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OpenDiablo2/d2common/d2fileformats/d2dc6/dc6.go

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package d2dc6
import (
"encoding/binary"
"github.com/go-restruct/restruct"
)
type DC6File struct {
// Header
Version int32 `struct:"int32"`
Flags uint32 `struct:"uint32"`
Encoding uint32 `struct:"uint32"`
Termination []byte `struct:"[4]byte"`
Directions uint32 `struct:"uint32"`
FramesPerDirection uint32 `struct:"uint32"`
FramePointers []uint32 `struct:"[]uint32,size=Directions*FramesPerDirection"`
Frames []*DC6Frame `struct-size:"Directions*FramesPerDirection"`
}
type DC6Header struct {
Version int32 `struct:"int32"`
Flags uint32 `struct:"uint32"`
Encoding uint32 `struct:"uint32"`
Termination []byte `struct:"[4]byte"`
Directions int32 `struct:"int32"`
FramesPerDirection int32 `struct:"int32"`
}
type DC6FrameHeader struct {
Flipped int32 `struct:"int32"`
Width int32 `struct:"int32"`
Height int32 `struct:"int32"`
OffsetX int32 `struct:"int32"`
OffsetY int32 `struct:"int32"`
Unknown uint32 `struct:"uint32"`
NextBlock uint32 `struct:"uint32"`
Length uint32 `struct:"uint32"`
}
type DC6Frame struct {
Flipped uint32 `struct:"uint32"`
Width uint32 `struct:"uint32"`
Height uint32 `struct:"uint32"`
OffsetX int32 `struct:"int32"`
OffsetY int32 `struct:"int32"`
Unknown uint32 `struct:"uint32"`
NextBlock uint32 `struct:"uint32"`
Length uint32 `struct:"uint32,sizeof=FrameData"`
FrameData []byte
Terminator []byte `struct:"[3]byte"`
}
// LoadDC6 uses restruct to read the binary dc6 data into structs then parses image data from the frame data.
func LoadDC6(data []byte) (*DC6File, error) {
result := &DC6File{}
restruct.EnableExprBeta()
err := restruct.Unpack(data, binary.LittleEndian, &result)
if err != nil {
return nil, err
}
return result, err
}