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OpenDiablo2/d2core/d2records/level_presets_loader.go

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package d2records
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
)
// LoadLevelPresets loads level presets from text file
func levelPresetLoader(r *RecordManager, d *d2txt.DataDictionary) error {
records := make(LevelPresets)
for d.Next() {
record := LevelPresetRecord{
Name: d.String("Name"),
DefinitionID: d.Number("Def"),
LevelID: d.Number("LevelId"),
Populate: d.Number("Populate") == 1,
Logicals: d.Number("Logicals") == 1,
Outdoors: d.Number("Outdoors") == 1,
Animate: d.Number("Animate") == 1,
KillEdge: d.Number("KillEdge") == 1,
FillBlanks: d.Number("FillBlanks") == 1,
SizeX: d.Number("SizeX"),
SizeY: d.Number("SizeY"),
AutoMap: d.Number("AutoMap") == 1,
Scan: d.Number("Scan") == 1,
Pops: d.Number("Pops"),
PopPad: d.Number("PopPad"),
FileCount: d.Number("Files"),
Files: [6]string{
d.String("File1"),
d.String("File2"),
d.String("File3"),
d.String("File4"),
d.String("File5"),
d.String("File6"),
},
Dt1Mask: uint(d.Number("Dt1Mask")),
Beta: d.Number("Beta") == 1,
Expansion: d.Number("Expansion") == 1,
}
records[record.DefinitionID] = record
}
log.Printf("Loaded %d level presets", len(records))
if d.Err != nil {
return d.Err
}
r.Level.Presets = records
return nil
}