guix-play/gnu/packages/game-development.scm
David Thompson d620ea889c gnu: Add sfxr.
* gnu/packages/game-development.scm (sfxr): New variable.
2015-05-20 12:13:04 -04:00

171 lines
6.3 KiB
Scheme

;;; GNU Guix --- Functional package management for GNU
;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
;;;
;;; This file is part of GNU Guix.
;;;
;;; GNU Guix is free software; you can redistribute it and/or modify it
;;; under the terms of the GNU General Public License as published by
;;; the Free Software Foundation; either version 3 of the License, or (at
;;; your option) any later version.
;;;
;;; GNU Guix is distributed in the hope that it will be useful, but
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;; GNU General Public License for more details.
;;;
;;; You should have received a copy of the GNU General Public License
;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
(define-module (gnu packages game-development)
#:use-module ((guix licenses) #:prefix license:)
#:use-module (guix packages)
#:use-module (guix download)
#:use-module (guix build-system cmake)
#:use-module (guix build-system gnu)
#:use-module (gnu packages)
#:use-module (gnu packages qt)
#:use-module (gnu packages compression)
#:use-module (gnu packages zip)
#:use-module (gnu packages gl)
#:use-module (gnu packages linux)
#:use-module (gnu packages xorg)
#:use-module (gnu packages fontutils)
#:use-module (gnu packages image)
#:use-module (gnu packages audio)
#:use-module (gnu packages pulseaudio)
#:use-module (gnu packages gnome)
#:use-module (gnu packages gtk)
#:use-module (gnu packages sdl)
#:use-module (gnu packages pkg-config))
(define-public bullet
(package
(name "bullet")
(version "2.82-r2704")
(source (origin
(method url-fetch)
(uri (string-append "https://bullet.googlecode.com/files/bullet-"
version ".tgz"))
(sha256
(base32
"1lnfksxa9b1slyfcxys313ymsllvbsnxh9np06azkbgpfvmwkr37"))))
(build-system cmake-build-system)
(arguments '(#:tests? #f ; no 'test' target
#:configure-flags (list
(string-append
"-DCMAKE_CXX_FLAGS=-fPIC "
(or (getenv "CXXFLAGS") "")))))
(home-page "http://bulletphysics.org/")
(synopsis "3D physics engine library")
(description
"Bullet is a physics engine library usable for collision detection. It
is used in some video games and movies.")
(license license:zlib)))
(define-public tiled
(package
(name "tiled")
(version "0.11.0")
(source (origin
(method url-fetch)
(uri (string-append "https://github.com/bjorn/tiled/archive/v"
version ".tar.gz"))
(file-name (string-append name "-" version ".tar.gz"))
(sha256
(base32
"03a15vbzjfwc8dpifbjvd0gnr208mzmdkgs2nlc8zq6z0a4h4jqd"))))
(build-system gnu-build-system)
(inputs `(("qt" ,qt)
("zlib" ,zlib)))
(arguments
'(#:phases
(alist-replace
'configure
(lambda* (#:key outputs #:allow-other-keys)
(let ((out (assoc-ref outputs "out")))
(system* "qmake"
(string-append "PREFIX=" out))))
%standard-phases)))
(home-page "http://www.mapeditor.org/")
(synopsis "Tile map editor")
(description
"Tiled is a general purpose tile map editor. It is meant to be used for
editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
clone.")
;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
;; under BSD-2.
(license license:gpl2+)))
(define-public sfml
(package
(name "sfml")
(version "2.2")
(source (origin
(method url-fetch)
(uri (string-append "http://mirror0.sfml-dev.org/files/SFML-"
version "-sources.zip"))
(sha256
(base32
"1xhkvgyfbhqsjdmfbxvk729kdrzh7kdyagxa3bvpzi6z43mh1frd"))))
(build-system cmake-build-system)
(arguments
'(#:tests? #f)) ; no tests
(native-inputs
`(("unzip" ,unzip)))
(inputs
`(("mesa" ,mesa)
("glew" ,glew)
("libx11" ,libx11)
("libxrandr" ,libxrandr)
("eudev" ,eudev)
("freetype" ,freetype)
("libjpeg" ,libjpeg)
("libsndfile" ,libsndfile)
("openal" ,openal)))
(home-page "http://www.sfml-dev.org")
(synopsis "Simple and Fast Multimedia Library")
(description
"SFML provides a simple interface to the various computer components,
to ease the development of games and multimedia applications. It is composed
of five modules: system, window, graphics, audio and network.")
(license license:zlib)))
(define-public sfxr
(package
(name "sfxr")
(version "1.2.1")
(source (origin
(method url-fetch)
(uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
(sha256
(base32
"0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
(build-system gnu-build-system)
(arguments
`(#:phases (modify-phases %standard-phases
(delete 'configure) ; no configure script
(add-before 'build 'patch-makefile
(lambda* (#:key outputs #:allow-other-keys)
(let ((out (assoc-ref outputs "out")))
(substitute* "Makefile"
(("\\$\\(DESTDIR\\)/usr") out))
(substitute* "main.cpp"
(("/usr/share")
(string-append out "/share")))
#t))))
#:tests? #f)) ; no tests
(native-inputs
`(("pkg-config" ,pkg-config)
("desktop-file-utils" ,desktop-file-utils)))
(inputs
`(("sdl" ,sdl)
("gtk+" ,gtk+)))
(synopsis "Simple sound effect generator")
(description "Sfxr is a tool for quickly generating simple sound effects.
Originally created for use in video game prototypes, it can generate random
sounds from presets such as \"explosion\" or \"powerup\".")
(home-page "http://www.drpetter.se/project_sfxr.html")
(license license:expat)))