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cuberite-2a/source/Blocks/BlockFlowerPot.h
madmaxoft@gmail.com cf87169737 Refactored cInventory to use cItemGrid for the actual Storage
This makes the API more orthogonal and is easier to use in the plugins. Also changes in the inventory are now propagated to the needed places (armor updates to BroadcastEntityEquipment etc.) even when the inventory is changed by a plugin.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1503 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-05-24 07:30:39 +00:00

106 lines
2.6 KiB
C++

#pragma once
#include "BlockHandler.h"
class cBlockFlowerPotHandler :
public cBlockHandler
{
public:
cBlockFlowerPotHandler(BLOCKTYPE a_BlockType) :
cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_ITEM_FLOWER_POT, 1, 0));
if (a_BlockMeta == 0)
{
return;
}
cItem Plant;
switch (a_BlockMeta)
{
case 1: Plant = cItem(E_BLOCK_RED_ROSE, 1, 0); break;
case 2: Plant = cItem(E_BLOCK_YELLOW_FLOWER, 1, 0); break;
case 3: Plant = cItem(E_BLOCK_SAPLING, 1, E_META_SAPLING_APPLE); break;
case 4: Plant = cItem(E_BLOCK_SAPLING, 1, E_META_SAPLING_CONIFER); break;
case 5: Plant = cItem(E_BLOCK_SAPLING, 1, E_META_SAPLING_BIRCH); break;
case 6: Plant = cItem(E_BLOCK_SAPLING, 1, E_META_SAPLING_JUNGLE); break;
case 7: Plant = cItem(E_BLOCK_RED_MUSHROOM, 1, 0); break;
case 8: Plant = cItem(E_BLOCK_BROWN_MUSHROOM, 1, 0); break;
case 9: Plant = cItem(E_BLOCK_CACTUS, 1, 0); break;
case 10: Plant = cItem(E_BLOCK_DEAD_BUSH, 1, 0); break;
case 11: Plant = cItem(E_BLOCK_TALL_GRASS, 1, E_META_TALL_GRASS_FERN); break;
default: return;
}
a_Pickups.push_back(Plant);
}
void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
NIBBLETYPE Meta = a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ );
if (Meta != 0)
{
// Already filled
return;
}
switch (a_Player->GetEquippedItem().m_ItemType)
{
case E_BLOCK_RED_ROSE: Meta = 1; break;
case E_BLOCK_YELLOW_FLOWER: Meta = 2; break;
case E_BLOCK_SAPLING:
{
switch (a_Player->GetEquippedItem().m_ItemDamage)
{
case E_META_SAPLING_APPLE: Meta = 3; break;
case E_META_SAPLING_CONIFER: Meta = 4; break;
case E_META_SAPLING_BIRCH: Meta = 5; break;
case E_META_SAPLING_JUNGLE: Meta = 6; break;
}
break;
}
case E_BLOCK_RED_MUSHROOM: Meta = 7; break;
case E_BLOCK_BROWN_MUSHROOM: Meta = 8; break;
case E_BLOCK_CACTUS: Meta = 9; break;
case E_BLOCK_DEAD_BUSH: Meta = 10; break;
case E_BLOCK_TALL_GRASS:
{
if (a_Player->GetEquippedItem().m_ItemDamage == E_META_TALL_GRASS_FERN)
{
Meta = 11;
}
else
{
return;
}
break;
}
}
if (a_Player->GetGameMode() != gmCreative)
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
}
virtual bool IsUseable(void) override
{
return true;
}
} ;