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OpenDiablo2/d2core/d2inventory/inventory_item_weapon.go

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package d2inventory
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import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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)
// InventoryItemWeapon stores the info of an weapon item in the inventory
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type InventoryItemWeapon struct {
InventorySizeX int `json:"inventorySizeX"`
InventorySizeY int `json:"inventorySizeY"`
InventorySlotX int `json:"inventorySlotX"`
InventorySlotY int `json:"inventorySlotY"`
ItemName string `json:"itemName"`
ItemCode string `json:"itemCode"`
WeaponClass string `json:"weaponClass"`
WeaponClassOffHand string `json:"weaponClassOffHand"`
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}
// GetWeaponClass returns the class of the weapon
func (v *InventoryItemWeapon) GetWeaponClass() string {
if v == nil || v.ItemCode == "" {
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return "hth"
}
return v.WeaponClass
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}
// GetWeaponClassOffHand returns the class of the off hand weapon
func (v *InventoryItemWeapon) GetWeaponClassOffHand() string {
if v == nil || v.ItemCode == "" {
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return ""
}
return v.WeaponClassOffHand
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}
// InventoryItemName returns the name of the weapon
func (v *InventoryItemWeapon) InventoryItemName() string {
if v == nil {
return ""
}
return v.ItemName
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}
// InventoryItemType returns the item type of the weapon
func (v *InventoryItemWeapon) InventoryItemType() d2enum.InventoryItemType {
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return d2enum.InventoryItemTypeWeapon
}
// InventoryGridSize returns the grid size of the weapon
func (v *InventoryItemWeapon) InventoryGridSize() (sizeX, sizeY int) {
return v.InventorySizeX, v.InventorySizeY
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}
// InventoryGridSlot returns the grid slot coordinates of the weapon
func (v *InventoryItemWeapon) InventoryGridSlot() (slotX, slotY int) {
return v.InventorySlotX, v.InventorySlotY
}
// SetInventoryGridSlot sets the InventorySlotX and InventorySlotY of the weapon with the given x and y values
func (v *InventoryItemWeapon) SetInventoryGridSlot(x, y int) {
v.InventorySlotX, v.InventorySlotY = x, y
}
// Serialize returns the weapon object as a byte array
func (v *InventoryItemWeapon) Serialize() []byte {
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return []byte{}
}
// GetItemCode returns the item code of the weapon
func (v *InventoryItemWeapon) GetItemCode() string {
if v == nil {
return ""
}
return v.ItemCode
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}