4242431407
* Add hand parameter to distinguish main hand/off hand. * Add a new function cClientHandle::HandleUseItem to separate the functionality of using an item without a target block. This matches the protocol with client version >= 1.9 * Always actively update the status of a block if the placement fails (by out of reach or rejected by plugin). * Do not call plugin callback CallHookPlayerRightClick(-1, 255, -1, -1, 0, 0, 0) when using item. The CallHookPlayerUsingItem will still be called. Now at most one of CallHookPlayerRightClick, CallHookPlayerUsingBlock, CallHookPlayerUsingItem and CallHookPlayerEating will be called based on the type of action (not including the used version of callbacks). * Do not count using item as BlockInteractionsRate check (Using item takes time). * Now we can open chests(etc.) when sneaking as long as the player's hand is empty. This is what vanilla server does.
1411 lines
38 KiB
C++
1411 lines
38 KiB
C++
|
|
// Protocol_1_12.cpp
|
|
|
|
/*
|
|
Implements the 1.12 protocol classes:
|
|
- release 1.12 protocol (#335)
|
|
*/
|
|
|
|
#include "Globals.h"
|
|
#include "Protocol_1_12.h"
|
|
#include "ProtocolRecognizer.h"
|
|
#include "Packetizer.h"
|
|
|
|
#include "../Entities/Boat.h"
|
|
#include "../Entities/Minecart.h"
|
|
#include "../Entities/Pickup.h"
|
|
#include "../Entities/Player.h"
|
|
#include "../Entities/ItemFrame.h"
|
|
#include "../Entities/ArrowEntity.h"
|
|
#include "../Entities/FireworkEntity.h"
|
|
#include "../Entities/SplashPotionEntity.h"
|
|
|
|
#include "../Mobs/IncludeAllMonsters.h"
|
|
|
|
#include "../Root.h"
|
|
#include "../Server.h"
|
|
#include "../ClientHandle.h"
|
|
#include "../Bindings/PluginManager.h"
|
|
|
|
|
|
|
|
|
|
|
|
// The disabled error is intended, since the Metadata have overlapping indexes
|
|
// based on the type of the Entity.
|
|
//
|
|
// IMPORTANT: The enum is used to automate the sequential counting of the
|
|
// Metadata indexes. Adding a new enum value causes the following values to
|
|
// increase their index. Therefore the ordering of the enum values is VERY important!
|
|
#ifdef __clang__
|
|
#pragma clang diagnostic push
|
|
#pragma clang diagnostic ignored "-Wduplicate-enum"
|
|
#endif
|
|
|
|
namespace Metadata
|
|
{
|
|
enum Metadata_Index
|
|
{
|
|
// Entity
|
|
ENTITY_FLAGS,
|
|
ENTITY_AIR,
|
|
ENTITY_CUSTOM_NAME,
|
|
ENTITY_CUSTOM_NAME_VISIBLE,
|
|
ENTITY_SILENT,
|
|
ENTITY_NO_GRAVITY,
|
|
_ENTITY_NEXT, // Used by descendants
|
|
|
|
// Potion
|
|
POTION_THROWN = _ENTITY_NEXT,
|
|
|
|
// FallingBlock
|
|
FALLING_BLOCK_POSITION = _ENTITY_NEXT,
|
|
|
|
// AreaEffectCloud
|
|
AREA_EFFECT_CLOUD_RADIUS = _ENTITY_NEXT,
|
|
AREA_EFFECT_CLOUD_COLOR,
|
|
AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT,
|
|
AREA_EFFECT_CLOUD_PARTICLE_ID,
|
|
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1,
|
|
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2,
|
|
|
|
// Arrow
|
|
ARROW_CRITICAL = _ENTITY_NEXT,
|
|
_ARROW_NEXT,
|
|
|
|
// TippedArrow
|
|
TIPPED_ARROW_COLOR = _ARROW_NEXT,
|
|
|
|
// Boat
|
|
BOAT_LAST_HIT_TIME = _ENTITY_NEXT,
|
|
BOAT_FORWARD_DIRECTION,
|
|
BOAT_DAMAGE_TAKEN,
|
|
BOAT_TYPE,
|
|
BOAT_RIGHT_PADDLE_TURNING,
|
|
BOAT_LEFT_PADDLE_TURNING,
|
|
|
|
// EnderCrystal
|
|
ENDER_CRYSTAL_BEAM_TARGET = _ENTITY_NEXT,
|
|
ENDER_CRYSTAL_SHOW_BOTTOM,
|
|
|
|
// Fireball
|
|
_FIREBALL_NEXT = _ENTITY_NEXT,
|
|
|
|
// WitherSkull
|
|
WITHER_SKULL_INVULNERABLE = _FIREBALL_NEXT,
|
|
|
|
// Fireworks
|
|
FIREWORK_INFO = _ENTITY_NEXT,
|
|
FIREWORK_BOOSTED_ENTITY_ID, // 1.11.1 only
|
|
|
|
// Hanging
|
|
_HANGING_NEXT = _ENTITY_NEXT,
|
|
|
|
// ItemFrame
|
|
ITEM_FRAME_ITEM = _HANGING_NEXT,
|
|
ITEM_FRAME_ROTATION,
|
|
|
|
// Item
|
|
ITEM_ITEM = _ENTITY_NEXT,
|
|
|
|
// Living
|
|
LIVING_ACTIVE_HAND = _ENTITY_NEXT,
|
|
LIVING_HEALTH,
|
|
LIVING_POTION_EFFECT_COLOR,
|
|
LIVING_POTION_EFFECT_AMBIENT,
|
|
LIVING_NUMBER_OF_ARROWS,
|
|
_LIVING_NEXT,
|
|
|
|
// Player
|
|
PLAYER_ADDITIONAL_HEARTHS = _LIVING_NEXT,
|
|
PLAYER_SCORE,
|
|
PLAYER_DISPLAYED_SKIN_PARTS,
|
|
PLAYER_MAIN_HAND,
|
|
|
|
// ArmorStand
|
|
ARMOR_STAND_STATUS = _LIVING_NEXT,
|
|
ARMOR_STAND_HEAD_ROTATION,
|
|
ARMOR_STAND_BODY_ROTATION,
|
|
ARMOR_STAND_LEFT_ARM_ROTATION,
|
|
ARMOR_STAND_RIGHT_ARM_ROTATION,
|
|
ARMOR_STAND_LEFT_LEG_ROTATION,
|
|
ARMOR_STAND_RIGHT_LEG_ROTATION,
|
|
|
|
// Insentient
|
|
INSENTIENT_STATUS = _LIVING_NEXT,
|
|
_INSENTIENT_NEXT,
|
|
|
|
// Ambient
|
|
_AMBIENT_NEXT = _INSENTIENT_NEXT,
|
|
|
|
// Bat
|
|
BAT_HANGING = _AMBIENT_NEXT,
|
|
|
|
// Creature
|
|
_CREATURE_NEXT = _INSENTIENT_NEXT,
|
|
|
|
// Ageable
|
|
AGEABLE_BABY = _CREATURE_NEXT,
|
|
_AGEABLE_NEXT,
|
|
|
|
// PolarBear
|
|
POLAR_BEAR_STANDING = _AGEABLE_NEXT,
|
|
|
|
// Animal
|
|
_ANIMAL_NEXT = _AGEABLE_NEXT,
|
|
|
|
// Abstract horse
|
|
ABSTRACT_HORSE_STATUS = _ANIMAL_NEXT,
|
|
ABSTRACT_HORSE_OWNER,
|
|
_ABSTRACT_HORSE_NEXT,
|
|
|
|
// Horse
|
|
HORSE_VARIANT = _ABSTRACT_HORSE_NEXT,
|
|
HORSE_ARMOR,
|
|
|
|
// Chested horse
|
|
CHESTED_HORSE_CHESTED = _ABSTRACT_HORSE_NEXT,
|
|
_CHESTED_HORSE_NEXT,
|
|
|
|
// Llama
|
|
LLAMA_STRENGTH = _CHESTED_HORSE_NEXT,
|
|
LLAMA_CARPET_COLOR,
|
|
LLAMA_VARIANT,
|
|
|
|
// Pig
|
|
PIG_HAS_SADDLE = _ANIMAL_NEXT,
|
|
PIG_TOTAL_CARROT_ON_A_STICK_BOOST, // 1.11.1 only
|
|
|
|
// Rabbit
|
|
RABBIT_TYPE = _ANIMAL_NEXT,
|
|
|
|
// Sheep
|
|
SHEEP_STATUS = _ANIMAL_NEXT,
|
|
|
|
// TameableAnimal
|
|
TAMEABLE_ANIMAL_STATUS = _ANIMAL_NEXT,
|
|
TAMEABLE_ANIMAL_OWNER,
|
|
_TAMEABLE_NEXT,
|
|
|
|
// Ocelot
|
|
OCELOT_TYPE = _TAMEABLE_NEXT,
|
|
|
|
// Wolf
|
|
WOLF_DAMAGE_TAKEN = _TAMEABLE_NEXT,
|
|
WOLF_BEGGING,
|
|
WOLF_COLLAR_COLOR,
|
|
|
|
// Villager
|
|
VILLAGER_PROFESSION = _AGEABLE_NEXT,
|
|
|
|
// Golem
|
|
_GOLEM_NEXT = _CREATURE_NEXT,
|
|
|
|
// IronGolem
|
|
IRON_GOLEM_PLAYER_CREATED = _GOLEM_NEXT,
|
|
|
|
// Shulker
|
|
SHULKER_FACING_DIRECTION = _GOLEM_NEXT,
|
|
SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION,
|
|
SHULKER_SHIELD_HEIGHT,
|
|
|
|
// Monster
|
|
_MONSTER_NEXT = _CREATURE_NEXT,
|
|
|
|
// Blaze
|
|
BLAZE_ON_FIRE = _MONSTER_NEXT,
|
|
|
|
// Creeper
|
|
CREEPER_STATE = _MONSTER_NEXT,
|
|
CREEPER_POWERED,
|
|
CREEPER_IGNITED,
|
|
|
|
// Guardian
|
|
GUARDIAN_STATUS = _MONSTER_NEXT,
|
|
GUARDIAN_TARGET,
|
|
|
|
// Abstract Skeleton
|
|
ABSTRACT_SKELETON_ARMS_SWINGING = _MONSTER_NEXT,
|
|
|
|
// Spider
|
|
SPIDER_CLIMBING = _MONSTER_NEXT,
|
|
|
|
// Witch
|
|
WITCH_AGGRESIVE = _MONSTER_NEXT,
|
|
|
|
// Wither
|
|
WITHER_FIRST_HEAD_TARGET = _MONSTER_NEXT,
|
|
WITHER_SECOND_HEAD_TARGET,
|
|
WITHER_THIRD_HEAD_TARGET,
|
|
WITHER_INVULNERABLE_TIMER,
|
|
|
|
// Zombie
|
|
ZOMBIE_IS_BABY = _MONSTER_NEXT,
|
|
ZOMBIE_UNUSED, // Was type
|
|
ZOMBIE_HANDS_RISED_UP,
|
|
_ZOMBIE_NEXT,
|
|
|
|
// Zombie villager
|
|
ZOMBIE_VILLAGER_CONVERTING = _ZOMBIE_NEXT,
|
|
ZOMBIE_VILLAGER_PROFESSION,
|
|
|
|
// Enderman
|
|
ENDERMAN_CARRIED_BLOCK = _MONSTER_NEXT,
|
|
ENDERMAN_SCREAMING,
|
|
|
|
// Evocation illager
|
|
EVOKER_SPELL = _MONSTER_NEXT,
|
|
|
|
// Vex
|
|
VEX_FLAGS = _MONSTER_NEXT,
|
|
|
|
// Vindication illager
|
|
VINDICATOR_FLAGS = _MONSTER_NEXT,
|
|
|
|
// EnderDragon
|
|
ENDER_DRAGON_DRAGON_PHASE = _INSENTIENT_NEXT,
|
|
|
|
// Flying
|
|
_FLYING_NEXT = _INSENTIENT_NEXT,
|
|
|
|
// Ghast
|
|
GHAST_ATTACKING = _FLYING_NEXT,
|
|
|
|
// Slime
|
|
SLIME_SIZE = _INSENTIENT_NEXT,
|
|
|
|
// Minecart
|
|
MINECART_SHAKING_POWER = _ENTITY_NEXT,
|
|
MINECART_SHAKING_DIRECTION,
|
|
MINECART_SHAKING_MULTIPLIER,
|
|
MINECART_BLOCK_ID_META,
|
|
MINECART_BLOCK_Y,
|
|
MINECART_SHOW_BLOCK,
|
|
_MINECART_NEXT,
|
|
|
|
// MinecartCommandBlock
|
|
MINECART_COMMAND_BLOCK_COMMAND = _MINECART_NEXT,
|
|
MINECART_COMMAND_BLOCK_LAST_OUTPUT,
|
|
|
|
// MinecartFurnace
|
|
MINECART_FURNACE_POWERED = _MINECART_NEXT,
|
|
|
|
// TNTPrimed
|
|
TNT_PRIMED_FUSE_TIME = _ENTITY_NEXT,
|
|
};
|
|
}
|
|
|
|
#ifdef __clang__
|
|
#pragma clang diagnostic pop // Restore ignored clang errors
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
#define HANDLE_READ(ByteBuf, Proc, Type, Var) \
|
|
Type Var; \
|
|
if (!ByteBuf.Proc(Var))\
|
|
{\
|
|
return;\
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cProtocol_1_12::cProtocol_1_12(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
|
|
super(a_Client, a_ServerAddress, a_ServerPort, a_State)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol_1_12::SendSpawnMob(const cMonster & a_Mob)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, 0x03); // Spawn Mob packet
|
|
Pkt.WriteVarInt32(a_Mob.GetUniqueID());
|
|
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
|
|
Pkt.WriteBEUInt64(0);
|
|
Pkt.WriteBEUInt64(a_Mob.GetUniqueID());
|
|
Pkt.WriteVarInt32(static_cast<UInt32>(a_Mob.GetMobType()));
|
|
Pkt.WriteBEDouble(a_Mob.GetPosX());
|
|
Pkt.WriteBEDouble(a_Mob.GetPosY());
|
|
Pkt.WriteBEDouble(a_Mob.GetPosZ());
|
|
Pkt.WriteByteAngle(a_Mob.GetPitch());
|
|
Pkt.WriteByteAngle(a_Mob.GetHeadYaw());
|
|
Pkt.WriteByteAngle(a_Mob.GetYaw());
|
|
Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedX() * 400));
|
|
Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedY() * 400));
|
|
Pkt.WriteBEInt16(static_cast<Int16>(a_Mob.GetSpeedZ() * 400));
|
|
WriteEntityMetadata(Pkt, a_Mob);
|
|
Pkt.WriteBEUInt8(0xff); // Metadata terminator
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol_1_12::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
int BlockX, BlockY, BlockZ;
|
|
if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ))
|
|
{
|
|
return;
|
|
}
|
|
|
|
HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Face);
|
|
HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Hand);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorX);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorY);
|
|
HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorZ);
|
|
m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), FloorC(CursorX * 16), FloorC(CursorY * 16), FloorC(CursorZ * 16), HandIntToEnum(Hand));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol_1_12::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
cServer * Server = cRoot::Get()->GetServer();
|
|
AString ServerDescription = Server->GetDescription();
|
|
auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
|
|
auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
|
|
AString Favicon = Server->GetFaviconData();
|
|
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
|
|
|
|
// Version:
|
|
Json::Value Version;
|
|
Version["name"] = "Cuberite 1.12";
|
|
Version["protocol"] = cProtocolRecognizer::PROTO_VERSION_1_12;
|
|
|
|
// Players:
|
|
Json::Value Players;
|
|
Players["online"] = NumPlayers;
|
|
Players["max"] = MaxPlayers;
|
|
// TODO: Add "sample"
|
|
|
|
// Description:
|
|
Json::Value Description;
|
|
Description["text"] = ServerDescription.c_str();
|
|
|
|
// Create the response:
|
|
Json::Value ResponseValue;
|
|
ResponseValue["version"] = Version;
|
|
ResponseValue["players"] = Players;
|
|
ResponseValue["description"] = Description;
|
|
m_Client->ForgeAugmentServerListPing(ResponseValue);
|
|
if (!Favicon.empty())
|
|
{
|
|
ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
|
|
}
|
|
|
|
// Serialize the response into a packet:
|
|
Json::FastWriter Writer;
|
|
cPacketizer Pkt(*this, 0x00); // Response packet
|
|
Pkt.WriteString(Writer.write(ResponseValue));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol_1_12::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
|
|
{
|
|
using namespace Metadata;
|
|
|
|
// Common metadata:
|
|
Int8 Flags = 0;
|
|
if (a_Entity.IsOnFire())
|
|
{
|
|
Flags |= 0x01;
|
|
}
|
|
if (a_Entity.IsCrouched())
|
|
{
|
|
Flags |= 0x02;
|
|
}
|
|
if (a_Entity.IsSprinting())
|
|
{
|
|
Flags |= 0x08;
|
|
}
|
|
if (a_Entity.IsRclking())
|
|
{
|
|
Flags |= 0x10;
|
|
}
|
|
if (a_Entity.IsInvisible())
|
|
{
|
|
Flags |= 0x20;
|
|
}
|
|
a_Pkt.WriteBEUInt8(ENTITY_FLAGS); // Index
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE); // Type
|
|
a_Pkt.WriteBEInt8(Flags);
|
|
|
|
switch (a_Entity.GetEntityType())
|
|
{
|
|
case cEntity::etPlayer:
|
|
{
|
|
auto & Player = reinterpret_cast<const cPlayer &>(a_Entity);
|
|
|
|
// TODO Set player custom name to their name.
|
|
// Then it's possible to move the custom name of mobs to the entities
|
|
// and to remove the "special" player custom name.
|
|
a_Pkt.WriteBEUInt8(ENTITY_CUSTOM_NAME);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING);
|
|
a_Pkt.WriteString(Player.GetName());
|
|
|
|
a_Pkt.WriteBEUInt8(LIVING_HEALTH);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
|
|
a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));
|
|
|
|
a_Pkt.WriteBEUInt8(PLAYER_DISPLAYED_SKIN_PARTS);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
|
|
a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetSkinParts()));
|
|
|
|
a_Pkt.WriteBEUInt8(PLAYER_MAIN_HAND);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
|
|
a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetMainHand()));
|
|
break;
|
|
}
|
|
case cEntity::etPickup:
|
|
{
|
|
a_Pkt.WriteBEUInt8(ITEM_ITEM);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
|
|
WriteItem(a_Pkt, reinterpret_cast<const cPickup &>(a_Entity).GetItem());
|
|
break;
|
|
}
|
|
case cEntity::etMinecart:
|
|
{
|
|
a_Pkt.WriteBEUInt8(MINECART_SHAKING_POWER);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
|
|
// The following expression makes Minecarts shake more with less health or higher damage taken
|
|
auto & Minecart = reinterpret_cast<const cMinecart &>(a_Entity);
|
|
auto maxHealth = a_Entity.GetMaxHealth();
|
|
auto curHealth = a_Entity.GetHealth();
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>((maxHealth - curHealth) * Minecart.LastDamage() * 4));
|
|
|
|
a_Pkt.WriteBEUInt8(MINECART_SHAKING_DIRECTION); // (doesn't seem to effect anything)
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(1);
|
|
|
|
a_Pkt.WriteBEUInt8(MINECART_SHAKING_MULTIPLIER); // or damage taken
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
|
|
a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10));
|
|
|
|
if (Minecart.GetPayload() == cMinecart::mpNone)
|
|
{
|
|
auto & RideableMinecart = reinterpret_cast<const cRideableMinecart &>(Minecart);
|
|
const cItem & MinecartContent = RideableMinecart.GetContent();
|
|
if (!MinecartContent.IsEmpty())
|
|
{
|
|
a_Pkt.WriteBEUInt8(MINECART_BLOCK_ID_META);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
int Content = MinecartContent.m_ItemType;
|
|
Content |= MinecartContent.m_ItemDamage << 8;
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(Content));
|
|
|
|
a_Pkt.WriteBEUInt8(MINECART_BLOCK_Y);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(RideableMinecart.GetBlockHeight()));
|
|
|
|
a_Pkt.WriteBEUInt8(MINECART_SHOW_BLOCK);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(true);
|
|
}
|
|
}
|
|
else if (Minecart.GetPayload() == cMinecart::mpFurnace)
|
|
{
|
|
a_Pkt.WriteBEUInt8(MINECART_FURNACE_POWERED);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(reinterpret_cast<const cMinecartWithFurnace &>(Minecart).IsFueled());
|
|
}
|
|
break;
|
|
} // case etMinecart
|
|
|
|
case cEntity::etProjectile:
|
|
{
|
|
auto & Projectile = reinterpret_cast<const cProjectileEntity &>(a_Entity);
|
|
switch (Projectile.GetProjectileKind())
|
|
{
|
|
case cProjectileEntity::pkArrow:
|
|
{
|
|
a_Pkt.WriteBEUInt8(ARROW_CRITICAL);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
|
|
a_Pkt.WriteBEInt8(reinterpret_cast<const cArrowEntity &>(Projectile).IsCritical() ? 1 : 0);
|
|
break;
|
|
}
|
|
case cProjectileEntity::pkFirework:
|
|
{
|
|
a_Pkt.WriteBEUInt8(FIREWORK_INFO); // Firework item used for this firework
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
|
|
WriteItem(a_Pkt, reinterpret_cast<const cFireworkEntity &>(Projectile).GetItem());
|
|
|
|
// FIREWORK_BOOSTED_ENTITY_ID, in 1.11.1 only
|
|
break;
|
|
}
|
|
case cProjectileEntity::pkSplashPotion:
|
|
{
|
|
a_Pkt.WriteBEUInt8(POTION_THROWN); // Potion item which was thrown
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
|
|
WriteItem(a_Pkt, reinterpret_cast<const cSplashPotionEntity &>(Projectile).GetItem());
|
|
}
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
} // case etProjectile
|
|
|
|
case cEntity::etMonster:
|
|
{
|
|
WriteMobMetadata(a_Pkt, reinterpret_cast<const cMonster &>(a_Entity));
|
|
break;
|
|
}
|
|
|
|
case cEntity::etBoat:
|
|
{
|
|
auto & Boat = reinterpret_cast<const cBoat &>(a_Entity);
|
|
|
|
a_Pkt.WriteBEInt8(BOAT_LAST_HIT_TIME);
|
|
a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetLastDamage()));
|
|
|
|
a_Pkt.WriteBEInt8(BOAT_FORWARD_DIRECTION);
|
|
a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetForwardDirection()));
|
|
|
|
a_Pkt.WriteBEInt8(BOAT_DAMAGE_TAKEN);
|
|
a_Pkt.WriteBEInt8(METADATA_TYPE_FLOAT);
|
|
a_Pkt.WriteBEFloat(Boat.GetDamageTaken());
|
|
|
|
a_Pkt.WriteBEInt8(BOAT_TYPE);
|
|
a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetMaterial()));
|
|
|
|
a_Pkt.WriteBEInt8(BOAT_RIGHT_PADDLE_TURNING);
|
|
a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Boat.IsRightPaddleUsed());
|
|
|
|
a_Pkt.WriteBEInt8(BOAT_LEFT_PADDLE_TURNING);
|
|
a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Boat.IsLeftPaddleUsed());
|
|
|
|
break;
|
|
} // case etBoat
|
|
|
|
case cEntity::etItemFrame:
|
|
{
|
|
auto & Frame = reinterpret_cast<const cItemFrame &>(a_Entity);
|
|
a_Pkt.WriteBEUInt8(ITEM_FRAME_ITEM);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
|
|
WriteItem(a_Pkt, Frame.GetItem());
|
|
a_Pkt.WriteBEUInt8(ITEM_FRAME_ROTATION);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(Frame.GetItemRotation());
|
|
break;
|
|
} // case etItemFrame
|
|
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol_1_12::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
|
|
{
|
|
using namespace Metadata;
|
|
|
|
// Living Enitiy Metadata
|
|
if (a_Mob.HasCustomName())
|
|
{
|
|
// TODO: As of 1.9 _all_ entities can have custom names; should this be moved up?
|
|
a_Pkt.WriteBEUInt8(ENTITY_CUSTOM_NAME);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING);
|
|
a_Pkt.WriteString(a_Mob.GetCustomName());
|
|
|
|
a_Pkt.WriteBEUInt8(ENTITY_CUSTOM_NAME_VISIBLE); // Custom name always visible
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(a_Mob.IsCustomNameAlwaysVisible());
|
|
}
|
|
|
|
a_Pkt.WriteBEUInt8(LIVING_HEALTH);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
|
|
a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
|
|
|
|
switch (a_Mob.GetMobType())
|
|
{
|
|
case mtBat:
|
|
{
|
|
auto & Bat = reinterpret_cast<const cBat &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(BAT_HANGING);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
|
|
a_Pkt.WriteBEInt8(Bat.IsHanging() ? 1 : 0);
|
|
break;
|
|
} // case mtBat
|
|
|
|
case mtChicken:
|
|
{
|
|
auto & Chicken = reinterpret_cast<const cChicken &>(a_Mob);
|
|
|
|
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Chicken.IsBaby());
|
|
break;
|
|
} // case mtChicken
|
|
|
|
case mtCow:
|
|
{
|
|
auto & Cow = reinterpret_cast<const cCow &>(a_Mob);
|
|
|
|
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Cow.IsBaby());
|
|
break;
|
|
} // case mtCow
|
|
|
|
case mtCreeper:
|
|
{
|
|
auto & Creeper = reinterpret_cast<const cCreeper &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(CREEPER_STATE); // (idle or "blowing")
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(Creeper.IsBlowing() ? 1 : static_cast<UInt32>(-1));
|
|
|
|
a_Pkt.WriteBEUInt8(CREEPER_POWERED);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Creeper.IsCharged());
|
|
|
|
a_Pkt.WriteBEUInt8(CREEPER_IGNITED);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Creeper.IsBurnedWithFlintAndSteel());
|
|
break;
|
|
} // case mtCreeper
|
|
|
|
case mtEnderman:
|
|
{
|
|
auto & Enderman = reinterpret_cast<const cEnderman &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(ENDERMAN_CARRIED_BLOCK);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BLOCKID);
|
|
UInt32 Carried = 0;
|
|
Carried |= static_cast<UInt32>(Enderman.GetCarriedBlock() << 4);
|
|
Carried |= Enderman.GetCarriedMeta();
|
|
a_Pkt.WriteVarInt32(Carried);
|
|
|
|
a_Pkt.WriteBEUInt8(ENDERMAN_SCREAMING);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Enderman.IsScreaming());
|
|
break;
|
|
} // case mtEnderman
|
|
|
|
case mtGhast:
|
|
{
|
|
auto & Ghast = reinterpret_cast<const cGhast &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(GHAST_ATTACKING);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Ghast.IsCharging());
|
|
break;
|
|
} // case mtGhast
|
|
|
|
case mtHorse:
|
|
{
|
|
// XXX This behaves incorrectly with different varients; horses have different entity IDs now
|
|
|
|
// Abstract horse
|
|
auto & Horse = reinterpret_cast<const cHorse &>(a_Mob);
|
|
Int8 Flags = 0;
|
|
if (Horse.IsTame())
|
|
{
|
|
Flags |= 0x02;
|
|
}
|
|
if (Horse.IsSaddled())
|
|
{
|
|
Flags |= 0x04;
|
|
}
|
|
if (Horse.IsChested())
|
|
{
|
|
Flags |= 0x08;
|
|
}
|
|
if (Horse.IsEating())
|
|
{
|
|
Flags |= 0x20;
|
|
}
|
|
if (Horse.IsRearing())
|
|
{
|
|
Flags |= 0x40;
|
|
}
|
|
if (Horse.IsMthOpen())
|
|
{
|
|
Flags |= 0x80;
|
|
}
|
|
a_Pkt.WriteBEUInt8(ABSTRACT_HORSE_STATUS);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
|
|
a_Pkt.WriteBEInt8(Flags);
|
|
|
|
// This doesn't exist any more; it'll cause horses to all be the normal type
|
|
// a_Pkt.WriteBEUInt8(HORSE_TYPE);
|
|
// a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
// a_Pkt.WriteVarInt32(static_cast<UInt32>(Horse.GetHorseType()));
|
|
|
|
// Regular horses
|
|
a_Pkt.WriteBEUInt8(HORSE_VARIANT); // Color / style
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
int Appearance = 0;
|
|
Appearance = Horse.GetHorseColor();
|
|
Appearance |= Horse.GetHorseStyle() << 8;
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(Appearance));
|
|
|
|
a_Pkt.WriteBEUInt8(HORSE_ARMOR);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(Horse.GetHorseArmour()));
|
|
|
|
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Horse.IsBaby());
|
|
break;
|
|
} // case mtHorse
|
|
|
|
case mtMagmaCube:
|
|
{
|
|
auto & MagmaCube = reinterpret_cast<const cMagmaCube &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(SLIME_SIZE);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(MagmaCube.GetSize()));
|
|
break;
|
|
} // case mtMagmaCube
|
|
|
|
case mtOcelot:
|
|
{
|
|
auto & Ocelot = reinterpret_cast<const cOcelot &>(a_Mob);
|
|
|
|
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Ocelot.IsBaby());
|
|
|
|
Int8 OcelotStatus = 0;
|
|
if (Ocelot.IsSitting())
|
|
{
|
|
OcelotStatus |= 0x1;
|
|
}
|
|
if (Ocelot.IsTame())
|
|
{
|
|
OcelotStatus |= 0x4;
|
|
}
|
|
a_Pkt.WriteBEUInt8(TAMEABLE_ANIMAL_STATUS);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
|
|
a_Pkt.WriteBEInt8(OcelotStatus);
|
|
|
|
a_Pkt.WriteBEUInt8(OCELOT_TYPE);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(Ocelot.GetOcelotType()));
|
|
|
|
break;
|
|
} // case mtOcelot
|
|
|
|
case mtPig:
|
|
{
|
|
auto & Pig = reinterpret_cast<const cPig &>(a_Mob);
|
|
|
|
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Pig.IsBaby());
|
|
|
|
a_Pkt.WriteBEUInt8(PIG_HAS_SADDLE);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Pig.IsSaddled());
|
|
|
|
// PIG_TOTAL_CARROT_ON_A_STICK_BOOST in 1.11.1 only
|
|
break;
|
|
} // case mtPig
|
|
|
|
case mtRabbit:
|
|
{
|
|
auto & Rabbit = reinterpret_cast<const cRabbit &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Rabbit.IsBaby());
|
|
|
|
a_Pkt.WriteBEUInt8(RABBIT_TYPE);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(Rabbit.GetRabbitType()));
|
|
break;
|
|
} // case mtRabbit
|
|
|
|
case mtSheep:
|
|
{
|
|
auto & Sheep = reinterpret_cast<const cSheep &>(a_Mob);
|
|
|
|
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Sheep.IsBaby());
|
|
|
|
a_Pkt.WriteBEUInt8(SHEEP_STATUS);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
|
|
Int8 SheepMetadata = 0;
|
|
SheepMetadata = static_cast<Int8>(Sheep.GetFurColor());
|
|
if (Sheep.IsSheared())
|
|
{
|
|
SheepMetadata |= 0x10;
|
|
}
|
|
a_Pkt.WriteBEInt8(SheepMetadata);
|
|
break;
|
|
} // case mtSheep
|
|
|
|
case mtSkeleton:
|
|
{
|
|
// XXX Skeletons are separate entities; all skeletons are currently treated as regular ones
|
|
|
|
// auto & Skeleton = reinterpret_cast<const cSkeleton &>(a_Mob);
|
|
// a_Pkt.WriteBEUInt8(SKELETON_TYPE);
|
|
// a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
// a_Pkt.WriteVarInt32(Skeleton.IsWither() ? 1 : 0);
|
|
break;
|
|
} // case mtSkeleton
|
|
|
|
case mtSlime:
|
|
{
|
|
auto & Slime = reinterpret_cast<const cSlime &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(SLIME_SIZE);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(Slime.GetSize()));
|
|
break;
|
|
} // case mtSlime
|
|
|
|
case mtVillager:
|
|
{
|
|
auto & Villager = reinterpret_cast<const cVillager &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Villager.IsBaby());
|
|
|
|
a_Pkt.WriteBEUInt8(VILLAGER_PROFESSION);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(Villager.GetVilType()));
|
|
break;
|
|
} // case mtVillager
|
|
|
|
case mtWitch:
|
|
{
|
|
auto & Witch = reinterpret_cast<const cWitch &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(WITCH_AGGRESIVE);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Witch.IsAngry());
|
|
break;
|
|
} // case mtWitch
|
|
|
|
case mtWither:
|
|
{
|
|
auto & Wither = reinterpret_cast<const cWither &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(WITHER_INVULNERABLE_TIMER);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(Wither.GetWitherInvulnerableTicks());
|
|
|
|
// TODO: Use boss bar packet for health
|
|
break;
|
|
} // case mtWither
|
|
|
|
case mtWolf:
|
|
{
|
|
auto & Wolf = reinterpret_cast<const cWolf &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Wolf.IsBaby());
|
|
|
|
Int8 WolfStatus = 0;
|
|
if (Wolf.IsSitting())
|
|
{
|
|
WolfStatus |= 0x1;
|
|
}
|
|
if (Wolf.IsAngry())
|
|
{
|
|
WolfStatus |= 0x2;
|
|
}
|
|
if (Wolf.IsTame())
|
|
{
|
|
WolfStatus |= 0x4;
|
|
}
|
|
a_Pkt.WriteBEUInt8(TAMEABLE_ANIMAL_STATUS);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
|
|
a_Pkt.WriteBEInt8(WolfStatus);
|
|
|
|
a_Pkt.WriteBEUInt8(WOLF_DAMAGE_TAKEN);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
|
|
a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth())); // TODO Not use the current health
|
|
|
|
a_Pkt.WriteBEUInt8(WOLF_BEGGING);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Wolf.IsBegging());
|
|
|
|
a_Pkt.WriteBEUInt8(WOLF_COLLAR_COLOR);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
a_Pkt.WriteVarInt32(static_cast<UInt32>(Wolf.GetCollarColor()));
|
|
break;
|
|
} // case mtWolf
|
|
|
|
case mtZombie:
|
|
{
|
|
// XXX Zombies were also split into new sublcasses; this doesn't handle that.
|
|
auto & Zombie = reinterpret_cast<const cZombie &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(ZOMBIE_IS_BABY);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(Zombie.IsBaby());
|
|
|
|
// These don't exist
|
|
// a_Pkt.WriteBEUInt8(ZOMBIE_TYPE);
|
|
// a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
|
|
// a_Pkt.WriteVarInt32(Zombie.IsVillagerZombie() ? 1 : 0);
|
|
|
|
// a_Pkt.WriteBEUInt8(ZOMBIE_CONVERTING);
|
|
// a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
// a_Pkt.WriteBool(Zombie.IsConverting());
|
|
break;
|
|
} // case mtZombie
|
|
|
|
case mtZombiePigman:
|
|
{
|
|
auto & ZombiePigman = reinterpret_cast<const cZombiePigman &>(a_Mob);
|
|
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
|
|
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
|
|
a_Pkt.WriteBool(ZombiePigman.IsBaby());
|
|
break;
|
|
} // case mtZombiePigman
|
|
|
|
case mtBlaze:
|
|
case mtEnderDragon:
|
|
case mtGuardian:
|
|
case mtIronGolem:
|
|
case mtSnowGolem:
|
|
case mtSpider:
|
|
{
|
|
// TODO: Mobs with extra fields that aren't implemented
|
|
break;
|
|
}
|
|
|
|
case mtMooshroom:
|
|
case mtCaveSpider:
|
|
{
|
|
// Not mentioned on http://wiki.vg/Entities
|
|
break;
|
|
}
|
|
|
|
case mtGiant:
|
|
case mtSilverfish:
|
|
case mtSquid:
|
|
{
|
|
// Mobs with no extra fields
|
|
break;
|
|
}
|
|
|
|
case mtInvalidType:
|
|
{
|
|
ASSERT(!"cProtocol_1_12::WriteMobMetadata: Recieved mob of invalid type");
|
|
break;
|
|
}
|
|
} // switch (a_Mob.GetType())
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol_1_12::HandlePacketCraftingBookData(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
a_ByteBuffer.SkipRead(a_ByteBuffer.GetReadableSpace() - 1);
|
|
m_Client->GetPlayer()->SendMessageInfo("The green crafting book feature is not implemented yet.");
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol_1_12::HandlePacketAdvancementTab(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
a_ByteBuffer.SkipRead(a_ByteBuffer.GetReadableSpace() - 1);
|
|
m_Client->GetPlayer()->SendMessageInfo("The new advancements are not implemented.");
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol_1_12::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
|
|
Pkt.WriteVarInt32(3); // Set title display times
|
|
Pkt.WriteBEInt32(a_FadeInTicks);
|
|
Pkt.WriteBEInt32(a_DisplayTicks);
|
|
Pkt.WriteBEInt32(a_FadeOutTicks);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol_1_12::SendHideTitle(void)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
|
|
Pkt.WriteVarInt32(4); // Hide title
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol_1_12::SendResetTitle(void)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, GetPacketId(sendTitle)); // Title packet
|
|
Pkt.WriteVarInt32(5); // Reset title
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol_1_12::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count)
|
|
{
|
|
ASSERT(m_State == 3); // In game mode?
|
|
|
|
cPacketizer Pkt(*this, GetPacketId(sendCollectEntity)); // Collect Item packet
|
|
Pkt.WriteVarInt32(a_Entity.GetUniqueID());
|
|
Pkt.WriteVarInt32(a_Player.GetUniqueID());
|
|
Pkt.WriteVarInt32(static_cast<UInt32>(a_Count));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cProtocol_1_12::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
|
|
{
|
|
switch (m_State)
|
|
{
|
|
case 1:
|
|
{
|
|
// Status
|
|
switch (a_PacketType)
|
|
{
|
|
case 0x00: HandlePacketStatusRequest(a_ByteBuffer); return true;
|
|
case 0x01: HandlePacketStatusPing(a_ByteBuffer); return true;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
// Login
|
|
switch (a_PacketType)
|
|
{
|
|
case 0x00: HandlePacketLoginStart(a_ByteBuffer); return true;
|
|
case 0x01: HandlePacketLoginEncryptionResponse(a_ByteBuffer); return true;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
// Game
|
|
switch (a_PacketType)
|
|
{
|
|
case 0x00: HandleConfirmTeleport(a_ByteBuffer); return true;
|
|
case 0x01: break; // Prepare Crafting Grid, not yet implemented
|
|
case 0x02: HandlePacketTabComplete(a_ByteBuffer); return true;
|
|
case 0x03: HandlePacketChatMessage(a_ByteBuffer); return true;
|
|
case 0x04: HandlePacketClientStatus(a_ByteBuffer); return true;
|
|
case 0x05: HandlePacketClientSettings(a_ByteBuffer); return true;
|
|
case 0x06: break; // Confirm transaction - not used in Cuberite
|
|
case 0x07: HandlePacketEnchantItem(a_ByteBuffer); return true;
|
|
case 0x08: HandlePacketWindowClick(a_ByteBuffer); return true;
|
|
case 0x09: HandlePacketWindowClose(a_ByteBuffer); return true;
|
|
case 0x0a: HandlePacketPluginMessage(a_ByteBuffer); return true;
|
|
case 0x0b: HandlePacketUseEntity(a_ByteBuffer); return true;
|
|
case 0x0c: HandlePacketKeepAlive(a_ByteBuffer); return true;
|
|
case 0x0d: HandlePacketPlayer(a_ByteBuffer); return true;
|
|
case 0x0e: HandlePacketPlayerPos(a_ByteBuffer); return true;
|
|
case 0x0f: HandlePacketPlayerPosLook(a_ByteBuffer); return true;
|
|
case 0x10: HandlePacketPlayerLook(a_ByteBuffer); return true;
|
|
case 0x11: HandlePacketVehicleMove(a_ByteBuffer); return true;
|
|
case 0x12: HandlePacketBoatSteer(a_ByteBuffer); return true;
|
|
case 0x13: HandlePacketPlayerAbilities(a_ByteBuffer); return true;
|
|
case 0x14: HandlePacketBlockDig(a_ByteBuffer); return true;
|
|
case 0x15: HandlePacketEntityAction(a_ByteBuffer); return true;
|
|
case 0x16: HandlePacketSteerVehicle(a_ByteBuffer); return true;
|
|
case 0x17: HandlePacketCraftingBookData(a_ByteBuffer); return true;
|
|
case 0x18: break; // Resource pack status - not yet implemented
|
|
case 0x19: HandlePacketAdvancementTab(a_ByteBuffer); return true;
|
|
case 0x1a: HandlePacketSlotSelect(a_ByteBuffer); return true;
|
|
case 0x1b: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
|
|
case 0x1c: HandlePacketUpdateSign(a_ByteBuffer); return true;
|
|
case 0x1d: HandlePacketAnimation(a_ByteBuffer); return true;
|
|
case 0x1e: HandlePacketSpectate(a_ByteBuffer); return true;
|
|
case 0x1f: HandlePacketBlockPlace(a_ByteBuffer); return true;
|
|
case 0x20: HandlePacketUseItem(a_ByteBuffer); return true;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
// Received a packet in an unknown state, report:
|
|
LOGWARNING("Received a packet in an unknown protocol state %d. Ignoring further packets.", m_State);
|
|
|
|
// Cannot kick the client - we don't know this state and thus the packet number for the kick packet
|
|
|
|
// Switch to a state when all further packets are silently ignored:
|
|
m_State = 255;
|
|
return false;
|
|
}
|
|
case 255:
|
|
{
|
|
// This is the state used for "not processing packets anymore" when we receive a bad packet from a client.
|
|
// Do not output anything (the caller will do that for us), just return failure
|
|
return false;
|
|
}
|
|
} // switch (m_State)
|
|
|
|
// Unknown packet type, report to the ClientHandle:
|
|
m_Client->PacketUnknown(a_PacketType);
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cProtocol_1_12_1::cProtocol_1_12_1(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
|
|
super(a_Client, a_ServerAddress, a_ServerPort, a_State)
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol_1_12_1::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
cServer * Server = cRoot::Get()->GetServer();
|
|
AString ServerDescription = Server->GetDescription();
|
|
auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
|
|
auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
|
|
AString Favicon = Server->GetFaviconData();
|
|
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
|
|
|
|
// Version:
|
|
Json::Value Version;
|
|
Version["name"] = "Cuberite 1.12.1";
|
|
Version["protocol"] = cProtocolRecognizer::PROTO_VERSION_1_12_1;
|
|
|
|
// Players:
|
|
Json::Value Players;
|
|
Players["online"] = NumPlayers;
|
|
Players["max"] = MaxPlayers;
|
|
// TODO: Add "sample"
|
|
|
|
// Description:
|
|
Json::Value Description;
|
|
Description["text"] = ServerDescription.c_str();
|
|
|
|
// Create the response:
|
|
Json::Value ResponseValue;
|
|
ResponseValue["version"] = Version;
|
|
ResponseValue["players"] = Players;
|
|
ResponseValue["description"] = Description;
|
|
if (!Favicon.empty())
|
|
{
|
|
ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
|
|
}
|
|
|
|
// Serialize the response into a packet:
|
|
Json::FastWriter Writer;
|
|
cPacketizer Pkt(*this, 0x00); // Response packet
|
|
Pkt.WriteString(Writer.write(ResponseValue));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cProtocol_1_12_1::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType)
|
|
{
|
|
switch (m_State)
|
|
{
|
|
case 1:
|
|
{
|
|
// Status
|
|
switch (a_PacketType)
|
|
{
|
|
case 0x00: HandlePacketStatusRequest(a_ByteBuffer); return true;
|
|
case 0x01: HandlePacketStatusPing(a_ByteBuffer); return true;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 2:
|
|
{
|
|
// Login
|
|
switch (a_PacketType)
|
|
{
|
|
case 0x00: HandlePacketLoginStart(a_ByteBuffer); return true;
|
|
case 0x01: HandlePacketLoginEncryptionResponse(a_ByteBuffer); return true;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 3:
|
|
{
|
|
// Game
|
|
switch (a_PacketType)
|
|
{
|
|
case 0x00: HandleConfirmTeleport(a_ByteBuffer); return true;
|
|
case 0x01: HandlePacketTabComplete(a_ByteBuffer); return true;
|
|
case 0x02: HandlePacketChatMessage(a_ByteBuffer); return true;
|
|
case 0x03: HandlePacketClientStatus(a_ByteBuffer); return true;
|
|
case 0x04: HandlePacketClientSettings(a_ByteBuffer); return true;
|
|
case 0x05: break; // Confirm transaction - not used in Cuberite
|
|
case 0x06: HandlePacketEnchantItem(a_ByteBuffer); return true;
|
|
case 0x07: HandlePacketWindowClick(a_ByteBuffer); return true;
|
|
case 0x08: HandlePacketWindowClose(a_ByteBuffer); return true;
|
|
case 0x09: HandlePacketPluginMessage(a_ByteBuffer); return true;
|
|
case 0x0a: HandlePacketUseEntity(a_ByteBuffer); return true;
|
|
case 0x0b: HandlePacketKeepAlive(a_ByteBuffer); return true;
|
|
case 0x0c: HandlePacketPlayer(a_ByteBuffer); return true;
|
|
case 0x0d: HandlePacketPlayerPos(a_ByteBuffer); return true;
|
|
case 0x0e: HandlePacketPlayerPosLook(a_ByteBuffer); return true;
|
|
case 0x0f: HandlePacketPlayerLook(a_ByteBuffer); return true;
|
|
case 0x10: HandlePacketVehicleMove(a_ByteBuffer); return true;
|
|
case 0x11: HandlePacketBoatSteer(a_ByteBuffer); return true;
|
|
case 0x12: break; // Craft Recipe Request - not yet implemented
|
|
case 0x13: HandlePacketPlayerAbilities(a_ByteBuffer); return true;
|
|
case 0x14: HandlePacketBlockDig(a_ByteBuffer); return true;
|
|
case 0x15: HandlePacketEntityAction(a_ByteBuffer); return true;
|
|
case 0x16: HandlePacketSteerVehicle(a_ByteBuffer); return true;
|
|
case 0x17: HandlePacketCraftingBookData(a_ByteBuffer); return true;
|
|
case 0x18: break; // Resource pack status - not yet implemented
|
|
case 0x19: HandlePacketAdvancementTab(a_ByteBuffer); return true;
|
|
case 0x1a: HandlePacketSlotSelect(a_ByteBuffer); return true;
|
|
case 0x1b: HandlePacketCreativeInventoryAction(a_ByteBuffer); return true;
|
|
case 0x1c: HandlePacketUpdateSign(a_ByteBuffer); return true;
|
|
case 0x1d: HandlePacketAnimation(a_ByteBuffer); return true;
|
|
case 0x1e: HandlePacketSpectate(a_ByteBuffer); return true;
|
|
case 0x1f: HandlePacketBlockPlace(a_ByteBuffer); return true;
|
|
case 0x20: HandlePacketUseItem(a_ByteBuffer); return true;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
// Received a packet in an unknown state, report:
|
|
LOGWARNING("Received a packet in an unknown protocol state %d. Ignoring further packets.", m_State);
|
|
|
|
// Cannot kick the client - we don't know this state and thus the packet number for the kick packet
|
|
|
|
// Switch to a state when all further packets are silently ignored:
|
|
m_State = 255;
|
|
return false;
|
|
}
|
|
case 255:
|
|
{
|
|
// This is the state used for "not processing packets anymore" when we receive a bad packet from a client.
|
|
// Do not output anything (the caller will do that for us), just return failure
|
|
return false;
|
|
}
|
|
} // switch (m_State)
|
|
|
|
// Unknown packet type, report to the ClientHandle:
|
|
m_Client->PacketUnknown(a_PacketType);
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// cProtocol_1_12_2:
|
|
|
|
void cProtocol_1_12_2::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
HANDLE_READ(a_ByteBuffer, ReadBEInt64, Int64, KeepAliveID);
|
|
if (
|
|
(KeepAliveID <= std::numeric_limits<UInt32>::max()) &&
|
|
(KeepAliveID >= 0)
|
|
)
|
|
{
|
|
// The server will only send a UInt32 so any value out of that range shouldn't keep the client alive.
|
|
m_Client->HandleKeepAlive(static_cast<UInt32>(KeepAliveID));
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol_1_12_2::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
|
|
{
|
|
cServer * Server = cRoot::Get()->GetServer();
|
|
AString ServerDescription = Server->GetDescription();
|
|
auto NumPlayers = static_cast<signed>(Server->GetNumPlayers());
|
|
auto MaxPlayers = static_cast<signed>(Server->GetMaxPlayers());
|
|
AString Favicon = Server->GetFaviconData();
|
|
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
|
|
|
|
// Version:
|
|
Json::Value Version;
|
|
Version["name"] = "Cuberite 1.12.2";
|
|
Version["protocol"] = cProtocolRecognizer::PROTO_VERSION_1_12_2;
|
|
|
|
// Players:
|
|
Json::Value Players;
|
|
Players["online"] = NumPlayers;
|
|
Players["max"] = MaxPlayers;
|
|
// TODO: Add "sample"
|
|
|
|
// Description:
|
|
Json::Value Description;
|
|
Description["text"] = ServerDescription.c_str();
|
|
|
|
// Create the response:
|
|
Json::Value ResponseValue;
|
|
ResponseValue["version"] = Version;
|
|
ResponseValue["players"] = Players;
|
|
ResponseValue["description"] = Description;
|
|
if (!Favicon.empty())
|
|
{
|
|
ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
|
|
}
|
|
|
|
// Serialize the response into a packet:
|
|
Json::FastWriter Writer;
|
|
cPacketizer Pkt(*this, 0x00); // Response packet
|
|
Pkt.WriteString(Writer.write(ResponseValue));
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cProtocol_1_12_2::SendKeepAlive(UInt32 a_PingID)
|
|
{
|
|
// Drop the packet if the protocol is not in the Game state yet (caused a client crash):
|
|
if (m_State != 3)
|
|
{
|
|
LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
|
|
return;
|
|
}
|
|
|
|
cPacketizer Pkt(*this, GetPacketId(sendKeepAlive)); // Keep Alive packet
|
|
Pkt.WriteBEInt64(a_PingID);
|
|
}
|