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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-08-13 07:34:17 -04:00
OpenDiablo2/OpenDiablo2.Core/UI/WideButton.cs

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C#
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using OpenDiablo2.Common;
using OpenDiablo2.Common.Interfaces;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OpenDiablo2.Core.UI
{
public sealed class WideButton
{
private readonly IMouseInfoProvider mouseInfoProvider;
private readonly IRenderWindow renderWindow;
public delegate void OnActivateDelegate();
public OnActivateDelegate OnActivate { get; set; }
private Point location = new Point();
public Point Location
{
get => location;
set
{
location = value;
sprite.Location = value;
}
}
private readonly int buttonWidth, buttonHeight;
private ISprite sprite;
private IFont font;
private ILabel label;
private bool pressed = false;
private Point labelOffset = new Point();
private string text;
public string Text
{
get => text;
set
{
text = value;
UpdateText();
}
}
public WideButton(IRenderWindow renderWindow, IMouseInfoProvider mouseInfoProvider)
{
this.renderWindow = renderWindow;
this.mouseInfoProvider = mouseInfoProvider;
sprite = renderWindow.LoadSprite(ResourcePaths.WideButtonBlank, Palettes.Units);
font = renderWindow.LoadFont(ResourcePaths.FontExocet10, Palettes.Units);
label = renderWindow.CreateLabel(font);
// TODO: Less stupid way of doing this would be nice
sprite.Frame = 0;
buttonWidth = sprite.LocalFrameSize.Width;
buttonHeight = sprite.LocalFrameSize.Height;
sprite.Frame = 1;
buttonWidth += sprite.LocalFrameSize.Width;
}
public void Update()
{
var hovered = (mouseInfoProvider.MouseX >= location.X && mouseInfoProvider.MouseX < (location.X + buttonWidth))
&& (mouseInfoProvider.MouseY >= location.Y && mouseInfoProvider.MouseY < (location.Y + buttonHeight));
pressed = hovered;
}
public void Render()
{
renderWindow.Draw(sprite, 2, 1, pressed ? 1 : 0);
var offset = pressed ? -3 : 0;
label.Location = new Point(location.X + offset + labelOffset.X, location.Y - offset + labelOffset.Y);
renderWindow.Draw(label);
}
private void UpdateText()
{
label.Text = text;
label.TextColor = Color.FromArgb(75, 75, 75);
var offsetX = (buttonWidth / 2) - (label.TextArea.Width / 2);
labelOffset = new Point(offsetX, -5);
}
}
}