / 4,
Stamina: classStats.InitStamina,
MaxStamina: classStats.InitStamina,
//TODO chance to hit, defense rating
}
//TODO: those are added only for demonstration purposes(to show that hp mana exp status bars and character stats panel get updated depending on current stats)
result.Health /= 2
result.Mana /= 3
result.Experience = result.NextLevelExp / 3
return &result
}