a62b2b1be2
* Move item placement into item handlers + Add appropriate CanBeAt checks in cPlayer::PlaceBlocks, into which all placement handlers call. * Partly addresses #5157 * Fixes #4878 * Fixes #2919 * Fixes #4629 * Fixes #4239 * Fixes #4849 Co-authored-by: changyong guo <guo1487@163.com> Co-authored-by: Xotheus <shady3300@outlook.com> Co-authored-by: Krist Pregracke <krist@tiger-scm.com> * Review fixes * Update APIDesc.lua * Rename Co-authored-by: changyong guo <guo1487@163.com> Co-authored-by: Xotheus <shady3300@outlook.com> Co-authored-by: Krist Pregracke <krist@tiger-scm.com>
51 lines
938 B
C++
51 lines
938 B
C++
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#pragma once
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#include "BlockHandler.h"
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class cBlockLilypadHandler final :
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public cClearMetaOnDrop<cBlockHandler>
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{
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using Super = cClearMetaOnDrop<cBlockHandler>;
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public:
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using Super::Super;
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private:
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
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{
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UNUSED(a_Meta);
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return 7;
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}
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virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
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{
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auto UnderPos = a_Position.addedY(-1);
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if (!cChunkDef::IsValidHeight(UnderPos.y))
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{
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return false;
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}
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BLOCKTYPE UnderType;
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NIBBLETYPE UnderMeta;
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a_Chunk.GetBlockTypeMeta(UnderPos, UnderType, UnderMeta);
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return (
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(((UnderType == E_BLOCK_STATIONARY_WATER) || (UnderType == E_BLOCK_WATER)) && (UnderMeta == 0)) || // A water source is below
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(UnderType == E_BLOCK_ICE) || (UnderType == E_BLOCK_FROSTED_ICE) // Or (frosted) ice
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);
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}
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};
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