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cuberite-2a/src/Blocks/BlockIce.h
Tiger Wang 125df19477
Do not fake a tool when converting to pickups (#5170)
* When the cause of destruction was world-induced (CanBeAt check failed) there is no tool. Pass the nullptr directly to ConvertToPickups and let it handle it.
* Fixes #4795
- Remove unused a_Digger parameter to ConvertToPickups.
2021-03-28 14:41:34 +01:00

112 lines
2.2 KiB
C++

#pragma once
#include "BlockHandler.h"
class cBlockIceHandler final :
public cBlockHandler
{
using Super = cBlockHandler;
public:
using Super::Super;
private:
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
{
// Only drop self when using silk-touch:
if (ToolHasSilkTouch(a_Tool))
{
return cItem(m_BlockType);
}
return {};
}
virtual void OnUpdate(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cBlockPluginInterface & a_PluginInterface,
cChunk & a_Chunk,
const Vector3i a_RelPos
) const override
{
// Disappears instantly in nether:
if (a_WorldInterface.GetDimension() == dimNether)
{
a_Chunk.SetBlock(a_RelPos, E_BLOCK_AIR, 0);
return;
}
// Artificial light on any of the surrounding block > 11 leads to melting the ice.
static const std::array<Vector3i, 7> Adjacents
{
{
{ 1, 0, 0 }, { -1, 0, 0 },
{ 0, 1, 0 }, { 0, -1, 0 },
{ 0, 0, 1 }, { 0, 0, -1 }
}
};
for (const auto & Offset : Adjacents)
{
auto Position = a_RelPos + Offset;
const auto Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(Position);
if ((Chunk == nullptr) || !Chunk->IsValid())
{
continue;
}
if (!Chunk->IsLightValid())
{
Chunk->GetWorld()->QueueLightChunk(Chunk->GetPosX(), Chunk->GetPosZ());
continue;
}
if (Chunk->GetBlockLight(Position) > 11)
{
a_Chunk.SetBlock(a_RelPos, E_BLOCK_STATIONARY_WATER, 0);
return;
}
}
}
virtual void OnBroken(
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
Vector3i a_BlockPos,
BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta,
const cEntity * a_Digger
) const override
{
UNUSED(a_Digger);
// If there's a solid block or a liquid underneath, convert to water, rather than air
if (a_BlockPos.y <= 0)
{
return;
}
const auto Below = a_ChunkInterface.GetBlock(a_BlockPos.addedY(-1));
if (cBlockInfo::FullyOccupiesVoxel(Below) || IsBlockLiquid(Below))
{
a_ChunkInterface.SetBlock(a_BlockPos, E_BLOCK_WATER, 0);
}
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 5;
}
} ;