Update tasks.
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@ -1162,6 +1162,11 @@ Tweak friction values
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** TODO changing direction while in mid air should have lots of friction
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** TODO Bugfix ~Enemy:draw~ not working
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DEADLINE: <2024-09-30 lun>
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I think the problem is actually with ~Enemy:move~ returning entities instead of enemy objects.
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** DONE Refactor player, enemies, items code into entities
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** DONE Add a couple enemy entities with stupid AI
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@ -1307,6 +1312,9 @@ Need something more global, maybe that takes a game state instance or something.
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** DONE Fix jump
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SCHEDULED: <2024-08-13 mar 11:15-12:00>
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** TODO Bugfix ceiling bump teleport
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DEADLINE: <2024-10-07 lun>
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** TODO Try implementing wrap-around with polar coordinates and cosine
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DEADLINE: <2024-10-02 mié>
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#+begin_src lua :tangle angularwrap.lua
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