f6ae6002c3
Workbench, Chest and Furnace are usable again git-svn-id: http://mc-server.googlecode.com/svn/trunk@755 0a769ca7-a7f5-676a-18bf-c427514a06d6
66 lines
2.7 KiB
C++
66 lines
2.7 KiB
C++
#pragma once
|
|
#include "../Defines.h"
|
|
|
|
class cWorld;
|
|
class cPlayer;
|
|
|
|
|
|
|
|
class cBlockHandler
|
|
{
|
|
public:
|
|
cBlockHandler(BLOCKTYPE a_BlockID);
|
|
//Called when the block gets ticked
|
|
virtual void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z);
|
|
virtual void OnPlacedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z, int a_Dir);
|
|
virtual void OnDestroyedByPlayer(cWorld *a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z);
|
|
virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir);
|
|
virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z);
|
|
virtual void OnNeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z);
|
|
static void NeighborChanged(cWorld *a_World, int a_X, int a_Y, int a_Z);
|
|
virtual void OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z);
|
|
virtual void OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z);
|
|
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir);
|
|
|
|
virtual int GetTickRate();
|
|
virtual char GetDropCount();
|
|
virtual int GetDropID();
|
|
virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta);
|
|
virtual bool NeedsRandomTicks();
|
|
virtual void DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z);
|
|
|
|
/// Checks if the block can stay at the specified coords in the
|
|
virtual bool CanBeAt(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
|
|
|
|
/// Checks if the block can be placed at this point. Default: CanBeAt(...) NOTE: This call doesn't actually place the block
|
|
virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
|
|
|
|
/// Called when the player tries to place a block on top of this block (Only if he aims directly on this block); return false to disallow
|
|
virtual bool AllowBlockOnTop(void);
|
|
|
|
/// Called to check whether this block supports a rclk action. If it returns true, OnClicked() is called
|
|
virtual bool IsUseable(void);
|
|
|
|
virtual bool IsClickedThrough(void);
|
|
|
|
virtual bool IgnoreBuildCollision(void);
|
|
|
|
/// Indicates this block can be placed on the side of other blocks. Default: true
|
|
virtual bool CanBePlacedOnSide();
|
|
|
|
/// Does this block drop if it gets destroyed by an unsuitable situation? Default: true
|
|
virtual bool DropOnUnsuitable();
|
|
|
|
static cBlockHandler * GetBlockHandler(BLOCKTYPE a_BlockID);
|
|
|
|
static void Deinit();
|
|
|
|
protected:
|
|
BLOCKTYPE m_BlockID;
|
|
static cBlockHandler *CreateBlockHandler(BLOCKTYPE a_BlockID);
|
|
static cBlockHandler *m_BlockHandler[256];
|
|
static bool m_HandlerInitialized; //used to detect if the blockhandlers are initialized
|
|
};
|
|
|
|
|
|
inline cBlockHandler *BlockHandler(BLOCKTYPE a_BlockID) { return cBlockHandler::GetBlockHandler(a_BlockID); } |