480991d1ac
- Removed two random block handling files in the item handling section that didn't do anything. (One was an attempt at making slabs work, but failed to realise that the coords would have to be the block CLICKED, and another was just a random empty file for handling wooden planks.) * Fixed placing repeater blocks not directioning properly * Fixed wood directions breaking plank metadata
42 lines
667 B
C++
42 lines
667 B
C++
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#pragma once
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#include "BlockHandler.h"
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class cBlockPlanksHandler : public cBlockHandler
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{
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public:
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cBlockPlanksHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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a_BlockType = m_BlockType;
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NIBBLETYPE Meta = a_Player->GetEquippedItem().m_ItemDamage;
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a_BlockMeta = Meta;
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return true;
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}
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virtual const char * GetStepSound(void) override
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{
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return "step.wood";
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}
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} ;
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