This is the result of running:
./pre-inst-env guix style --input-simplification=safe
and manually undoing changes on a dozen of packages to reduce
rebuilds (derivations for emacs, icecat, and libreoffice are unchanged.)
* gnu/packages/game-development.scm (godot): Update to 3.4.
[source]: Add new bundled dependencies to the origin snippet.
Signed-off-by: Leo Famulari <leo@famulari.name>
Without a file name ending in ".tgz" (or similar), the 'unpack' phase
wouldn't extract it (as implemented in commit
cfcead2e51).
* gnu/packages/game-development.scm (grafx2)[source]: Add 'file-name'
field.
As of Guile-SDL2 version 0.7.0, which got committed in
73bb0b6485, LD_LIBRARY_PATH is used to determine
the location of SDL libraries if set. However, the presence of said
environment variable does not always point to relative SDL libraries, thus
causing an import of sdl2 modules to fail.
* gnu/packages/game-development.scm (tsukundere)[#:phases]: Unset
LD_LIBRARY_PATH in tsukundere.scm.
* gnu/packages/game-development.scm (tsukundere): Update to 0.4.1.
[#:phases]<patch-command>: Use tsukundere.scm instead of the now missing
bin/tsukundere.
[inputs]: Add pango and sdl2.
[native-inputs]: Add libtool.
* gnu/packages/game-development.scm (guile-chickadee): Update to 0.8.0.
[propagated-inputs]: Use guile-sdl2 instead of the deprecated guile3.0-sdl2.
[inputs]: Use guile-3.0-latest. Add readline.
[native-inputs]: Add guile-3.0-latest.
* gnu/packages/game-development.scm (instead): New variable.
* gnu/packages/patches/instead-use-games-path.patch: New file.
* gnu/local.mk (dist_patch_DATA): Register it here.
* gnu/packages/arcan.scm (arcan)[arguments]: Use
'search-input-directory' for "include/libdrm" and "include/apr-1".
* gnu/packages/bioinformatics.scm (sailfish): Likewise for jellyfish.
* gnu/packages/boost.scm (boost-for-irods): Likewise for libcxx headers.
* gnu/packages/cedille.scm (cedille): Likewise for IAL headers.
* gnu/packages/compression.scm (snappy-with-clang6): Likewise for libcxx
headers.
* gnu/packages/cups.scm (hplip): Likewise for libusb headers.
* gnu/packages/emulators.scm (pcsxr): Likewise for libcdio headers.
* gnu/packages/game-development.scm (python2-renpy): Likewise for
fribidi headers.
* gnu/packages/games.scm (pokerth): Likewise for libircclient.
* gnu/packages/guile-xyz.scm (guile-persist): Likewise for Guile.
* gnu/packages/hurd.scm (hurd): Likewise for libtirpc.
* gnu/packages/irods.scm (irods, irods-client-icommands): Likewise for
libcxx, catch2, and nlohmann-json-cpp.
* gnu/packages/julia.scm (julia): Use 'search-input-file' for libuv's
errno.h.
* gnu/packages/kde-pim.scm (kdepim-runtime): Use
'search-input-directory' for "include/KF5".
(kmessagelib): Likewise.
* gnu/packages/kde.scm (kdeconnect): Likewise.
* gnu/packages/llvm.scm (clang-runtime-3.5): Likewise for libtirpc.
* gnu/packages/mpi.scm (openmpi): Likewise for "include/infiniband".
* gnu/packages/pumpio.scm (pumpa): Use 'search-input-file' for "tidy.h"
and "aspell.h".
* gnu/packages/radio.scm (dream): Use 'search-input-file' and
'search-input-directory' for pulseaudio, sndfile, etc.
* gnu/packages/selinux.scm (policycoreutils): Likewise for PAM and
libaudit.
* gnu/packages/serialization.scm (avro-cpp-1.9-for-irods): Likewise for
libcxx.
* gnu/packages/sync.scm (nextcloud-client): Likewise for "include/KF5".
* gnu/packages/video.scm (mkvtoolnix): Likewise for "include/gtest".
(libopenshot): Likewise for "include/UnitTest++".
* gnu/packages/virtualization.scm (criu): Likewise for libnl3 and for
protobuf file.
* gnu/packages/game-development.scm (python-pygame-sdl2): New variable.
Reuse package definition from previous python2-pygame-sdl2, with the
following additions:
[source]: Also drop “gen3” in snippet.
[arguments]: Drop #:python.
[native-inputs]: Use ‘python-cython’ instead of ‘python2-cython’.
(python2-pygame-sdl2): Define in terms of python-pygame-sdl2.
* gnu/packages/game-development.scm (renpy)[#:modules]: Add SRFI-1.
[#:imported-modules]: Likewise.
[#:phases]<fix-commands>: Search for ‘python2’ and ‘xdg-open’ in inputs.
<start-xserver>: Search for ‘xorg-server’ in native-inputs.
<install>: Search for ‘python2’ in inputs.
<wrap>: Search for python dependencies in inputs.
[inputs]: Add python2, drop python2-pygame (already propagated by
python2-renpy). Move xorg-server from here…
[native-inputs]: … to here.
[propagated-inputs]: Empty.
* gnu/packages/game-development.scm (python2-renpy)[#:phases]<fix-commands>:
Search for ‘xdg-open’ in inputs.
<set-build-vars>: Search for ‘cython’ in native-inputs.
[native-inputs]: Move ‘xdg-utils’ from here…
[inputs]: … to here.
These sources are written in Ren'py (the language) and thus not particularly
useful before renpy itself is built. In particular, they serve no purpose
when installed without prior compilation.
* gnu/packages/game-development.scm (python2-renpy)[#:phases]<install>:
Drop installed "common" folder.
(renpy)[#:phases]<install>: Adjust comment accordingly.
Note: this merge actually changes the 'curl' and 'python-attrs' derivations,
as part of solving caf4a7a277 and
12964df69a respectively.
4604d43c0e (gnu: gnutls@3.6.16: Fix cross-compilation.) was ignored because it
cannot currently be tested.
Conflicts:
gnu/local.mk
gnu/packages/aidc.scm
gnu/packages/boost.scm
gnu/packages/curl.scm
gnu/packages/nettle.scm
gnu/packages/networking.scm
gnu/packages/python-xyz.scm
gnu/packages/tls.scm
This change was automated via the following command:
$ git ls-files | xargs sed -i 's/,qtbase)/,qtbase-5)/g'
$ git ls-files | xargs sed -i 's/inherit qtbase)/inherit qtbase-5)/g'
$ git ls-files | xargs sed -i 's/package-version qtbase)/package-version qtbase-5)/g'
$ git checkout etc # to clear some spurious changes
This is done so the qtbase package can be upgraded to version 6 in the
following commit.