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cuberite-2a/MCServer/Plugins/InfoReg.lua
madmaxoft e924d102e1 Added the InfoReg plugin library file.
This file should be used by all plugins that use Info.lua to register their commands. It defines the functions that register the commands and provide handling for the subcommands.
2014-02-17 23:41:48 +01:00

158 lines
5.0 KiB
Lua

-- InfoReg.lua
-- Implements registration functions that process g_PluginInfo
--- Lists all the subcommands that the player has permissions for
local function ListSubcommands(a_Player, a_Subcommands, a_CmdString)
a_Player:SendMessage("The " .. a_CmdString .. " command requires another verb:");
local Verbs = {};
for cmd, info in pairs(a_Subcommands) do
if (a_Player:HasPermission(info.Permission or "")) then
table.insert(Verbs, a_CmdString .. " " .. cmd);
end
end
table.sort(Verbs);
for idx, verb in ipairs(Verbs) do
a_Player:SendMessage(verb);
end
end
--- This is a generic command callback used for handling multicommands' parent commands
-- For example, if there are "/gal save" and "/gal load" commands, this callback handles the "/gal" command
local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_Level)
local Verb = a_Split[a_Level + 1];
if (Verb == nil) then
-- No verb was specified. If there is a handler for the upper level command, call it:
if (a_CmdInfo.Handler ~= nil) then
return a_CmdInfo.Handler(a_Split, a_Player);
end
-- Let the player know they need to give a subcommand:
ListSubcommands(a_Player, a_CmdInfo.Subcommands, a_CmdString);
return true;
end
-- A verb was specified, look it up in the subcommands table:
local Subcommand = a_CmdInfo.Subcommands[Verb];
if (Subcommand == nil) then
if (a_Level > 1) then
-- This is a true subcommand, display the message and make MCS think the command was handled
-- Otherwise we get weird behavior: for "/cmd verb" we get "unknown command /cmd" although "/cmd" is valid
a_Player:SendMessage("The " .. a_CmdString .. " command doesn't support verb " .. Verb);
return true;
end
-- This is a top-level command, let MCS handle the unknown message
return false;
end
-- Check the permission:
if not(a_Player:HasPermission(Subcommand.Permission or "")) then
a_Player:SendMessage("You don't have permission to execute this command");
return true;
end
-- Check if the handler is valid:
if (Subcommand.Handler == nil) then
if (Subcommand.Subcommands == nil) then
LOG("Cannot find handler for command " .. a_CmdString .. " " .. Verb);
return false;
end
ListSubcommands(a_Player, Subcommand.Subcommands, a_CmdString .. " " .. Verb);
return true;
end
-- Execute:
return Subcommand.Handler(a_Split, a_Player);
end
--- Registers all commands specified in the g_PluginInfo.Commands
function RegisterPluginInfoCommands()
-- A sub-function that registers all subcommands of a single command, using the command's Subcommands table
-- The a_Prefix param already contains the space after the previous command
-- a_Level is the depth of the subcommands being registered, with 1 being the top level command
local function RegisterSubcommands(a_Prefix, a_Subcommands, a_Level)
assert(a_Subcommands ~= nil);
for cmd, info in pairs(a_Subcommands) do
local CmdName = a_Prefix .. cmd;
local Handler = info.Handler;
-- Provide a special handler for multicommands:
if (info.Subcommands ~= nil) then
Handler = function(a_Split, a_Player)
return MultiCommandHandler(a_Split, a_Player, CmdName, info, a_Level);
end
end
if (Handler == nil) then
LOGWARNING(g_PluginInfo.Name .. ": Invalid handler for command " .. CmdName .. ", command will not be registered.");
else
local HelpString;
if (info.HelpString ~= nil) then
HelpString = " - " .. info.HelpString;
else
HelpString = "";
end
cPluginManager.BindCommand(CmdName, info.Permission or "", Handler, HelpString);
-- Register all aliases for the command:
if (info.Alias ~= nil) then
if (type(info.Alias) == "string") then
info.Alias = {info.Alias};
end
for idx, alias in ipairs(info.Alias) do
cPluginManager.BindCommand(a_Prefix .. alias, info.Permission or "", Handler, HelpString);
end
end
end
-- Recursively register any subcommands:
if (info.Subcommands ~= nil) then
RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1);
end
end
end
-- Loop through all commands in the plugin info, register each:
RegisterSubcommands("", g_PluginInfo.Commands, 1);
end
--- Registers all console commands specified in the g_PluginInfo.ConsoleCommands
function RegisterPluginInfoConsoleCommands()
-- A sub-function that registers all subcommands of a single command, using the command's Subcommands table
-- The a_Prefix param already contains the space after the previous command
local function RegisterSubcommands(a_Prefix, a_Subcommands)
assert(a_Subcommands ~= nil);
for cmd, info in pairs(a_Subcommands) do
local CmdName = a_Prefix .. cmd;
cPluginManager.BindConsoleCommand(cmd, info.Handler, info.HelpString or "");
-- Recursively register any subcommands:
if (info.Subcommands ~= nil) then
RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands);
end
end
end
-- Loop through all commands in the plugin info, register each:
RegisterSubcommands("", g_PluginInfo.ConsoleCommands);
end