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OpenDiablo2/d2core/d2gui/manager.go

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package d2gui
import (
"image/color"
"math"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2input"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
)
type manager struct {
Layout
cursorAnim *d2asset.Animation
cursorX int
cursorY int
cursorVisible bool
loadingAnim *d2asset.Animation
loading bool
}
func createGuiManager() (*manager, error) {
cursorAnim, err := d2asset.LoadAnimation(d2resource.CursorDefault, d2resource.PaletteUnits)
if err != nil {
return nil, err
}
loadingAnim, err := d2asset.LoadAnimation(d2resource.LoadingScreen, d2resource.PaletteLoading)
if err != nil {
return nil, err
}
manager := &manager{
cursorAnim: cursorAnim,
loadingAnim: loadingAnim,
cursorVisible: true,
}
if err := d2input.BindHandler(manager); err != nil {
return nil, err
}
return manager, nil
}
func (m *manager) OnMouseButtonDown(event d2input.MouseEvent) bool {
return m.Layout.onMouseButtonDown(event)
}
func (m *manager) OnMouseButtonUp(event d2input.MouseEvent) bool {
return m.Layout.onMouseButtonUp(event)
}
func (m *manager) OnMouseMove(event d2input.MouseMoveEvent) bool {
m.cursorX = event.X
m.cursorY = event.Y
return m.Layout.onMouseMove(event)
}
func (m *manager) render(target d2render.Surface) error {
if m.loading {
if err := m.renderLoadScreen(target); err != nil {
return err
}
} else {
if err := m.Layout.render(target); err != nil {
return err
}
}
if m.cursorVisible {
if err := m.renderCursor(target); err != nil {
return err
}
}
return nil
}
func (m *manager) renderLoadScreen(target d2render.Surface) error {
target.Clear(color.Black)
screenWidth, screenHeight := target.GetSize()
animWidth, animHeight := m.loadingAnim.GetCurrentFrameSize()
target.PushTranslation(screenWidth/2-animWidth/2, screenHeight/2+animHeight/2)
target.PushTranslation(0, -animHeight)
defer target.PopN(2)
return m.loadingAnim.Render(target)
}
func (m *manager) renderCursor(target d2render.Surface) error {
_, height := m.cursorAnim.GetCurrentFrameSize()
target.PushTranslation(m.cursorX, m.cursorY)
target.PushTranslation(0, -height)
defer target.PopN(2)
return m.cursorAnim.Render(target)
}
func (m *manager) advance(elapsed float64) error {
if !m.loading {
if err := m.Layout.advance(elapsed); err != nil {
return err
}
}
return nil
}
func (m *manager) showLoadScreen(progress float64) {
progress = math.Min(progress, 1.0)
progress = math.Max(progress, 0.0)
animation := m.loadingAnim
frameCount := animation.GetFrameCount()
animation.SetCurrentFrame(int(float64(frameCount-1.0) * progress))
m.loading = true
}
func (m *manager) hideLoadScreen() {
m.loading = false
}
func (m *manager) showCursor() {
m.cursorVisible = true
}
func (m *manager) hideCursor() {
m.cursorVisible = false
}
func (m *manager) clear() {
m.Layout.clear()
m.hideLoadScreen()
}