diff --git a/flickyclone.org b/flickyclone.org
index 50cf8ef..c4825dc 100644
--- a/flickyclone.org
+++ b/flickyclone.org
@@ -1162,6 +1162,11 @@ Tweak friction values
 
 ** TODO changing direction while in mid air should have lots of friction
 
+** TODO Bugfix ~Enemy:draw~ not working
+DEADLINE: <2024-09-30 lun>
+
+I think the problem is actually with ~Enemy:move~ returning entities instead of enemy objects.
+
 ** DONE Refactor player, enemies, items code into entities
 
 ** DONE Add a couple enemy entities with stupid AI
@@ -1307,6 +1312,9 @@ Need something more global, maybe that takes a game state instance or something.
 ** DONE Fix jump
 SCHEDULED: <2024-08-13 mar 11:15-12:00>
 
+** TODO Bugfix ceiling bump teleport
+DEADLINE: <2024-10-07 lun>
+
 ** TODO Try implementing wrap-around with polar coordinates and cosine
 DEADLINE: <2024-10-02 miƩ>
 #+begin_src lua :tangle angularwrap.lua