39 lines
730 B
C++
39 lines
730 B
C++
//
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// GhastFireballEntity.h
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//
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#pragma once
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#include "ProjectileEntity.h"
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// tolua_begin
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class cGhastFireballEntity :
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public cProjectileEntity
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{
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typedef cProjectileEntity super;
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public:
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// tolua_end
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CLASS_PROTODEF(cGhastFireballEntity)
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cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed);
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protected:
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void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
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// cProjectileEntity overrides:
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
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virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
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// TODO: Deflecting the fireballs by arrow- or sword- hits
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} ; // tolua_export
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