4e5ab02a58
+ Improved performance, reduces bottleneck in chunkmap lookup * Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values - Remove unused GetPowerLevel virtual
43 lines
787 B
C++
43 lines
787 B
C++
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#pragma once
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#include "RedstoneSimulator.h"
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class cRedstoneNoopSimulator final :
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public cRedstoneSimulator
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{
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using Super = cRedstoneSimulator;
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public:
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cRedstoneNoopSimulator(cWorld & a_World):
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Super(a_World)
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{
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}
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virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used
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virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override
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{
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UNUSED(a_Dt);
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UNUSED(a_ChunkX);
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UNUSED(a_ChunkZ);
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UNUSED(a_Chunk);
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}
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virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType) override { return false; }
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virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override
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{
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UNUSED(a_Block);
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UNUSED(a_Chunk);
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}
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virtual cRedstoneSimulatorChunkData * CreateChunkData() override
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{
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return nullptr;
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}
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} ;
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