gnu: Add python-pyxel.

* gnu/packages/game-development.scm (python-pyxel): New variable.
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Leo Prikler 2021-08-30 17:27:25 +02:00
parent 4abf226833
commit bca5d7dbb0
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@ -1484,6 +1484,57 @@ visual novels, while its Python scripting is enough for complex simulation
games.")
(license license:expat)))
(define-public python-pyxel
(package
(name "python-pyxel")
(version "1.4.3")
(source
(origin
(method git-fetch)
(uri
(git-reference
(url "https://github.com/kitao/pyxel")
(commit (string-append "v" version))))
(file-name (git-file-name name version))
(sha256
(base32
"0bwsgb5yq5s479cnf046v379zsn5ybp5195kbfvzr9l11qbaicm9"))
(modules '((guix build utils)))
(snippet
'(begin
(delete-file-recursively "pyxel/core/bin")))))
(build-system python-build-system)
(arguments
`(#:tests? #f ; "Tests" are actually example programs that never halt.
#:phases
(modify-phases %standard-phases
(add-after 'unpack 'patch-build-files
(lambda* (#:key inputs #:allow-other-keys)
(substitute* "setup.py"
(("\"pyxel\\.core\\.bin\\.(.*)\"," all arch)
(if (string=? arch "linux")
all
"")))
(substitute* "pyxel/core/Makefile"
(("`sdl2-config")
(string-append "`sdl2-config --prefix="
(assoc-ref inputs "sdl2"))))))
(add-before 'build 'prebuild
(lambda _
(invoke "make" "-C" "pyxel/core"))))))
(inputs
`(("gifsicle" ,gifsicle)
("sdl2" ,(sdl-union (list sdl2 sdl2-image)))))
(native-inputs
`(("gcc" ,gcc-10))) ; for std::filesystem
(home-page "https://github.com/kitao/pyxel")
(synopsis "Retro game engine for Python")
(description "Pyxel is a game engine inspired by retro gaming consoles.
It has a fixed 16-color palette, can hold up to 3 image banks and 8 tilemaps
(256x256 pixels each) and 4 sound channels with 64 definable sounds. It
also comes with a built-in image and sound editor.")
(license license:expat)))
(define-public grafx2
(package
(name "grafx2")