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OpenDiablo2/d2core/d2records/treasure_class_loader.go

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package d2records
import (
"fmt"
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
)
const (
maxTreasuresPerRecord = 10
treasureItemFmt = "Item%d"
treasureProbFmt = "Prob%d"
)
//nolint:funlen // Makes no sense to split
func treasureClassLoader(r *RecordManager, d *d2txt.DataDictionary) error {
records := make(TreasureClass)
for d.Next() {
record := &TreasureClassRecord{
Name: d.String("Treasure Class"),
Group: d.Number("group"),
Level: d.Number("level"),
NumPicks: d.Number("Picks"),
FreqUnique: d.Number("Unique"),
FreqSet: d.Number("Set"),
FreqRare: d.Number("Rare"),
FreqMagic: d.Number("Magic"),
FreqNoDrop: d.Number("NoDrop"),
}
if record.Name == "" {
continue
}
for treasureIdx := 0; treasureIdx < maxTreasuresPerRecord; treasureIdx++ {
treasureColumnKey := fmt.Sprintf(treasureItemFmt, treasureIdx+1)
probColumnKey := fmt.Sprintf(treasureProbFmt, treasureIdx+1)
treasureName := d.String(treasureColumnKey)
if treasureName == "" {
continue
}
prob := d.Number(probColumnKey)
treasure := &Treasure{
Code: treasureName,
Probability: prob,
}
if record.Treasures == nil {
record.Treasures = []*Treasure{treasure}
} else {
record.Treasures = append(record.Treasures, treasure)
}
}
records[record.Name] = record
}
if d.Err != nil {
return d.Err
}
r.Item.TreasureClass = records
log.Printf("Loaded %d records records", len(records))
return nil
}