706257f8fb
- Added code to make bonemeal, potions, minecarts, XP bottles and boats work inside dispensers - Dispensers are now able to place TNT if the block is transparent but not air - Added return value that indicates the success of pumpkin, melon, sugarcane and cactus growing functions - Changed return value of "GrowRipePlant" so that it actually indicates if the block was able to grow - Fixed "GrowSugarcane" and "GrowCactus" in "GrowRipePlant" so that it only grows them a single block
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
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#pragma once
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#include "DropSpenserEntity.h"
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// tolua_begin
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class cDispenserEntity :
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public cDropSpenserEntity
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{
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typedef cDropSpenserEntity super;
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public:
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// tolua_end
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BLOCKENTITY_PROTODEF(cDispenserEntity)
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/** Constructor used for normal operation */
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cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
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// tolua_begin
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/** Spawns a projectile of the given kind in front of the dispenser with the specified speed.
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Returns the UniqueID of the spawned projectile, or 0 on failure. */
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UInt32 SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_Speed, const cItem * a_Item = nullptr);
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/** Returns a unit vector in the cardinal direction of where the dispenser is facing. */
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Vector3d GetShootVector(NIBBLETYPE a_Meta);
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// tolua_end
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private:
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// cDropSpenser overrides:
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virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
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/** If such a bucket can fit, adds it to m_Contents and returns true */
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bool ScoopUpLiquid(int a_SlotNum, short a_BucketItemType);
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/** If the a_BlockInFront can be washed away by liquid and the empty bucket can fit,
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does the m_Contents processing and returns true. Returns false otherwise. */
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bool EmptyLiquidBucket(BLOCKTYPE a_BlockInFront, int a_SlotNum);
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} ; // tolua_export
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