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cuberite-2a/src/Blocks/BlockMushroom.h
Tiger Wang a62b2b1be2
Move item placement into item handlers (#5184)
* Move item placement into item handlers

+ Add appropriate CanBeAt checks in cPlayer::PlaceBlocks, into which all placement handlers call.
* Partly addresses #5157
* Fixes #4878
* Fixes #2919
* Fixes #4629
* Fixes #4239
* Fixes #4849

Co-authored-by: changyong guo <guo1487@163.com>
Co-authored-by: Xotheus <shady3300@outlook.com>
Co-authored-by: Krist Pregracke <krist@tiger-scm.com>

* Review fixes

* Update APIDesc.lua

* Rename

Co-authored-by: changyong guo <guo1487@163.com>
Co-authored-by: Xotheus <shady3300@outlook.com>
Co-authored-by: Krist Pregracke <krist@tiger-scm.com>
2021-05-05 13:25:10 +00:00

62 lines
875 B
C++

#pragma once
#include "BlockHandler.h"
/** Handler for the small (singleblock) mushrooms. */
class cBlockMushroomHandler final :
public cClearMetaOnDrop<cBlockHandler>
{
using Super = cClearMetaOnDrop<cBlockHandler>;
public:
using Super::Super;
private:
// TODO: Add Mushroom Spread
virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
if (a_Position.y <= 0)
{
return false;
}
// TODO: Cannot be at too much daylight
switch (a_Chunk.GetBlock(a_Position.addedY(-1)))
{
case E_BLOCK_GLASS:
case E_BLOCK_CACTUS:
case E_BLOCK_ICE:
case E_BLOCK_LEAVES:
case E_BLOCK_NEW_LEAVES:
case E_BLOCK_AIR:
{
return false;
}
}
return true;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 0;
}
} ;