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OpenDiablo2/d2core/d2stats/diablo2stats/stat_value.go

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package diablo2stats
import (
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2stats"
)
// static check that Diablo2StatValue implements StatValue
var _ d2stats.StatValue = &Diablo2StatValue{}
// Diablo2StatValue is a diablo 2 implementation of a stat value
type Diablo2StatValue struct {
number float64
stringerFn func(d2stats.StatValue) string
numberType d2stats.StatNumberType
combineType d2stats.ValueCombineType
}
// NumberType returns the stat value type
func (sv *Diablo2StatValue) NumberType() d2stats.StatNumberType {
return sv.numberType
}
// CombineType returns the stat value combination type
func (sv *Diablo2StatValue) CombineType() d2stats.ValueCombineType {
return sv.combineType
}
// Clone returns a deep copy of the stat value
func (sv Diablo2StatValue) Clone() d2stats.StatValue {
clone := &Diablo2StatValue{}
switch sv.numberType {
case d2stats.StatValueInt:
clone.SetInt(sv.Int())
case d2stats.StatValueFloat:
clone.SetFloat(sv.Float())
}
clone.stringerFn = sv.stringerFn
return clone
}
// Int returns the integer version of the stat value
func (sv *Diablo2StatValue) Int() int {
return int(sv.number)
}
// String returns a string version of the value
func (sv *Diablo2StatValue) String() string {
return sv.stringerFn(sv)
}
// Float returns a float64 version of the value
func (sv *Diablo2StatValue) Float() float64 {
return sv.number
}
// SetInt sets the stat value using an int
func (sv *Diablo2StatValue) SetInt(i int) d2stats.StatValue {
sv.number = float64(i)
return sv
}
// SetFloat sets the stat value using a float64
func (sv *Diablo2StatValue) SetFloat(f float64) d2stats.StatValue {
sv.number = f
return sv
}
// Stringer returns the string evaluation function
func (sv *Diablo2StatValue) Stringer() func(d2stats.StatValue) string {
return sv.stringerFn
}
// SetStringer sets the string evaluation function
func (sv *Diablo2StatValue) SetStringer(f func(d2stats.StatValue) string) d2stats.StatValue {
sv.stringerFn = f
return sv
}