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cuberite-2a/src/Simulator/IncrementalRedstoneSimulator/RedstoneToggleHandler.h

106 lines
2.6 KiB
C++

#pragma once
#include "../../Blocks/BlockButton.h"
#include "../../Blocks/BlockLever.h"
namespace RedstoneToggleHandler
{
inline Vector3i GetOffsetAttachedTo(Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
{
switch (a_BlockType)
{
case E_BLOCK_LEVER:
{
switch (a_Meta & 0x7)
{
case 0x0:
case 0x7: return { 0, 1, 0 };
case 0x1: return { -1, 0, 0 };
case 0x2: return { 1, 0, 0 };
case 0x3: return { 0, 0, -1 };
case 0x4: return { 0, 0, 1 };
case 0x5:
case 0x6: return { 0, -1, 0 };
default:
{
ASSERT(!"Unhandled lever metadata!");
return { 0, 0, 0 };
}
}
}
case E_BLOCK_STONE_BUTTON:
case E_BLOCK_WOODEN_BUTTON:
{
switch (a_Meta & 0x7)
{
case 0x0: return { 0, 1, 0 };
case 0x1: return { -1, 0, 0 };
case 0x2: return { 1, 0, 0 };
case 0x3: return { 0, 0, -1 };
case 0x4: return { 0, 0, 1 };
case 0x5: return { 0, -1, 0 };
default:
{
ASSERT(!"Unhandled button metadata!");
return { 0, 0, 0 };
}
}
}
default:
{
ASSERT(!"Unexpected block passed to button/lever handler");
return { 0, 0, 0 };
}
}
}
inline unsigned char GetPowerLevel(BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
{
switch (a_BlockType)
{
case E_BLOCK_LEVER: return cBlockLeverHandler::IsLeverOn(a_Meta) ? 15 : 0;
case E_BLOCK_STONE_BUTTON:
case E_BLOCK_WOODEN_BUTTON: return cBlockButtonHandler::IsButtonOn(a_Meta) ? 15 : 0;
default:
{
ASSERT(!"Unexpected block passed to button/lever handler");
return 0;
}
}
}
inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
UNUSED(a_QueryBlockType);
const auto Meta = a_Chunk.GetMeta(a_Position);
const auto QueryOffset = a_QueryPosition - a_Position;
if (IsLinked && (QueryOffset != GetOffsetAttachedTo(a_Position, a_BlockType, Meta)))
{
return 0;
}
return GetPowerLevel(a_BlockType, Meta);
}
inline void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
// LOGD("Evaluating templatio<> the lever/button (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
}
inline void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback)
{
UNUSED(a_Chunk);
UNUSED(a_Position);
UNUSED(a_BlockType);
UNUSED(a_Meta);
UNUSED(Callback);
}
};