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cuberite-2a/src/BlockEntities/DispenserEntity.h
QUSpilPrgm 706257f8fb Update Dispensers and let them act more like in Vanilla
- Added code to make bonemeal, potions, minecarts, XP bottles and boats work inside dispensers
- Dispensers are now able to place TNT if the block is transparent but not air
- Added return value that indicates the success of pumpkin, melon, sugarcane and cactus growing functions
- Changed return value of "GrowRipePlant" so that it actually indicates if the block was able to grow
- Fixed "GrowSugarcane" and "GrowCactus" in "GrowRipePlant" so that it only grows them a single block
2016-06-03 15:45:49 +02:00

50 lines
1.3 KiB
C++

#pragma once
#include "DropSpenserEntity.h"
// tolua_begin
class cDispenserEntity :
public cDropSpenserEntity
{
typedef cDropSpenserEntity super;
public:
// tolua_end
BLOCKENTITY_PROTODEF(cDispenserEntity)
/** Constructor used for normal operation */
cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
// tolua_begin
/** Spawns a projectile of the given kind in front of the dispenser with the specified speed.
Returns the UniqueID of the spawned projectile, or 0 on failure. */
UInt32 SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_Speed, const cItem * a_Item = nullptr);
/** Returns a unit vector in the cardinal direction of where the dispenser is facing. */
Vector3d GetShootVector(NIBBLETYPE a_Meta);
// tolua_end
private:
// cDropSpenser overrides:
virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
/** If such a bucket can fit, adds it to m_Contents and returns true */
bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType);
/** If the a_BlockInFront can be washed away by liquid and the empty bucket can fit,
does the m_Contents processing and returns true. Returns false otherwise. */
bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);
} ; // tolua_export