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cuberite-2a/source/Mobs/Zombie.cpp
Tiger Wang fe6fa23a97 Second round of fixes
* Implemented suggestions
2013-10-09 21:02:59 +01:00

33 lines
536 B
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Zombie.h"
#include "../World.h"
#include "../LineBlockTracer.h"
cZombie::cZombie(bool IsVillagerZombie) :
super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8),
m_bIsConverting(false),
m_bIsVillagerZombie(IsVillagerZombie)
{
SetBurnsInDaylight(true);
}
void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
// TODO: Rare drops
}