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cuberite-2a/src/Protocol/Protocol_1_8.h
Tobias Wilken 36eab1b323
Introduce recipe book functionality (#4493)
* Introduce recipe book functionality

The recipe book helps especially new players. Missing it gives the
impression that cuberite is not as advanced as it is.

The handling of the recipe book uses the following functions:

- Unlock Recipes
(https://wiki.vg/index.php?title=Protocol&oldid=14204#Unlock_Recipes) to
make recipes available and show the notification for new recipes.
Initialization is done on player login for known ones, the update is done
when new items are discovered.
- Craft Recipe Request
(https://wiki.vg/index.php?title=Protocol&oldid=14204#Craft_Recipe_Request)
when the user selects a recipe from the recipe book to fill the slots.

Known recipes are initialized on player login via `Unlock Recipes` with
`Action` 0.
As soon as a new recipe is discovered this is added via `Unlock Recipes`
with `Action` 1.

To be able to know and recognize new recipes the player class is
extended with `KnownItems` and `KnownRecipes`. As soon as a player
touches an item this is compared to the list of `KnownItems`, if the
item is unknown the recipes are checked for this item and the other
ingredients are checked with the list of `KnownItems`. If a full match
is discovered the recipe is unlocked with the client and stored in the
`KnownRecipes`.

To unlock recipes the recipe ID is sent to the client. A mapping file
(for protocol 1.12.2) translated the minecraft recipe names to ids. The
crafting.txt is extended with and minecraft recipe names is possible.

Limitations:
Only a single recipe is added to the crafting area. Multiple clicks or
shift click does not increase the number of builds.

Co-authored-by: peterbell10 <peterbell10@live.co.uk>

* Address first issues mentioned by @peterbell10

- Some linting
- Extract loading of recipe specific protocol mapping into a function
- Build `RecipeNameMap` only once
- Use `std::optional`
- Extract `LoadRecipe` from `Window`

* Start to implement new suggestions

* Update with suggestions from @peterbell10

* Some minor cleanup

* Update protocol packet IDs
* Remove unused include
* Include header in cmake
* Change a vector to integer counter

* Change dromedaryCase method names to PascalCase

* Address suggestions from @madmaxoft

* Read Protocol subdirectories to load recipe books

To load all recipebooks iterate over the `Protocol` subdirectories
to find mapping files.

Co-authored-by: peterbell10 <peterbell10@live.co.uk>
2020-07-14 17:56:42 +01:00

260 lines
16 KiB
C++

// Protocol_1_8.h
/*
Declares the 1.8 protocol classes:
- cProtocol_1_8_0
- release 1.8 protocol (#47)
*/
#pragma once
#include "Protocol.h"
#include "../ByteBuffer.h"
#include "../World.h"
#include "../mbedTLS++/AesCfb128Decryptor.h"
#include "../mbedTLS++/AesCfb128Encryptor.h"
class cProtocol_1_8_0:
public cProtocol
{
using Super = cProtocol;
public:
cProtocol_1_8_0(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
/** Called when client sends some data: */
virtual void DataReceived(const char * a_Data, size_t a_Size) override;
/** Sending stuff to clients (alphabetically sorted): */
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendCameraSetTo (const cEntity & a_Entity) override;
virtual void SendChat (const AString & a_Message, eChatType a_Type) override;
virtual void SendChat (const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) override;
virtual void SendChatRaw (const AString & a_MessageRaw, eChatType a_Type) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectEntity (const cEntity & a_Collected, const cEntity & a_Collector, unsigned a_Count) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override;
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override;
virtual void SendEntityMetadata (const cEntity & a_Entity) override;
virtual void SendEntityPosition (const cEntity & a_Entity) override;
virtual void SendEntityProperties (const cEntity & a_Entity) override;
virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override;
virtual void SendEntityVelocity (const cEntity & a_Entity) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override;
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
virtual void SendHeldItemChange (int a_ItemIndex) override;
virtual void SendHideTitle (void) override;
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
virtual void SendKeepAlive (UInt32 a_PingID) override;
virtual void SendLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendLoginSuccess (void) override;
virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override;
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendPlayerAbilities (void) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override;
virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdatePing (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) override;
virtual void SendPlayerMaxSpeed (void) override;
virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendResetTitle (void) override;
virtual void SendResourcePack (const AString & a_ResourcePackUrl) override;
virtual void SendRespawn (eDimension a_Dimension) override;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override;
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override;
virtual void SendSetSubTitle (const cCompositeChat & a_SubTitle) override;
virtual void SendSetRawSubTitle (const AString & a_SubTitle) override;
virtual void SendSetTitle (const cCompositeChat & a_Title) override;
virtual void SendSetRawTitle (const AString & a_Title) override;
virtual void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnEntity (const cEntity & a_Entity) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendStatistics (const cStatManager & a_Manager) override;
virtual void SendTabCompletionResults (const AStringVector & a_Results) override;
virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendTitleTimes (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override;
virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) override;
virtual void SendUnleashEntity (const cEntity & a_Entity) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override;
virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void SendUnlockRecipe (UInt32 a_RecipeID) override;
virtual void SendInitRecipes (UInt32 a_RecipeID) override;
virtual void SendWeather (eWeather a_Weather) override;
virtual void SendWholeInventory (const cWindow & a_Window) override;
virtual void SendWindowClose (const cWindow & a_Window) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override;
virtual AString GetAuthServerID(void) override { return m_AuthServerID; }
/** Compress the packet. a_Packet must be without packet length.
a_Compressed will be set to the compressed packet includes packet length and data length.
If compression fails, the function returns false. */
static bool CompressPacket(const AString & a_Packet, AString & a_Compressed);
/** The 1.8 protocol use a particle id instead of a string. This function converts the name to the id. If the name is incorrect, it returns 0. */
static int GetParticleID(const AString & a_ParticleName);
protected:
AString m_ServerAddress;
UInt16 m_ServerPort;
AString m_AuthServerID;
/** State of the protocol. 1 = status, 2 = login, 3 = game */
UInt32 m_State;
/** Buffer for the received data */
cByteBuffer m_ReceivedData;
bool m_IsEncrypted;
cAesCfb128Decryptor m_Decryptor;
cAesCfb128Encryptor m_Encryptor;
/** The logfile where the comm is logged, when g_ShouldLogComm is true */
cFile m_CommLogFile;
/** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */
virtual void AddReceivedData(const char * a_Data, size_t a_Size);
/** Nobody inherits 1.8, so it doesn't use this method */
virtual UInt32 GetPacketID(ePacketType a_Packet) override;
/** Converts eMonsterType to protocol-specific mob types */
virtual UInt32 GetProtocolMobType(eMonsterType a_MobType);
/** Reads and handles the packet. The packet length and type have already been read.
Returns true if the packet was understood, false if it was an unknown packet
*/
virtual bool HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType);
// Packet handlers while in the Status state (m_State == 1):
virtual void HandlePacketStatusPing(cByteBuffer & a_ByteBuffer);
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
// Packet handlers while in the Login state (m_State == 2):
virtual void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer);
virtual void HandlePacketLoginStart(cByteBuffer & a_ByteBuffer);
// Packet handlers while in the Game state (m_State == 3):
virtual void HandlePacketAnimation (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketBlockDig (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketBlockPlace (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketChatMessage (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketClientSettings (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketClientStatus (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer);
virtual void HandlePacketEntityAction (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketKeepAlive (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketPlayer (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketPlayerAbilities (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketPlayerLook (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketPlayerPos (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketPlayerPosLook (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketPluginMessage (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketResourcePackStatus (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketSlotSelect (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketSpectate (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketSteerVehicle (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketTabComplete (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketUpdateSign (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketUseEntity (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketEnchantItem (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketWindowClick (cByteBuffer & a_ByteBuffer);
virtual void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
/** Parses Vanilla plugin messages into specific ClientHandle calls.
The message payload is still in the bytebuffer, the handler reads it specifically for each handled channel */
virtual void HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel);
/** Sends the data to the client, encrypting them if needed. */
virtual void SendData(const char * a_Data, size_t a_Size) override;
/** Sends the packet to the client. Called by the cPacketizer's destructor. */
virtual void SendPacket(cPacketizer & a_Packet) override;
/** Reads an item out of the received data, sets a_Item to the values read.
Returns false if not enough received data.
a_KeepRemainingBytes tells the function to keep that many bytes at the end of the buffer. */
virtual bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a_KeepRemainingBytes = 0);
/** Parses item metadata as read by ReadItem(), into the item enchantments. */
virtual void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
virtual void StartEncryption(const Byte * a_Key);
/** Converts the BlockFace received by the protocol into eBlockFace constants.
If the received value doesn't match any of our eBlockFace constants, BLOCK_FACE_NONE is returned. */
eBlockFace FaceIntToBlockFace(Int8 a_FaceInt);
/** Sends the entity type and entity-dependent data required for the entity to initially spawn. */
virtual void SendEntitySpawn(const cEntity & a_Entity, const UInt8 a_ObjectType, const Int32 a_ObjectData);
/** Writes the item data into a packet. */
virtual void WriteItem(cPacketizer & a_Pkt, const cItem & a_Item);
/** Writes the metadata for the specified entity, not including the terminating 0x7f. */
virtual void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity);
/** Writes the mob-specific metadata for the specified mob */
virtual void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob);
/** Writes the entity properties for the specified entity, including the Count field. */
virtual void WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity);
/** Writes the block entity data for the specified block entity into the packet. */
virtual void WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity);
private:
/** Sends an entity teleport packet.
Mitigates a 1.8 bug where the position in the entity spawn packet is ignored,
and so entities don't show up until a teleport is sent. */
void SendEntityTeleport(const cEntity & a_Entity);
/** Converts an entity to a protocol-specific entity type.
Only entities that the Send Spawn Entity packet supports are valid inputs to this method */
UInt8 GetProtocolEntityType(const cEntity & a_Entity);
} ;