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OpenDiablo2/d2common/d2loader/filesystem/asset.go

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package filesystem
import (
"os"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader/asset"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader/asset/types"
)
// static check that Asset implements Asset
var _ asset.Asset = &Asset{}
// Asset represents an asset that is in the host filesystem
type Asset struct {
assetType types.AssetType
source *Source
path string
file *os.File
}
// Type returns the asset type
func (fsa *Asset) Type() types.AssetType {
return fsa.assetType
}
// Source returns the asset source that this asset was loaded from
func (fsa *Asset) Source() asset.Source {
return fsa.source
}
// Path returns the sub-path (within the asset source Root) for this asset
func (fsa *Asset) Path() string {
return fsa.path
}
// Read reads bytes into the given byte buffer
func (fsa *Asset) Read(p []byte) (n int, err error) {
return fsa.file.Read(p)
}
// Seek seeks within the file
func (fsa *Asset) Seek(offset int64, whence int) (int64, error) {
return fsa.file.Seek(offset, whence)
}