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cuberite-2a/src/Protocol/Protocol_1_9.cpp
Tobias Wilken 36eab1b323
Introduce recipe book functionality (#4493)
* Introduce recipe book functionality

The recipe book helps especially new players. Missing it gives the
impression that cuberite is not as advanced as it is.

The handling of the recipe book uses the following functions:

- Unlock Recipes
(https://wiki.vg/index.php?title=Protocol&oldid=14204#Unlock_Recipes) to
make recipes available and show the notification for new recipes.
Initialization is done on player login for known ones, the update is done
when new items are discovered.
- Craft Recipe Request
(https://wiki.vg/index.php?title=Protocol&oldid=14204#Craft_Recipe_Request)
when the user selects a recipe from the recipe book to fill the slots.

Known recipes are initialized on player login via `Unlock Recipes` with
`Action` 0.
As soon as a new recipe is discovered this is added via `Unlock Recipes`
with `Action` 1.

To be able to know and recognize new recipes the player class is
extended with `KnownItems` and `KnownRecipes`. As soon as a player
touches an item this is compared to the list of `KnownItems`, if the
item is unknown the recipes are checked for this item and the other
ingredients are checked with the list of `KnownItems`. If a full match
is discovered the recipe is unlocked with the client and stored in the
`KnownRecipes`.

To unlock recipes the recipe ID is sent to the client. A mapping file
(for protocol 1.12.2) translated the minecraft recipe names to ids. The
crafting.txt is extended with and minecraft recipe names is possible.

Limitations:
Only a single recipe is added to the crafting area. Multiple clicks or
shift click does not increase the number of builds.

Co-authored-by: peterbell10 <peterbell10@live.co.uk>

* Address first issues mentioned by @peterbell10

- Some linting
- Extract loading of recipe specific protocol mapping into a function
- Build `RecipeNameMap` only once
- Use `std::optional`
- Extract `LoadRecipe` from `Window`

* Start to implement new suggestions

* Update with suggestions from @peterbell10

* Some minor cleanup

* Update protocol packet IDs
* Remove unused include
* Include header in cmake
* Change a vector to integer counter

* Change dromedaryCase method names to PascalCase

* Address suggestions from @madmaxoft

* Read Protocol subdirectories to load recipe books

To load all recipebooks iterate over the `Protocol` subdirectories
to find mapping files.

Co-authored-by: peterbell10 <peterbell10@live.co.uk>
2020-07-14 17:56:42 +01:00

2478 lines
71 KiB
C++

// Protocol_1_9.cpp
/*
Implements the 1.9 protocol classes:
- cProtocol_1_9_0
- release 1.9 protocol (#107)
- cProtocol_1_9_1
- release 1.9.1 protocol (#108)
- cProtocol_1_9_2
- release 1.9.2 protocol (#109)
- cProtocol_1_9_4
- release 1.9.4 protocol (#110)
*/
#include "Globals.h"
#include "json/json.h"
#include "Protocol_1_9.h"
#include "ChunkDataSerializer.h"
#include "../mbedTLS++/Sha1Checksum.h"
#include "Packetizer.h"
#include "../ClientHandle.h"
#include "../Root.h"
#include "../Server.h"
#include "../World.h"
#include "../StringCompression.h"
#include "../CompositeChat.h"
#include "../Statistics.h"
#include "../JsonUtils.h"
#include "../WorldStorage/FastNBT.h"
#include "../Entities/ExpOrb.h"
#include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h"
#include "../Entities/Painting.h"
#include "../Entities/Pickup.h"
#include "../Entities/Player.h"
#include "../Entities/ItemFrame.h"
#include "../Entities/ArrowEntity.h"
#include "../Entities/FireworkEntity.h"
#include "../Entities/SplashPotionEntity.h"
#include "../Items/ItemSpawnEgg.h"
#include "../Mobs/IncludeAllMonsters.h"
#include "../UI/HorseWindow.h"
#include "../BlockEntities/BeaconEntity.h"
#include "../BlockEntities/CommandBlockEntity.h"
#include "../BlockEntities/MobHeadEntity.h"
#include "../BlockEntities/MobSpawnerEntity.h"
#include "../BlockEntities/FlowerPotEntity.h"
#include "../Bindings/PluginManager.h"
/** Value for main hand in Hand parameter for Protocol 1.9. */
static const UInt32 MAIN_HAND = 0;
static const UInt32 OFF_HAND = 1;
#define HANDLE_READ(ByteBuf, Proc, Type, Var) \
Type Var; \
do { \
if (!ByteBuf.Proc(Var))\
{\
return;\
} \
} while (false)
////////////////////////////////////////////////////////////////////////////////
// cProtocol_1_9_0:
cProtocol_1_9_0::cProtocol_1_9_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
Super(a_Client, a_ServerAddress, a_ServerPort, a_State),
m_IsTeleportIdConfirmed(true),
m_OutstandingTeleportId(0)
{
}
void cProtocol_1_9_0::SendAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktAttachEntity);
Pkt.WriteVarInt32(a_Vehicle.GetUniqueID());
Pkt.WriteVarInt32(1); // 1 passenger
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
}
void cProtocol_1_9_0::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
ASSERT(m_State == 3); // In game mode?
// Serialize first, before creating the Packetizer (the packetizer locks a CS)
// This contains the flags and bitmasks, too
const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_9_0, a_ChunkX, a_ChunkZ, {});
cCSLock Lock(m_CSPacket);
SendData(ChunkData.data(), ChunkData.size());
}
void cProtocol_1_9_0::SendDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktAttachEntity);
Pkt.WriteVarInt32(a_PreviousVehicle.GetUniqueID());
Pkt.WriteVarInt32(0); // No passangers
}
void cProtocol_1_9_0::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktEntityEquipment);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
// Needs to be adjusted due to the insertion of offhand at slot 1
if (a_SlotNum > 0)
{
a_SlotNum++;
}
Pkt.WriteVarInt32(static_cast<UInt32>(a_SlotNum));
WriteItem(Pkt, a_Item);
}
void cProtocol_1_9_0::SendEntityMetadata(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktEntityMeta);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
WriteEntityMetadata(Pkt, a_Entity);
Pkt.WriteBEUInt8(0xff); // The termination byte
}
void cProtocol_1_9_0::SendEntityPosition(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
const auto Delta = (a_Entity.GetPosition() - a_Entity.GetLastSentPosition()) * 32 * 128;
// Limitations of a short
static const auto Max = std::numeric_limits<Int16>::max();
if ((std::abs(Delta.x) <= Max) && (std::abs(Delta.y) <= Max) && (std::abs(Delta.z) <= Max))
{
const auto Move = static_cast<Vector3<Int16>>(Delta);
// Difference within limitations, use a relative move packet
if (a_Entity.IsOrientationDirty())
{
cPacketizer Pkt(*this, pktEntityRelMoveLook);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt16(Move.x);
Pkt.WriteBEInt16(Move.y);
Pkt.WriteBEInt16(Move.z);
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
Pkt.WriteBool(a_Entity.IsOnGround());
}
else
{
cPacketizer Pkt(*this, pktEntityRelMove);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt16(Move.x);
Pkt.WriteBEInt16(Move.y);
Pkt.WriteBEInt16(Move.z);
Pkt.WriteBool(a_Entity.IsOnGround());
}
return;
}
// Too big a movement, do a teleport
cPacketizer Pkt(*this, pktTeleportEntity);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
Pkt.WriteBEDouble(a_Entity.GetPosX());
Pkt.WriteBEDouble(a_Entity.GetPosY());
Pkt.WriteBEDouble(a_Entity.GetPosZ());
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
Pkt.WriteBool(a_Entity.IsOnGround());
}
void cProtocol_1_9_0::SendEntityStatus(const cEntity & a_Entity, char a_Status)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktEntityStatus);
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt8(a_Status);
}
void cProtocol_1_9_0::SendExperienceOrb(const cExpOrb & a_ExpOrb)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktSpawnExperienceOrb);
Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID());
Pkt.WriteBEDouble(a_ExpOrb.GetPosX());
Pkt.WriteBEDouble(a_ExpOrb.GetPosY());
Pkt.WriteBEDouble(a_ExpOrb.GetPosZ());
Pkt.WriteBEInt16(static_cast<Int16>(a_ExpOrb.GetReward()));
}
void cProtocol_1_9_0::SendKeepAlive(UInt32 a_PingID)
{
// Drop the packet if the protocol is not in the Game state yet (caused a client crash):
if (m_State != 3)
{
LOG("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
return;
}
cPacketizer Pkt(*this, pktKeepAlive);
Pkt.WriteVarInt32(a_PingID);
}
void cProtocol_1_9_0::SendLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktLeashEntity);
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEUInt32(a_EntityLeashedTo.GetUniqueID());
}
void cProtocol_1_9_0::SendUnleashEntity(const cEntity & a_Entity)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktLeashEntity);
Pkt.WriteBEUInt32(a_Entity.GetUniqueID());
Pkt.WriteBEInt32(-1); // Unleash a_Entity
}
void cProtocol_1_9_0::SendPaintingSpawn(const cPainting & a_Painting)
{
ASSERT(m_State == 3); // In game mode?
double PosX = a_Painting.GetPosX();
double PosY = a_Painting.GetPosY();
double PosZ = a_Painting.GetPosZ();
cPacketizer Pkt(*this, pktSpawnPainting);
Pkt.WriteVarInt32(a_Painting.GetUniqueID());
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
Pkt.WriteBEUInt64(0);
Pkt.WriteBEUInt64(a_Painting.GetUniqueID());
Pkt.WriteString(a_Painting.GetName());
Pkt.WritePosition64(static_cast<Int32>(PosX), static_cast<Int32>(PosY), static_cast<Int32>(PosZ));
Pkt.WriteBEInt8(static_cast<Int8>(a_Painting.GetProtocolFacing()));
}
void cProtocol_1_9_0::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktMapData);
Pkt.WriteVarInt32(a_Map.GetID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Map.GetScale()));
Pkt.WriteBool(true);
Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetDecorators().size()));
for (const auto & Decorator : a_Map.GetDecorators())
{
Pkt.WriteBEUInt8(static_cast<Byte>((static_cast<Int32>(Decorator.GetType()) << 4) | (Decorator.GetRot() & 0xF)));
Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelX()));
Pkt.WriteBEUInt8(static_cast<UInt8>(Decorator.GetPixelZ()));
}
Pkt.WriteBEUInt8(128);
Pkt.WriteBEUInt8(128);
Pkt.WriteBEUInt8(static_cast<UInt8>(a_DataStartX));
Pkt.WriteBEUInt8(static_cast<UInt8>(a_DataStartY));
Pkt.WriteVarInt32(static_cast<UInt32>(a_Map.GetData().size()));
for (auto itr = a_Map.GetData().cbegin(); itr != a_Map.GetData().cend(); ++itr)
{
Pkt.WriteBEUInt8(*itr);
}
}
void cProtocol_1_9_0::SendPlayerMaxSpeed(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktPlayerMaxSpeed);
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteVarInt32(Player->GetUniqueID());
Pkt.WriteBEInt32(1); // Count
Pkt.WriteString("generic.movementSpeed");
// The default game speed is 0.1, multiply that value by the relative speed:
Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed());
if (Player->IsSprinting())
{
Pkt.WriteVarInt32(1); // Modifier count
Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier
Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
Pkt.WriteBEUInt8(2);
}
else
{
Pkt.WriteVarInt32(0); // Modifier count
}
}
void cProtocol_1_9_0::SendPlayerMoveLook(void)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktPlayerMoveLook);
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteBEDouble(Player->GetPosX());
Pkt.WriteBEDouble(Player->GetPosY());
Pkt.WriteBEDouble(Player->GetPosZ());
Pkt.WriteBEFloat(static_cast<float>(Player->GetYaw()));
Pkt.WriteBEFloat(static_cast<float>(Player->GetPitch()));
Pkt.WriteBEUInt8(0);
Pkt.WriteVarInt32(++m_OutstandingTeleportId);
// This teleport ID hasn't been confirmed yet
m_IsTeleportIdConfirmed = false;
}
void cProtocol_1_9_0::SendPlayerSpawn(const cPlayer & a_Player)
{
// Called to spawn another player for the client
cPacketizer Pkt(*this, pktSpawnOtherPlayer);
Pkt.WriteVarInt32(a_Player.GetUniqueID());
Pkt.WriteUUID(a_Player.GetUUID());
Vector3d LastSentPos = a_Player.GetLastSentPosition();
Pkt.WriteBEDouble(LastSentPos.x);
Pkt.WriteBEDouble(LastSentPos.y + 0.001); // The "+ 0.001" is there because otherwise the player falls through the block they were standing on.
Pkt.WriteBEDouble(LastSentPos.z);
Pkt.WriteByteAngle(a_Player.GetYaw());
Pkt.WriteByteAngle(a_Player.GetPitch());
WriteEntityMetadata(Pkt, a_Player);
Pkt.WriteBEUInt8(0xff); // Metadata: end
}
void cProtocol_1_9_0::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktSoundEffect);
Pkt.WriteString(a_SoundName);
Pkt.WriteVarInt32(0); // Master sound category (may want to be changed to a parameter later)
Pkt.WriteBEInt32(static_cast<Int32>(a_X * 8.0));
Pkt.WriteBEInt32(static_cast<Int32>(a_Y * 8.0));
Pkt.WriteBEInt32(static_cast<Int32>(a_Z * 8.0));
Pkt.WriteBEFloat(a_Volume);
Pkt.WriteBEUInt8(static_cast<Byte>(a_Pitch * 63));
}
void cProtocol_1_9_0::SendSpawnMob(const cMonster & a_Mob)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktSpawnMob);
Pkt.WriteVarInt32(a_Mob.GetUniqueID());
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
Pkt.WriteBEUInt64(0);
Pkt.WriteBEUInt64(a_Mob.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<Byte>(GetProtocolMobType(a_Mob.GetMobType())));
Vector3d LastSentPos = a_Mob.GetLastSentPosition();
Pkt.WriteBEDouble(LastSentPos.x);
Pkt.WriteBEDouble(LastSentPos.y);
Pkt.WriteBEDouble(LastSentPos.z);
Pkt.WriteByteAngle(a_Mob.GetHeadYaw()); // Doesn't seem to be used
Pkt.WriteByteAngle(a_Mob.GetPitch());
Pkt.WriteByteAngle(a_Mob.GetYaw());
Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedX() * 400));
Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedY() * 400));
Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedZ() * 400));
WriteEntityMetadata(Pkt, a_Mob);
Pkt.WriteBEUInt8(0xff); // Metadata terminator
}
void cProtocol_1_9_0::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktSpawnGlobalEntity);
Pkt.WriteVarInt32(0); // EntityID = 0, always
Pkt.WriteBEUInt8(1); // Type = Thunderbolt
Pkt.WriteBEDouble(a_BlockX);
Pkt.WriteBEDouble(a_BlockY);
Pkt.WriteBEDouble(a_BlockZ);
}
void cProtocol_1_9_0::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktUnloadChunk);
Pkt.WriteBEInt32(a_ChunkX);
Pkt.WriteBEInt32(a_ChunkZ);
}
UInt32 cProtocol_1_9_0::GetPacketID(cProtocol::ePacketType a_Packet)
{
switch (a_Packet)
{
case pktAttachEntity: return 0x40;
case pktBlockAction: return 0x0a;
case pktBlockBreakAnim: return 0x08;
case pktBlockChange: return 0x0b;
case pktBlockChanges: return 0x10;
case pktCameraSetTo: return 0x36;
case pktChatRaw: return 0x0f;
case pktCollectEntity: return 0x49;
case pktDestroyEntity: return 0x30;
case pktDifficulty: return 0x0d;
case pktDisconnectDuringGame: return 0x1a;
case pktDisconnectDuringLogin: return 0x0;
case pktDisplayObjective: return 0x38;
case pktEditSign: return 0x2a;
case pktEncryptionRequest: return 0x01;
case pktEntityAnimation: return 0x06;
case pktEntityEffect: return 0x4c;
case pktEntityEquipment: return 0x3c;
case pktEntityHeadLook: return 0x34;
case pktEntityLook: return 0x27;
case pktEntityMeta: return 0x39;
case pktEntityProperties: return 0x4b;
case pktEntityRelMove: return 0x25;
case pktEntityRelMoveLook: return 0x26;
case pktEntityStatus: return 0x1b;
case pktEntityVelocity: return 0x3b;
case pktExperience: return 0x3d;
case pktExplosion: return 0x1c;
case pktGameMode: return 0x1e;
case pktHeldItemChange: return 0x37;
case pktInventorySlot: return 0x16;
case pktJoinGame: return 0x23;
case pktKeepAlive: return 0x1f;
case pktLeashEntity: return 0x3a;
case pktLoginSuccess: return 0x02;
case pktMapData: return 0x24;
case pktParticleEffect: return 0x22;
case pktPingResponse: return 0x01;
case pktPlayerAbilities: return 0x2b;
case pktPlayerList: return 0x2d;
case pktPlayerMaxSpeed: return 0x4b;
case pktPlayerMoveLook: return 0x2e;
case pktPluginMessage: return 0x18;
case pktRemoveEntityEffect: return 0x31;
case pktResourcePack: return 0x32;
case pktRespawn: return 0x33;
case pktScoreboardObjective: return 0x3f;
case pktSpawnExperienceOrb: return 0x01;
case pktSpawnGlobalEntity: return 0x02;
case pktSpawnObject: return 0x00;
case pktSpawnOtherPlayer: return 0x05;
case pktSpawnPainting: return 0x04;
case pktSpawnPosition: return 0x43;
case pktSoundEffect: return 0x19;
case pktSoundParticleEffect: return 0x21;
case pktSpawnMob: return 0x03;
case pktStartCompression: return 0x03;
case pktStatistics: return 0x07;
case pktStatusResponse: return 0x00;
case pktTabCompletionResults: return 0x0e;
case pktTeleportEntity: return 0x4a;
case pktTimeUpdate: return 0x44;
case pktTitle: return 0x45;
case pktUnloadChunk: return 0x1d;
case pktUpdateBlockEntity: return 0x09;
case pktUpdateHealth: return 0x3e;
case pktUpdateScore: return 0x42;
case pktUpdateSign: return 0x46;
case pktUseBed: return 0x2f;
case pktWeather: return 0x1e;
case pktWindowClose: return 0x12;
case pktWindowItems: return 0x14;
case pktWindowOpen: return 0x13;
case pktWindowProperty: return 0x15;
// Unsupported packets
case pktUnlockRecipe:
{
break;
}
}
UNREACHABLE("Unsupported outgoing packet type");
}
bool cProtocol_1_9_0::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
{
switch (m_State)
{
case 1:
{
// Status
switch (a_PacketType)
{
case 0x00: HandlePacketStatusRequest(a_ByteBuffer); return true;
case 0x01: HandlePacketStatusPing (a_ByteBuffer); return true;
}
break;
}
case 2:
{
// Login
switch (a_PacketType)
{
case 0x00: HandlePacketLoginStart (a_ByteBuffer); return true;
case 0x01: HandlePacketLoginEncryptionResponse(a_ByteBuffer); return true;
}
break;
}
case 3:
{
// Game
switch (a_PacketType)
{
case 0x00: HandleConfirmTeleport (a_ByteBuffer); return true;
case 0x01: HandlePacketTabComplete (a_ByteBuffer); return true;
case 0x02: HandlePacketChatMessage (a_ByteBuffer); return true;
case 0x03: HandlePacketClientStatus (a_ByteBuffer); return true;
case 0x04: HandlePacketClientSettings (a_ByteBuffer); return true;
case 0x05: break; // Confirm transaction - not used in MCS
case 0x06: HandlePacketEnchantItem (a_ByteBuffer); return true;
case 0x07: HandlePacketWindowClick (a_ByteBuffer); return true;
case 0x08: HandlePacketWindowClose (a_ByteBuffer); return true;
case 0x09: HandlePacketPluginMessage (a_ByteBuffer); return true;
case 0x0a: HandlePacketUseEntity (a_ByteBuffer); return true;
case 0x0b: HandlePacketKeepAlive (a_ByteBuffer); return true;
case 0x0c: HandlePacketPlayerPos (a_ByteBuffer); return true;
case 0x0d: HandlePacketPlayerPosLook (a_ByteBuffer); return true;
case 0x0e: HandlePacketPlayerLook (a_ByteBuffer); return true;
case 0x0f: HandlePacketPlayer (a_ByteBuffer); return true;
case 0x10: HandlePacketVehicleMove (a_ByteBuffer); return true;
case 0x11: HandlePacketBoatSteer (a_ByteBuffer); return true;
case 0x12: HandlePacketPlayerAbilities (a_ByteBuffer); return true;
case 0x13: HandlePacketBlockDig (a_ByteBuffer); return true;
case 0x14: HandlePacketEntityAction (a_ByteBuffer); return true;
case 0x15: HandlePacketSteerVehicle (a_ByteBuffer); return true;
case 0x16: HandlePacketResourcePackStatus (a_ByteBuffer); return true;
case 0x17: HandlePacketSlotSelect (a_ByteBuffer); return true;
case 0x18: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
case 0x19: HandlePacketUpdateSign (a_ByteBuffer); return true;
case 0x1a: HandlePacketAnimation (a_ByteBuffer); return true;
case 0x1b: HandlePacketSpectate (a_ByteBuffer); return true;
case 0x1c: HandlePacketBlockPlace (a_ByteBuffer); return true;
case 0x1d: HandlePacketUseItem (a_ByteBuffer); return true;
}
break;
}
default:
{
// Received a packet in an unknown state, report:
LOGWARNING("Received a packet in an unknown protocol state %d. Ignoring further packets.", m_State);
// Cannot kick the client - we don't know this state and thus the packet number for the kick packet
// Switch to a state when all further packets are silently ignored:
m_State = 255;
return false;
}
case 255:
{
// This is the state used for "not processing packets anymore" when we receive a bad packet from a client.
// Do not output anything (the caller will do that for us), just return failure
return false;
}
} // switch (m_State)
// Unknown packet type, report to the ClientHandle:
m_Client->PacketUnknown(a_PacketType);
return false;
}
void cProtocol_1_9_0::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
AString Favicon = Server->GetFaviconData();
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
// Version:
Json::Value Version;
Version["name"] = "Cuberite 1.9";
Version["protocol"] = 107;
// Players:
Json::Value Players;
Players["online"] = NumPlayers;
Players["max"] = MaxPlayers;
// TODO: Add "sample"
// Description:
Json::Value Description;
Description["text"] = ServerDescription.c_str();
// Create the response:
Json::Value ResponseValue;
ResponseValue["version"] = Version;
ResponseValue["players"] = Players;
ResponseValue["description"] = Description;
m_Client->ForgeAugmentServerListPing(ResponseValue);
if (!Favicon.empty())
{
ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
}
auto Response = JsonUtils::WriteFastString(ResponseValue);
cPacketizer Pkt(*this, pktStatusResponse);
Pkt.WriteString(Response);
}
void cProtocol_1_9_0::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Hand);
m_Client->HandleAnimation(0); // Packet exists solely for arm-swing notification
}
void cProtocol_1_9_0::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status);
int BlockX, BlockY, BlockZ;
if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
{
return;
}
HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Face);
m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), Status);
}
void cProtocol_1_9_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
{
int BlockX, BlockY, BlockZ;
if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
{
return;
}
HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Face);
HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Hand);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorX);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorY);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorZ);
m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), CursorX, CursorY, CursorZ, HandIntToEnum(Hand));
}
void cProtocol_1_9_0::HandlePacketBoatSteer(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBool, bool, RightPaddle);
HANDLE_READ(a_ByteBuffer, ReadBool, bool, LeftPaddle);
// Get the players vehicle
cPlayer * Player = m_Client->GetPlayer();
cEntity * Vehicle = Player->GetAttached();
if (Vehicle)
{
if (Vehicle->GetEntityType() == cEntity::etBoat)
{
auto * Boat = static_cast<cBoat *>(Vehicle);
Boat->UpdatePaddles(RightPaddle, LeftPaddle);
}
}
}
void cProtocol_1_9_0::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ViewDistance);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatFlags);
HANDLE_READ(a_ByteBuffer, ReadBool, bool, ChatColors);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, SkinParts);
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, MainHand);
m_Client->SetLocale(Locale);
m_Client->SetViewDistance(ViewDistance);
m_Client->GetPlayer()->SetSkinParts(SkinParts);
m_Client->GetPlayer()->SetMainHand(static_cast<eMainHand>(MainHand));
// TODO: Handle chat flags and chat colors
}
void cProtocol_1_9_0::HandleConfirmTeleport(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarInt32, UInt32, TeleportID);
// Can we stop throwing away incoming player position packets?
if (TeleportID == m_OutstandingTeleportId)
{
m_IsTeleportIdConfirmed = true;
}
}
void cProtocol_1_9_0::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, PlayerID);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Action);
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, JumpBoost);
switch (Action)
{
case 0: m_Client->HandleEntityCrouch(PlayerID, true); break; // Crouch
case 1: m_Client->HandleEntityCrouch(PlayerID, false); break; // Uncrouch
case 2: m_Client->HandleEntityLeaveBed(PlayerID); break; // Leave Bed
case 3: m_Client->HandleEntitySprinting(PlayerID, true); break; // Start sprinting
case 4: m_Client->HandleEntitySprinting(PlayerID, false); break; // Stop sprinting
case 7: m_Client->HandleOpenHorseInventory(PlayerID); break; // Open horse inventory
}
}
void cProtocol_1_9_0::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
if (m_IsTeleportIdConfirmed)
{
m_Client->HandlePlayerPos(PosX, PosY, PosZ, PosY + (m_Client->GetPlayer()->IsCrouched() ? 1.54 : 1.62), IsOnGround);
}
}
void cProtocol_1_9_0::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosX);
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY);
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Yaw);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Pitch);
HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround);
if (m_IsTeleportIdConfirmed)
{
m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, PosY + 1.62, Yaw, Pitch, IsOnGround);
}
}
void cProtocol_1_9_0::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Sideways);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, Forward);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags);
if ((Flags & 0x2) != 0)
{
m_Client->HandleUnmount();
}
else if ((Flags & 0x1) != 0)
{
// TODO: Handle vehicle jump (for animals)
}
else
{
m_Client->HandleSteerVehicle(Forward, Sideways);
}
}
void cProtocol_1_9_0::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text);
HANDLE_READ(a_ByteBuffer, ReadBool, bool, AssumeCommand);
HANDLE_READ(a_ByteBuffer, ReadBool, bool, HasPosition);
if (HasPosition)
{
HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, Position);
}
m_Client->HandleTabCompletion(Text);
}
void cProtocol_1_9_0::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer)
{
int BlockX, BlockY, BlockZ;
if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
{
return;
}
AString Lines[4];
for (int i = 0; i < 4; i++)
{
HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line);
Lines[i] = Line;
}
m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Lines[0], Lines[1], Lines[2], Lines[3]);
}
void cProtocol_1_9_0::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, EntityID);
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Type);
switch (Type)
{
case 0:
{
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Hand);
if (Hand == MAIN_HAND) // TODO: implement handling of off-hand actions; ignore them for now to avoid processing actions twice
{
m_Client->HandleUseEntity(EntityID, false);
}
break;
}
case 1:
{
m_Client->HandleUseEntity(EntityID, true);
break;
}
case 2:
{
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetX);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetY);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, TargetZ);
HANDLE_READ(a_ByteBuffer, ReadVarInt, UInt32, Hand);
// TODO: Do anything
break;
}
default:
{
ASSERT(!"Unhandled use entity type!");
return;
}
}
}
void cProtocol_1_9_0::HandlePacketUseItem(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Hand);
m_Client->HandleUseItem(HandIntToEnum(Hand));
}
void cProtocol_1_9_0::HandlePacketVehicleMove(cByteBuffer & a_ByteBuffer)
{
// This handles updating the vehicles location server side
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, xPos);
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, yPos);
HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, zPos);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, yaw);
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, pitch);
// Get the players vehicle
cEntity * Vehicle = m_Client->GetPlayer()->GetAttached();
if (Vehicle)
{
Vehicle->SetPosX(xPos);
Vehicle->SetPosY(yPos);
Vehicle->SetPosZ(zPos);
Vehicle->SetYaw(yaw);
Vehicle->SetPitch(pitch);
}
}
void cProtocol_1_9_0::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer)
{
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID);
HANDLE_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum);
HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Button);
HANDLE_READ(a_ByteBuffer, ReadBEUInt16, UInt16, TransactionID);
HANDLE_READ(a_ByteBuffer, ReadVarInt32, UInt32, Mode);
cItem Item;
ReadItem(a_ByteBuffer, Item);
/** The slot number that the client uses to indicate "outside the window". */
static const Int16 SLOT_NUM_OUTSIDE = -999;
// Convert Button, Mode, SlotNum and HeldItem into eClickAction:
eClickAction Action;
switch ((Mode << 8) | Button)
{
case 0x0000: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftClick : caLeftClickOutside; break;
case 0x0001: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightClick : caRightClickOutside; break;
case 0x0100: Action = caShiftLeftClick; break;
case 0x0101: Action = caShiftRightClick; break;
case 0x0200: Action = caNumber1; break;
case 0x0201: Action = caNumber2; break;
case 0x0202: Action = caNumber3; break;
case 0x0203: Action = caNumber4; break;
case 0x0204: Action = caNumber5; break;
case 0x0205: Action = caNumber6; break;
case 0x0206: Action = caNumber7; break;
case 0x0207: Action = caNumber8; break;
case 0x0208: Action = caNumber9; break;
case 0x0302: Action = caMiddleClick; break;
case 0x0400: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftClickOutsideHoldNothing : caDropKey; break;
case 0x0401: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break;
case 0x0500: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintBegin : caUnknown; break;
case 0x0501: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftPaintProgress : caUnknown; break;
case 0x0502: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintEnd : caUnknown; break;
case 0x0504: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintBegin : caUnknown; break;
case 0x0505: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightPaintProgress : caUnknown; break;
case 0x0506: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintEnd : caUnknown; break;
case 0x0508: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caMiddlePaintBegin : caUnknown; break;
case 0x0509: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caMiddlePaintProgress : caUnknown; break;
case 0x050a: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caMiddlePaintEnd : caUnknown; break;
case 0x0600: Action = caDblClick; break;
default:
{
LOGWARNING("Unhandled window click mode / button combination: %d (0x%x)", (Mode << 8) | Button, (Mode << 8) | Button);
Action = caUnknown;
break;
}
}
m_Client->HandleWindowClick(WindowID, SlotNum, Action, Item);
}
void cProtocol_1_9_0::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata)
{
// Parse into NBT:
cParsedNBT NBT(a_Metadata.data(), a_Metadata.size());
if (!NBT.IsValid())
{
AString HexDump;
CreateHexDump(HexDump, a_Metadata.data(), std::max<size_t>(a_Metadata.size(), 1024), 16);
LOGWARNING("Cannot parse NBT item metadata: %s at (%zu / %zu bytes)\n%s",
NBT.GetErrorCode().message().c_str(), NBT.GetErrorPos(), a_Metadata.size(), HexDump.c_str()
);
return;
}
// Load enchantments and custom display names from the NBT data:
for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag))
{
AString TagName = NBT.GetName(tag);
switch (NBT.GetType(tag))
{
case TAG_List:
{
if ((TagName == "ench") || (TagName == "StoredEnchantments")) // Enchantments tags
{
EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag);
}
break;
}
case TAG_Compound:
{
if (TagName == "display") // Custom name and lore tag
{
for (int displaytag = NBT.GetFirstChild(tag); displaytag >= 0; displaytag = NBT.GetNextSibling(displaytag))
{
if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name")) // Custon name tag
{
a_Item.m_CustomName = NBT.GetString(displaytag);
}
else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore")) // Lore tag
{
a_Item.m_LoreTable.clear();
for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings
{
a_Item.m_LoreTable.push_back(NBT.GetString(loretag));
}
}
else if ((NBT.GetType(displaytag) == TAG_Int) && (NBT.GetName(displaytag) == "color"))
{
a_Item.m_ItemColor.m_Color = static_cast<unsigned int>(NBT.GetInt(displaytag));
}
}
}
else if ((TagName == "Fireworks") || (TagName == "Explosion"))
{
cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, NBT, tag, static_cast<ENUM_ITEM_TYPE>(a_Item.m_ItemType));
}
else if (TagName == "EntityTag")
{
for (int entitytag = NBT.GetFirstChild(tag); entitytag >= 0; entitytag = NBT.GetNextSibling(entitytag))
{
if ((NBT.GetType(entitytag) == TAG_String) && (NBT.GetName(entitytag) == "id"))
{
AString NBTName = NBT.GetString(entitytag);
ReplaceString(NBTName, "minecraft:", "");
eMonsterType MonsterType = cMonster::StringToMobType(NBTName);
a_Item.m_ItemDamage = static_cast<short>(GetProtocolMobType(MonsterType));
}
}
}
break;
}
case TAG_Int:
{
if (TagName == "RepairCost")
{
a_Item.m_RepairCost = NBT.GetInt(tag);
}
break;
}
case TAG_String:
{
if (TagName == "Potion")
{
AString PotionEffect = NBT.GetString(tag);
if (PotionEffect.find("minecraft:") == AString::npos)
{
LOGD("Unknown or missing domain on potion effect name %s!", PotionEffect.c_str());
continue;
}
if (PotionEffect.find("empty") != AString::npos)
{
a_Item.m_ItemDamage = 0;
}
else if (PotionEffect.find("mundane") != AString::npos)
{
a_Item.m_ItemDamage = 64;
}
else if (PotionEffect.find("thick") != AString::npos)
{
a_Item.m_ItemDamage = 32;
}
else if (PotionEffect.find("awkward") != AString::npos)
{
a_Item.m_ItemDamage = 16;
}
else if (PotionEffect.find("regeneration") != AString::npos)
{
a_Item.m_ItemDamage = 1;
}
else if (PotionEffect.find("swiftness") != AString::npos)
{
a_Item.m_ItemDamage = 2;
}
else if (PotionEffect.find("fire_resistance") != AString::npos)
{
a_Item.m_ItemDamage = 3;
}
else if (PotionEffect.find("poison") != AString::npos)
{
a_Item.m_ItemDamage = 4;
}
else if (PotionEffect.find("healing") != AString::npos)
{
a_Item.m_ItemDamage = 5;
}
else if (PotionEffect.find("night_vision") != AString::npos)
{
a_Item.m_ItemDamage = 6;
}
else if (PotionEffect.find("weakness") != AString::npos)
{
a_Item.m_ItemDamage = 8;
}
else if (PotionEffect.find("strength") != AString::npos)
{
a_Item.m_ItemDamage = 9;
}
else if (PotionEffect.find("slowness") != AString::npos)
{
a_Item.m_ItemDamage = 10;
}
else if (PotionEffect.find("leaping") != AString::npos)
{
a_Item.m_ItemDamage = 11;
}
else if (PotionEffect.find("harming") != AString::npos)
{
a_Item.m_ItemDamage = 12;
}
else if (PotionEffect.find("water_breathing") != AString::npos)
{
a_Item.m_ItemDamage = 13;
}
else if (PotionEffect.find("invisibility") != AString::npos)
{
a_Item.m_ItemDamage = 14;
}
else if (PotionEffect.find("water") != AString::npos)
{
a_Item.m_ItemDamage = 0;
// Water bottles shouldn't have other bits set on them; exit early.
continue;
}
else
{
// Note: luck potions are not handled and will reach this location
LOGD("Unknown potion type for effect name %s!", PotionEffect.c_str());
continue;
}
if (PotionEffect.find("strong") != AString::npos)
{
a_Item.m_ItemDamage |= 0x20;
}
if (PotionEffect.find("long") != AString::npos)
{
a_Item.m_ItemDamage |= 0x40;
}
// Ugly special case with the changed splash potion ID in 1.9
if ((a_Item.m_ItemType == 438) || (a_Item.m_ItemType == 441))
{
// Splash or lingering potions - change the ID to the normal one and mark as splash potions
a_Item.m_ItemType = E_ITEM_POTION;
a_Item.m_ItemDamage |= 0x4000; // Is splash potion
}
else
{
a_Item.m_ItemDamage |= 0x2000; // Is drinkable
}
}
break;
}
default: LOGD("Unimplemented NBT data when parsing!"); break;
}
}
}
eBlockFace cProtocol_1_9_0::FaceIntToBlockFace(Int32 a_BlockFace)
{
// Normalize the blockface values returned from the protocol
// Anything known gets mapped 1:1, everything else returns BLOCK_FACE_NONE
switch (a_BlockFace)
{
case BLOCK_FACE_XM: return BLOCK_FACE_XM;
case BLOCK_FACE_XP: return BLOCK_FACE_XP;
case BLOCK_FACE_YM: return BLOCK_FACE_YM;
case BLOCK_FACE_YP: return BLOCK_FACE_YP;
case BLOCK_FACE_ZM: return BLOCK_FACE_ZM;
case BLOCK_FACE_ZP: return BLOCK_FACE_ZP;
default: return BLOCK_FACE_NONE;
}
}
eHand cProtocol_1_9_0::HandIntToEnum(Int32 a_Hand)
{
// Convert hand parameter into eHand enum
switch (a_Hand)
{
case MAIN_HAND: return eHand::hMain;
case OFF_HAND: return eHand::hOff;
default:
{
ASSERT(!"Unknown hand value");
return eHand::hMain;
}
}
}
void cProtocol_1_9_0::SendEntitySpawn(const cEntity & a_Entity, const UInt8 a_ObjectType, const Int32 a_ObjectData)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, pktSpawnObject);
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
Pkt.WriteBEUInt64(0);
Pkt.WriteBEUInt64(a_Entity.GetUniqueID());
Pkt.WriteBEUInt8(a_ObjectType);
Pkt.WriteBEDouble(a_Entity.GetPosX());
Pkt.WriteBEDouble(a_Entity.GetPosY());
Pkt.WriteBEDouble(a_Entity.GetPosZ());
Pkt.WriteByteAngle(a_Entity.GetPitch());
Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteBEInt32(a_ObjectData);
Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400));
Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400));
Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400));
}
void cProtocol_1_9_0::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item)
{
short ItemType = a_Item.m_ItemType;
ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
if (ItemType <= 0)
{
// Fix, to make sure no invalid values are sent.
ItemType = -1;
}
if (a_Item.IsEmpty())
{
a_Pkt.WriteBEInt16(-1);
return;
}
if ((ItemType == E_ITEM_POTION) && ((a_Item.m_ItemDamage & 0x4000) != 0))
{
// Ugly special case for splash potion ids which changed in 1.9; this can be removed when the new 1.9 ids are implemented
a_Pkt.WriteBEInt16(438); // minecraft:splash_potion
}
else
{
// Normal item
a_Pkt.WriteBEInt16(ItemType);
}
a_Pkt.WriteBEInt8(a_Item.m_ItemCount);
if ((ItemType == E_ITEM_POTION) || (ItemType == E_ITEM_SPAWN_EGG))
{
// These items lost their metadata; if it is sent they don't render correctly.
a_Pkt.WriteBEInt16(0);
}
else
{
a_Pkt.WriteBEInt16(a_Item.m_ItemDamage);
}
if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (ItemType != E_ITEM_FIREWORK_ROCKET) && (ItemType != E_ITEM_FIREWORK_STAR) && !a_Item.m_ItemColor.IsValid() && (ItemType != E_ITEM_POTION) && (ItemType != E_ITEM_SPAWN_EGG))
{
a_Pkt.WriteBEInt8(0);
return;
}
// Send the enchantments and custom names:
cFastNBTWriter Writer;
if (a_Item.m_RepairCost != 0)
{
Writer.AddInt("RepairCost", a_Item.m_RepairCost);
}
if (!a_Item.m_Enchantments.IsEmpty())
{
const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName);
}
if (!a_Item.IsBothNameAndLoreEmpty() || a_Item.m_ItemColor.IsValid())
{
Writer.BeginCompound("display");
if (a_Item.m_ItemColor.IsValid())
{
Writer.AddInt("color", static_cast<Int32>(a_Item.m_ItemColor.m_Color));
}
if (!a_Item.IsCustomNameEmpty())
{
Writer.AddString("Name", a_Item.m_CustomName);
}
if (!a_Item.IsLoreEmpty())
{
Writer.BeginList("Lore", TAG_String);
for (const auto & Line : a_Item.m_LoreTable)
{
Writer.AddString("", Line);
}
Writer.EndList();
}
Writer.EndCompound();
}
if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR))
{
cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, static_cast<ENUM_ITEM_TYPE>(a_Item.m_ItemType));
}
if (a_Item.m_ItemType == E_ITEM_POTION)
{
// 1.9 potions use a different format. In the future (when only 1.9+ is supported) this should be its own class
AString PotionID = "empty"; // Fallback of "Uncraftable potion" for unhandled cases
cEntityEffect::eType Type = cEntityEffect::GetPotionEffectType(a_Item.m_ItemDamage);
if (Type != cEntityEffect::effNoEffect)
{
switch (Type)
{
case cEntityEffect::effRegeneration: PotionID = "regeneration"; break;
case cEntityEffect::effSpeed: PotionID = "swiftness"; break;
case cEntityEffect::effFireResistance: PotionID = "fire_resistance"; break;
case cEntityEffect::effPoison: PotionID = "poison"; break;
case cEntityEffect::effInstantHealth: PotionID = "healing"; break;
case cEntityEffect::effNightVision: PotionID = "night_vision"; break;
case cEntityEffect::effWeakness: PotionID = "weakness"; break;
case cEntityEffect::effStrength: PotionID = "strength"; break;
case cEntityEffect::effSlowness: PotionID = "slowness"; break;
case cEntityEffect::effJumpBoost: PotionID = "leaping"; break;
case cEntityEffect::effInstantDamage: PotionID = "harming"; break;
case cEntityEffect::effWaterBreathing: PotionID = "water_breathing"; break;
case cEntityEffect::effInvisibility: PotionID = "invisibility"; break;
default: ASSERT(!"Unknown potion effect"); break;
}
if (cEntityEffect::GetPotionEffectIntensity(a_Item.m_ItemDamage) == 1)
{
PotionID = "strong_" + PotionID;
}
else if (a_Item.m_ItemDamage & 0x40)
{
// Extended potion bit
PotionID = "long_" + PotionID;
}
}
else
{
// Empty potions: Water bottles and other base ones
if (a_Item.m_ItemDamage == 0)
{
// No other bits set; thus it's a water bottle
PotionID = "water";
}
else
{
switch (a_Item.m_ItemDamage & 0x3f)
{
case 0x00: PotionID = "mundane"; break;
case 0x10: PotionID = "awkward"; break;
case 0x20: PotionID = "thick"; break;
}
// Default cases will use "empty" from before.
}
}
PotionID = "minecraft:" + PotionID;
Writer.AddString("Potion", PotionID);
}
if (a_Item.m_ItemType == E_ITEM_SPAWN_EGG)
{
// Convert entity ID to the name.
eMonsterType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(a_Item.m_ItemDamage);
if (MonsterType != eMonsterType::mtInvalidType)
{
Writer.BeginCompound("EntityTag");
Writer.AddString("id", "minecraft:" + cMonster::MobTypeToVanillaNBT(MonsterType));
Writer.EndCompound();
}
}
Writer.Finish();
AString Result = Writer.GetResult();
if (Result.size() == 0)
{
a_Pkt.WriteBEInt8(0);
return;
}
a_Pkt.WriteBuf(Result.data(), Result.size());
}
void cProtocol_1_9_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity)
{
cFastNBTWriter Writer;
switch (a_BlockEntity.GetBlockType())
{
case E_BLOCK_BEACON:
{
auto & BeaconEntity = static_cast<const cBeaconEntity &>(a_BlockEntity);
Writer.AddInt("x", BeaconEntity.GetPosX());
Writer.AddInt("y", BeaconEntity.GetPosY());
Writer.AddInt("z", BeaconEntity.GetPosZ());
Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect());
Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect());
Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel());
Writer.AddString("id", "Beacon"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
break;
}
case E_BLOCK_COMMAND_BLOCK:
{
auto & CommandBlockEntity = static_cast<const cCommandBlockEntity &>(a_BlockEntity);
Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this
Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult());
Writer.AddInt("x", CommandBlockEntity.GetPosX());
Writer.AddInt("y", CommandBlockEntity.GetPosY());
Writer.AddInt("z", CommandBlockEntity.GetPosZ());
Writer.AddString("Command", CommandBlockEntity.GetCommand());
// You can set custom names for windows in Vanilla
// For a command block, this would be the 'name' prepended to anything it outputs into global chat
// MCS doesn't have this, so just leave it @ '@'. (geddit?)
Writer.AddString("CustomName", "@");
Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
if (!CommandBlockEntity.GetLastOutput().empty())
{
Writer.AddString("LastOutput", Printf("{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str()));
}
break;
}
case E_BLOCK_HEAD:
{
auto & MobHeadEntity = static_cast<const cMobHeadEntity &>(a_BlockEntity);
Writer.AddInt("x", MobHeadEntity.GetPosX());
Writer.AddInt("y", MobHeadEntity.GetPosY());
Writer.AddInt("z", MobHeadEntity.GetPosZ());
Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
// The new Block Entity format for a Mob Head. See: https://minecraft.gamepedia.com/Head#Block_entity
Writer.BeginCompound("Owner");
Writer.AddString("Id", MobHeadEntity.GetOwnerUUID().ToShortString());
Writer.AddString("Name", MobHeadEntity.GetOwnerName());
Writer.BeginCompound("Properties");
Writer.BeginList("textures", TAG_Compound);
Writer.BeginCompound("");
Writer.AddString("Signature", MobHeadEntity.GetOwnerTextureSignature());
Writer.AddString("Value", MobHeadEntity.GetOwnerTexture());
Writer.EndCompound();
Writer.EndList();
Writer.EndCompound();
Writer.EndCompound();
break;
}
case E_BLOCK_FLOWER_POT:
{
auto & FlowerPotEntity = static_cast<const cFlowerPotEntity &>(a_BlockEntity);
Writer.AddInt("x", FlowerPotEntity.GetPosX());
Writer.AddInt("y", FlowerPotEntity.GetPosY());
Writer.AddInt("z", FlowerPotEntity.GetPosZ());
Writer.AddInt("Item", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemType));
Writer.AddInt("Data", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemDamage));
Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
break;
}
case E_BLOCK_MOB_SPAWNER:
{
auto & MobSpawnerEntity = static_cast<const cMobSpawnerEntity &>(a_BlockEntity);
Writer.AddInt("x", MobSpawnerEntity.GetPosX());
Writer.AddInt("y", MobSpawnerEntity.GetPosY());
Writer.AddInt("z", MobSpawnerEntity.GetPosZ());
Writer.BeginCompound("SpawnData");
Writer.AddString("id", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity()));
Writer.EndCompound();
Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay());
Writer.AddString("id", "MobSpawner");
break;
}
default:
{
break;
}
}
Writer.Finish();
a_Pkt.WriteBuf(Writer.GetResult().data(), Writer.GetResult().size());
}
void cProtocol_1_9_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
{
// Common metadata:
Int8 Flags = 0;
if (a_Entity.IsOnFire())
{
Flags |= 0x01;
}
if (a_Entity.IsCrouched())
{
Flags |= 0x02;
}
if (a_Entity.IsSprinting())
{
Flags |= 0x08;
}
if (a_Entity.IsRclking())
{
Flags |= 0x10;
}
if (a_Entity.IsInvisible())
{
Flags |= 0x20;
}
a_Pkt.WriteBEUInt8(0); // Index 0
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE); // Type
a_Pkt.WriteBEInt8(Flags);
switch (a_Entity.GetEntityType())
{
case cEntity::etPlayer:
{
auto & Player = static_cast<const cPlayer &>(a_Entity);
// TODO Set player custom name to their name.
// Then it's possible to move the custom name of mobs to the entities
// and to remove the "special" player custom name.
a_Pkt.WriteBEUInt8(2); // Index 2: Custom name
a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING);
a_Pkt.WriteString(Player.GetName());
a_Pkt.WriteBEUInt8(6); // Index 6: Health
a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));
a_Pkt.WriteBEUInt8(12);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetSkinParts()));
a_Pkt.WriteBEUInt8(13);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetMainHand()));
break;
}
case cEntity::etPickup:
{
a_Pkt.WriteBEUInt8(5); // Index 5: Item
a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
WriteItem(a_Pkt, static_cast<const cPickup &>(a_Entity).GetItem());
break;
}
case cEntity::etMinecart:
{
a_Pkt.WriteBEUInt8(5); // Index 5: Shaking power
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
// The following expression makes Minecarts shake more with less health or higher damage taken
auto & Minecart = static_cast<const cMinecart &>(a_Entity);
auto maxHealth = a_Entity.GetMaxHealth();
auto curHealth = a_Entity.GetHealth();
a_Pkt.WriteVarInt32(static_cast<UInt32>((maxHealth - curHealth) * Minecart.LastDamage() * 4));
a_Pkt.WriteBEUInt8(6); // Index 6: Shaking direction (doesn't seem to effect anything)
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(1);
a_Pkt.WriteBEUInt8(7); // Index 7: Shake multiplier / damage taken
a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10));
if (Minecart.GetPayload() == cMinecart::mpNone)
{
auto & RideableMinecart = static_cast<const cRideableMinecart &>(Minecart);
const cItem & MinecartContent = RideableMinecart.GetContent();
if (!MinecartContent.IsEmpty())
{
a_Pkt.WriteBEUInt8(8); // Index 8: Block ID and damage
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
int Content = MinecartContent.m_ItemType;
Content |= MinecartContent.m_ItemDamage << 8;
a_Pkt.WriteVarInt32(static_cast<UInt32>(Content));
a_Pkt.WriteBEUInt8(9); // Index 9: Block ID and damage
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(RideableMinecart.GetBlockHeight()));
a_Pkt.WriteBEUInt8(10); // Index 10: Show block
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(true);
}
}
else if (Minecart.GetPayload() == cMinecart::mpFurnace)
{
a_Pkt.WriteBEUInt8(11); // Index 11: Is powered
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(static_cast<const cMinecartWithFurnace &>(Minecart).IsFueled());
}
break;
} // case etMinecart
case cEntity::etProjectile:
{
auto & Projectile = static_cast<const cProjectileEntity &>(a_Entity);
switch (Projectile.GetProjectileKind())
{
case cProjectileEntity::pkArrow:
{
a_Pkt.WriteBEUInt8(5); // Index 5: Is critical
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
a_Pkt.WriteBEInt8(static_cast<const cArrowEntity &>(Projectile).IsCritical() ? 1 : 0);
break;
}
case cProjectileEntity::pkFirework:
{
a_Pkt.WriteBEUInt8(5); // Index 5: Firework item used for this firework
a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
WriteItem(a_Pkt, static_cast<const cFireworkEntity &>(Projectile).GetItem());
break;
}
case cProjectileEntity::pkSplashPotion:
{
a_Pkt.WriteBEUInt8(5); // Index 5: Potion item which was thrown
a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
WriteItem(a_Pkt, static_cast<const cSplashPotionEntity &>(Projectile).GetItem());
}
default:
{
break;
}
}
break;
} // case etProjectile
case cEntity::etMonster:
{
WriteMobMetadata(a_Pkt, static_cast<const cMonster &>(a_Entity));
break;
}
case cEntity::etBoat:
{
auto & Boat = static_cast<const cBoat &>(a_Entity);
a_Pkt.WriteBEInt8(5); // Index 6: Time since last hit
a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetLastDamage()));
a_Pkt.WriteBEInt8(6); // Index 7: Forward direction
a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetForwardDirection()));
a_Pkt.WriteBEInt8(7); // Index 8: Damage taken
a_Pkt.WriteBEInt8(METADATA_TYPE_FLOAT);
a_Pkt.WriteBEFloat(Boat.GetDamageTaken());
a_Pkt.WriteBEInt8(8); // Index 9: Type
a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetMaterial()));
a_Pkt.WriteBEInt8(9); // Index 10: Right paddle turning
a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Boat.IsRightPaddleUsed());
a_Pkt.WriteBEInt8(10); // Index 11: Left paddle turning
a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Boat.IsLeftPaddleUsed());
break;
} // case etBoat
case cEntity::etItemFrame:
{
auto & Frame = static_cast<const cItemFrame &>(a_Entity);
a_Pkt.WriteBEUInt8(5); // Index 5: Item
a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
WriteItem(a_Pkt, Frame.GetItem());
a_Pkt.WriteBEUInt8(6); // Index 6: Rotation
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(Frame.GetItemRotation());
break;
} // case etItemFrame
default:
{
break;
}
}
}
void cProtocol_1_9_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
{
// Living Enitiy Metadata
if (a_Mob.HasCustomName())
{
// TODO: As of 1.9 _all_ entities can have custom names; should this be moved up?
a_Pkt.WriteBEUInt8(2); // Index 2: Custom name
a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING);
a_Pkt.WriteString(a_Mob.GetCustomName());
a_Pkt.WriteBEUInt8(3); // Index 3: Custom name always visible
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(a_Mob.IsCustomNameAlwaysVisible());
}
a_Pkt.WriteBEUInt8(6); // Index 6: Health
a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
switch (a_Mob.GetMobType())
{
case mtBat:
{
auto & Bat = static_cast<const cBat &>(a_Mob);
a_Pkt.WriteBEUInt8(11); // Index 11: Bat flags - currently only hanging
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
a_Pkt.WriteBEInt8(Bat.IsHanging() ? 1 : 0);
break;
} // case mtBat
case mtChicken:
{
auto & Chicken = static_cast<const cChicken &>(a_Mob);
a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Chicken.IsBaby());
break;
} // case mtChicken
case mtCow:
{
auto & Cow = static_cast<const cCow &>(a_Mob);
a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Cow.IsBaby());
break;
} // case mtCow
case mtCreeper:
{
auto & Creeper = static_cast<const cCreeper &>(a_Mob);
a_Pkt.WriteBEUInt8(11); // Index 11: State (idle or "blowing")
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(Creeper.IsBlowing() ? 1 : 0xffffffff);
a_Pkt.WriteBEUInt8(12); // Index 12: Is charged
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Creeper.IsCharged());
a_Pkt.WriteBEUInt8(13); // Index 13: Is ignited
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Creeper.IsBurnedWithFlintAndSteel());
break;
} // case mtCreeper
case mtEnderman:
{
auto & Enderman = static_cast<const cEnderman &>(a_Mob);
a_Pkt.WriteBEUInt8(11); // Index 11: Carried block
a_Pkt.WriteBEUInt8(METADATA_TYPE_BLOCKID);
UInt32 Carried = 0;
Carried |= static_cast<UInt32>(Enderman.GetCarriedBlock() << 4);
Carried |= Enderman.GetCarriedMeta();
a_Pkt.WriteVarInt32(Carried);
a_Pkt.WriteBEUInt8(12); // Index 12: Is screaming
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Enderman.IsScreaming());
break;
} // case mtEnderman
case mtGhast:
{
auto & Ghast = static_cast<const cGhast &>(a_Mob);
a_Pkt.WriteBEUInt8(11); // Is attacking
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Ghast.IsCharging());
break;
} // case mtGhast
case mtHorse:
{
auto & Horse = static_cast<const cHorse &>(a_Mob);
Int8 Flags = 0;
if (Horse.IsTame())
{
Flags |= 0x02;
}
if (Horse.IsSaddled())
{
Flags |= 0x04;
}
if (Horse.IsChested())
{
Flags |= 0x08;
}
if (Horse.IsEating())
{
Flags |= 0x20;
}
if (Horse.IsRearing())
{
Flags |= 0x40;
}
if (Horse.IsMthOpen())
{
Flags |= 0x80;
}
a_Pkt.WriteBEUInt8(12); // Index 12: flags
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
a_Pkt.WriteBEInt8(Flags);
a_Pkt.WriteBEUInt8(13); // Index 13: Variant / type
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Horse.GetHorseType()));
a_Pkt.WriteBEUInt8(14); // Index 14: Color / style
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
int Appearance = 0;
Appearance = Horse.GetHorseColor();
Appearance |= Horse.GetHorseStyle() << 8;
a_Pkt.WriteVarInt32(static_cast<UInt32>(Appearance));
a_Pkt.WriteBEUInt8(16); // Index 16: Armor
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Horse.GetHorseArmour()));
a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Horse.IsBaby());
break;
} // case mtHorse
case mtMagmaCube:
{
auto & MagmaCube = static_cast<const cMagmaCube &>(a_Mob);
a_Pkt.WriteBEUInt8(11); // Index 11: Size
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(MagmaCube.GetSize()));
break;
} // case mtMagmaCube
case mtOcelot:
{
auto & Ocelot = static_cast<const cOcelot &>(a_Mob);
a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Ocelot.IsBaby());
break;
} // case mtOcelot
case mtPig:
{
auto & Pig = static_cast<const cPig &>(a_Mob);
a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Pig.IsBaby());
a_Pkt.WriteBEUInt8(12); // Index 12: Is saddled
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Pig.IsSaddled());
break;
} // case mtPig
case mtRabbit:
{
auto & Rabbit = static_cast<const cRabbit &>(a_Mob);
a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Rabbit.IsBaby());
a_Pkt.WriteBEUInt8(12); // Index 12: Type
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Rabbit.GetRabbitType()));
break;
} // case mtRabbit
case mtSheep:
{
auto & Sheep = static_cast<const cSheep &>(a_Mob);
a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Sheep.IsBaby());
a_Pkt.WriteBEUInt8(12); // Index 12: sheared, color
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
Int8 SheepMetadata = 0;
SheepMetadata = static_cast<Int8>(Sheep.GetFurColor());
if (Sheep.IsSheared())
{
SheepMetadata |= 0x10;
}
a_Pkt.WriteBEInt8(SheepMetadata);
break;
} // case mtSheep
case mtSlime:
{
auto & Slime = static_cast<const cSlime &>(a_Mob);
a_Pkt.WriteBEUInt8(11); // Index 11: Size
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Slime.GetSize()));
break;
} // case mtSlime
case mtVillager:
{
auto & Villager = static_cast<const cVillager &>(a_Mob);
a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Villager.IsBaby());
a_Pkt.WriteBEUInt8(12); // Index 12: Type
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Villager.GetVilType()));
break;
} // case mtVillager
case mtWitch:
{
auto & Witch = static_cast<const cWitch &>(a_Mob);
a_Pkt.WriteBEUInt8(11); // Index 11: Is angry
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Witch.IsAngry());
break;
} // case mtWitch
case mtWither:
{
auto & Wither = static_cast<const cWither &>(a_Mob);
a_Pkt.WriteBEUInt8(14); // Index 14: Invulnerable ticks
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(Wither.GetWitherInvulnerableTicks());
// TODO: Use boss bar packet for health
break;
} // case mtWither
case mtWitherSkeleton:
{
a_Pkt.WriteBEUInt8(11); // Index 11: Type
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(1); // Is wither skeleton
break;
} // case mtWitherSkeleton
case mtWolf:
{
auto & Wolf = static_cast<const cWolf &>(a_Mob);
a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Wolf.IsBaby());
Int8 WolfStatus = 0;
if (Wolf.IsSitting())
{
WolfStatus |= 0x1;
}
if (Wolf.IsAngry())
{
WolfStatus |= 0x2;
}
if (Wolf.IsTame())
{
WolfStatus |= 0x4;
}
a_Pkt.WriteBEUInt8(12); // Index 12: status
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
a_Pkt.WriteBEInt8(WolfStatus);
a_Pkt.WriteBEUInt8(14); // Index 14: Health
a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
a_Pkt.WriteBEUInt8(15); // Index 15: Is begging
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Wolf.IsBegging());
a_Pkt.WriteBEUInt8(16); // Index 16: Collar color
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Wolf.GetCollarColor()));
break;
} // case mtWolf
case mtZombie:
{
auto & Zombie = static_cast<const cZombie &>(a_Mob);
a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Zombie.IsBaby());
a_Pkt.WriteBEUInt8(12); // Index 12: Is a villager
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(0);
a_Pkt.WriteBEUInt8(13); // Index 13: Is converting
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(false);
break;
} // case mtZombie
case mtZombiePigman:
{
auto & ZombiePigman = static_cast<const cZombiePigman &>(a_Mob);
a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(ZombiePigman.IsBaby());
break;
} // case mtZombiePigman
case mtZombieVillager:
{
auto & ZombieVillager = reinterpret_cast<const cZombieVillager &>(a_Mob);
a_Pkt.WriteBEUInt8(11); // Index 11: Is baby
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(ZombieVillager.IsBaby());
a_Pkt.WriteBEUInt8(12); // Index 12: Is a villager
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(ZombieVillager.GetProfession());
a_Pkt.WriteBEUInt8(13); // Index 13: Is converting
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(ZombieVillager.ConversionTime() != -1);
break;
} // case mtZombieVillager
default: break;
} // switch (a_Mob.GetType())
}
void cProtocol_1_9_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity)
{
if (!a_Entity.IsMob())
{
// No properties for anything else than mobs
a_Pkt.WriteBEInt32(0);
return;
}
// const cMonster & Mob = (const cMonster &)a_Entity;
// TODO: Send properties and modifiers based on the mob type
a_Pkt.WriteBEInt32(0); // NumProperties
}
////////////////////////////////////////////////////////////////////////////////
// cProtocol_1_9_1:
cProtocol_1_9_1::cProtocol_1_9_1(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
Super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}
void cProtocol_1_9_1::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
// Send the Join Game packet:
{
cServer * Server = cRoot::Get()->GetServer();
cPacketizer Pkt(*this, pktJoinGame);
Pkt.WriteBEUInt32(a_Player.GetUniqueID());
Pkt.WriteBEUInt8(static_cast<UInt8>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
Pkt.WriteBEInt32(static_cast<Int32>(a_World.GetDimension())); // This is the change from 1.9.0 (Int8 to Int32)
Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal)
Pkt.WriteBEUInt8(static_cast<UInt8>(Clamp<size_t>(Server->GetMaxPlayers(), 0, 255)));
Pkt.WriteString("default"); // Level type - wtf?
Pkt.WriteBool(false); // Reduced Debug Info - wtf?
}
// Send the spawn position:
{
cPacketizer Pkt(*this, pktSpawnPosition);
Pkt.WritePosition64(FloorC(a_World.GetSpawnX()), FloorC(a_World.GetSpawnY()), FloorC(a_World.GetSpawnZ()));
}
// Send the server difficulty:
{
cPacketizer Pkt(*this, pktDifficulty);
Pkt.WriteBEInt8(1);
}
// Send player abilities:
SendPlayerAbilities();
}
void cProtocol_1_9_1::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
AString Favicon = Server->GetFaviconData();
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
// Version:
Json::Value Version;
Version["name"] = "Cuberite 1.9.1";
Version["protocol"] = 108;
// Players:
Json::Value Players;
Players["online"] = NumPlayers;
Players["max"] = MaxPlayers;
// TODO: Add "sample"
// Description:
Json::Value Description;
Description["text"] = ServerDescription.c_str();
// Create the response:
Json::Value ResponseValue;
ResponseValue["version"] = Version;
ResponseValue["players"] = Players;
ResponseValue["description"] = Description;
m_Client->ForgeAugmentServerListPing(ResponseValue);
if (!Favicon.empty())
{
ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
}
AString Response = JsonUtils::WriteFastString(ResponseValue);
cPacketizer Pkt(*this, pktStatusResponse);
Pkt.WriteString(Response);
}
////////////////////////////////////////////////////////////////////////////////
// cProtocol_1_9_2:
cProtocol_1_9_2::cProtocol_1_9_2(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
Super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}
void cProtocol_1_9_2::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
AString Favicon = Server->GetFaviconData();
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
// Version:
Json::Value Version;
Version["name"] = "Cuberite 1.9.2";
Version["protocol"] = 109;
// Players:
Json::Value Players;
Players["online"] = NumPlayers;
Players["max"] = MaxPlayers;
// TODO: Add "sample"
// Description:
Json::Value Description;
Description["text"] = ServerDescription.c_str();
// Create the response:
Json::Value ResponseValue;
ResponseValue["version"] = Version;
ResponseValue["players"] = Players;
ResponseValue["description"] = Description;
m_Client->ForgeAugmentServerListPing(ResponseValue);
if (!Favicon.empty())
{
ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
}
AString Response = JsonUtils::WriteFastString(ResponseValue);
cPacketizer Pkt(*this, pktStatusResponse);
Pkt.WriteString(Response);
}
////////////////////////////////////////////////////////////////////////////////
// cProtocol_1_9_4:
cProtocol_1_9_4::cProtocol_1_9_4(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
Super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}
void cProtocol_1_9_4::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
AString Favicon = Server->GetFaviconData();
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
// Version:
Json::Value Version;
Version["name"] = "Cuberite 1.9.4";
Version["protocol"] = 110;
// Players:
Json::Value Players;
Players["online"] = NumPlayers;
Players["max"] = MaxPlayers;
// TODO: Add "sample"
// Description:
Json::Value Description;
Description["text"] = ServerDescription.c_str();
// Create the response:
Json::Value ResponseValue;
ResponseValue["version"] = Version;
ResponseValue["players"] = Players;
ResponseValue["description"] = Description;
m_Client->ForgeAugmentServerListPing(ResponseValue);
if (!Favicon.empty())
{
ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
}
AString Response = JsonUtils::WriteFastString(ResponseValue);
cPacketizer Pkt(*this, pktStatusResponse);
Pkt.WriteString(Response);
}
void cProtocol_1_9_4::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
ASSERT(m_State == 3); // In game mode?
// Serialize first, before creating the Packetizer (the packetizer locks a CS)
// This contains the flags and bitmasks, too
const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_9_4, a_ChunkX, a_ChunkZ, {});
cCSLock Lock(m_CSPacket);
SendData(ChunkData.data(), ChunkData.size());
}
void cProtocol_1_9_4::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
ASSERT(m_State == 3); // In game mode?
// 1.9.4 removed the update sign packet and now uses Update Block Entity
cPacketizer Pkt(*this, pktUpdateBlockEntity);
Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ);
Pkt.WriteBEUInt8(9); // Action 9 - update sign
cFastNBTWriter Writer;
Writer.AddInt("x", a_BlockX);
Writer.AddInt("y", a_BlockY);
Writer.AddInt("z", a_BlockZ);
Writer.AddString("id", "Sign");
Json::Value Line1;
Line1["text"] = a_Line1;
Writer.AddString("Text1", JsonUtils::WriteFastString(Line1));
Json::Value Line2;
Line2["text"] = a_Line2;
Writer.AddString("Text2", JsonUtils::WriteFastString(Line2));
Json::Value Line3;
Line3["text"] = a_Line3;
Writer.AddString("Text3", JsonUtils::WriteFastString(Line3));
Json::Value Line4;
Line4["text"] = a_Line4;
Writer.AddString("Text4", JsonUtils::WriteFastString(Line4));
Writer.Finish();
Pkt.WriteBuf(Writer.GetResult().data(), Writer.GetResult().size());
}
UInt32 cProtocol_1_9_4::GetPacketID(cProtocol::ePacketType a_Packet)
{
switch (a_Packet)
{
case pktCollectEntity: return 0x48;
case pktEntityEffect: return 0x4b;
case pktEntityProperties: return 0x4a;
case pktPlayerMaxSpeed: return 0x4a;
case pktTeleportEntity: return 0x49;
default: return Super::GetPacketID(a_Packet);
}
}