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cuberite-2a/src/UI/AnvilWindow.cpp
Alexander Harkness 62e95745ac
Migrate off CircleCI to Jenkins (#5230)
* Add Jenkinsfile

* cd src

* Escape wildcards

* Refactor stages

* Remove CircleCI junk

* Make clang-tidy do something

* updated regex to include only the files in the base src directory

* fixed errors displayed by new clang tidy version

* adjust clang core count to actual count

* Update README with new Jenkins build

Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com>
2021-06-15 09:00:02 +00:00

71 lines
1.3 KiB
C++

// AnvilWindow.cpp
// Representing the UI window for the anvil block
#include "Globals.h"
#include "AnvilWindow.h"
#include "SlotArea.h"
cAnvilWindow::cAnvilWindow(Vector3i a_BlockPos) :
cWindow(wtAnvil, "Repair"),
m_RepairedItemName(),
m_BlockPos(a_BlockPos)
{
m_AnvilSlotArea = new cSlotAreaAnvil(*this);
m_SlotAreas.push_back(m_AnvilSlotArea);
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
}
AString cAnvilWindow::GetRepairedItemName(void) const
{
return m_RepairedItemName;
}
void cAnvilWindow::SetRepairedItemName(const AString & a_Name, cPlayer * a_Player)
{
m_RepairedItemName = a_Name;
if (a_Player != nullptr)
{
m_AnvilSlotArea->UpdateResult(*a_Player);
}
}
void cAnvilWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
{
cSlotAreas AreasInOrder;
if (a_ClickedArea == m_SlotAreas[0])
{
// Anvil Slot
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
}
else
{
// Inventory or Hotbar
AreasInOrder.push_back(m_SlotAreas[0]); /* Anvil */
}
Super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}