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OpenDiablo2/d2networking/d2netpacket/packet_server_closed.go

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package d2netpacket //nolint:dupl // ServerClosed and Ping just happen to be very similar packets
import (
"encoding/json"
"time"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
)
// ServerClosedPacket contains the current time. It is sent by the server
// to inform a client that the server has shut down.
type ServerClosedPacket struct {
TS time.Time `json:"ts"`
}
// CreateServerClosedPacket returns a NetPacket which declares a
// ServerClosedPacket with the current time.
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func CreateServerClosedPacket() (NetPacket, error) {
serverClosed := ServerClosedPacket{
TS: time.Now(),
}
b, err := json.Marshal(serverClosed)
if err != nil {
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return NetPacket{PacketType: d2netpackettype.ServerClosed}, err
}
return NetPacket{
PacketType: d2netpackettype.ServerClosed,
PacketData: b,
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}, nil
}
// UnmarshalServerClosed unmarshals the given data to a ServerClosedPacket struct
func UnmarshalServerClosed(packet []byte) (ServerClosedPacket, error) {
var resp ServerClosedPacket
if err := json.Unmarshal(packet, &resp); err != nil {
return resp, err
}
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return resp, nil
}