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cuberite-2a/src/Items/ItemNetherWart.h
Tiger Wang a62b2b1be2
Move item placement into item handlers (#5184)
* Move item placement into item handlers

+ Add appropriate CanBeAt checks in cPlayer::PlaceBlocks, into which all placement handlers call.
* Partly addresses #5157
* Fixes #4878
* Fixes #2919
* Fixes #4629
* Fixes #4239
* Fixes #4849

Co-authored-by: changyong guo <guo1487@163.com>
Co-authored-by: Xotheus <shady3300@outlook.com>
Co-authored-by: Krist Pregracke <krist@tiger-scm.com>

* Review fixes

* Update APIDesc.lua

* Rename

Co-authored-by: changyong guo <guo1487@163.com>
Co-authored-by: Xotheus <shady3300@outlook.com>
Co-authored-by: Krist Pregracke <krist@tiger-scm.com>
2021-05-05 13:25:10 +00:00

47 lines
704 B
C++

#pragma once
#include "ItemHandler.h"
#include "../World.h"
class cItemNetherWartHandler:
public cItemHandler
{
using Super = cItemHandler;
public:
cItemNetherWartHandler(int a_ItemType):
Super(a_ItemType)
{
}
virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override
{
// Only allow planting nether wart onto the top side of the block:
if (a_ClickedBlockFace != BLOCK_FACE_TOP)
{
return true;
}
return a_Player.PlaceBlock(a_PlacePosition, E_BLOCK_NETHER_WART, 0);
}
virtual bool IsPlaceable(void) override
{
return true;
}
} ;