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cuberite-2a/source/packets
faketruth fb7c60ec11 Changed signed char to unsigned char in block packets, so we can receive height up to 255
Blocks placed above 128 limit don't become obsidian anymore. This was due to the cChunk::MakeIndex() function return 0 when outside of bounds, it now returns an 'error constant'

git-svn-id: http://mc-server.googlecode.com/svn/trunk@356 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-04 13:54:33 +00:00
..
cPacket_13.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_13.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_AddToInventory.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_AddToInventory.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_ArmAnim.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_ArmAnim.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_BlockAction.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_BlockAction.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_BlockChange.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_BlockChange.h Changed signed char to unsigned char in block packets, so we can receive height up to 255 2012-03-04 13:54:33 +00:00
cPacket_BlockDig.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_BlockDig.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_BlockPlace.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_BlockPlace.h Changed signed char to unsigned char in block packets, so we can receive height up to 255 2012-03-04 13:54:33 +00:00
cPacket_Chat.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Chat.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_CollectItem.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_CollectItem.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_CreativeInventoryAction.cpp Using own ASSERT() that logs to file 2012-02-19 23:00:00 +00:00
cPacket_CreativeInventoryAction.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_DestroyEntity.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_DestroyEntity.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Disconnect.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Disconnect.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_EntityEquipment.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_EntityEquipment.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_EntityLook.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_EntityLook.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_EntityStatus.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_EntityStatus.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Explosion.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Explosion.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Flying.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Flying.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Handshake.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Handshake.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_InventoryProgressBar.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_InventoryProgressBar.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_InventorySlot.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_InventorySlot.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_ItemData.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_ItemData.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_ItemSwitch.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_ItemSwitch.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_KeepAlive.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_KeepAlive.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Login.cpp Started carefully moving to 1.2.2 2012-03-01 17:07:41 +00:00
cPacket_Login.h Forgot to update packet size (though I'm not even sure it's used anymore) 2012-03-01 17:14:23 +00:00
cPacket_MapChunk.cpp Got rid of some hardcoded numbers, now using hardcoded variables! woo 2012-03-03 20:55:16 +00:00
cPacket_MapChunk.h Clients can join the server, but chunks are sent completely empty 2012-03-01 18:08:53 +00:00
cPacket_Metadata.cpp Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. 2012-02-13 21:47:03 +00:00
cPacket_Metadata.h Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. 2012-02-13 21:47:03 +00:00
cPacket_MultiBlock.cpp Finally got the multiblock packet working! It seems the byte order was wrong 2012-03-02 13:41:42 +00:00
cPacket_MultiBlock.h MultiBlock packet is working partly.. I really don't understand what's wrong with this packet :/ 2012-03-02 01:22:06 +00:00
cPacket_NamedEntitySpawn.cpp Using own ASSERT() that logs to file 2012-02-19 23:00:00 +00:00
cPacket_NamedEntitySpawn.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_NewInvalidState.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_NewInvalidState.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_PickupSpawn.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_PickupSpawn.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Ping.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_PlayerListItem.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_PlayerListItem.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_PlayerLook.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_PlayerLook.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_PlayerMoveLook.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_PlayerMoveLook.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_PlayerPosition.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_PlayerPosition.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_PreChunk.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_PreChunk.h Fixed a bug that no chunks were unloaded on the client. Now chunks are properly unloaded on the clients. 2012-02-22 19:31:30 +00:00
cPacket_RelativeEntityMove.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_RelativeEntityMove.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_RelativeEntityMoveLook.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_RelativeEntityMoveLook.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Respawn.cpp Chunks are successfully streamed to clients (in a bad a slow way, but whatever) 2012-03-01 18:56:56 +00:00
cPacket_Respawn.h Chunks are successfully streamed to clients (in a bad a slow way, but whatever) 2012-03-01 18:56:56 +00:00
cPacket_SoundEffect.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_SoundEffect.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_SpawnMob.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_SpawnMob.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_TeleportEntity.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_TeleportEntity.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Thunderbolt.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_Thunderbolt.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_TimeUpdate.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_TimeUpdate.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_UpdateHealth.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_UpdateHealth.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_UpdateSign.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_UpdateSign.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_UseEntity.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_UseEntity.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_WholeInventory.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_WholeInventory.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_WindowClick.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_WindowClick.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_WindowClose.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_WindowClose.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_WindowOpen.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket_WindowOpen.h Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket.cpp Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility. 2012-02-07 20:49:52 +00:00
cPacket.h Using own ASSERT() that logs to file 2012-02-19 23:00:00 +00:00