diff --git a/flickyclone.org b/flickyclone.org index 50cf8ef..c4825dc 100644 --- a/flickyclone.org +++ b/flickyclone.org @@ -1162,6 +1162,11 @@ Tweak friction values ** TODO changing direction while in mid air should have lots of friction +** TODO Bugfix ~Enemy:draw~ not working +DEADLINE: <2024-09-30 lun> + +I think the problem is actually with ~Enemy:move~ returning entities instead of enemy objects. + ** DONE Refactor player, enemies, items code into entities ** DONE Add a couple enemy entities with stupid AI @@ -1307,6 +1312,9 @@ Need something more global, maybe that takes a game state instance or something. ** DONE Fix jump SCHEDULED: <2024-08-13 mar 11:15-12:00> +** TODO Bugfix ceiling bump teleport +DEADLINE: <2024-10-07 lun> + ** TODO Try implementing wrap-around with polar coordinates and cosine DEADLINE: <2024-10-02 miƩ> #+begin_src lua :tangle angularwrap.lua