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cuberite-2a/src/LineBlockTracer.cpp
Mattes D 01b8ed5295
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change)
The BlockInfo.h file was removed from Globals.h (main change)
The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics)
The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor)
Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header.
That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified.
eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
2020-04-03 08:57:01 +02:00

379 lines
9.7 KiB
C++

// LineBlockTracer.cpp
// Implements the cLineBlockTracer class representing a cBlockTracer that traces along a straight line between two points
#include "Globals.h"
#include "LineBlockTracer.h"
#include "BlockInfo.h"
#include "World.h"
#include "Chunk.h"
#include "BoundingBox.h"
cLineBlockTracer::cLineBlockTracer(cWorld & a_World, cCallbacks & a_Callbacks) :
super(a_World, a_Callbacks),
m_StartX(0.0),
m_StartY(0.0),
m_StartZ(0.0),
m_EndX(0.0),
m_EndY(0.0),
m_EndZ(0.0),
m_DiffX(0.0),
m_DiffY(0.0),
m_DiffZ(0.0),
m_DirX(0),
m_DirY(0),
m_DirZ(0),
m_CurrentX(0),
m_CurrentY(0),
m_CurrentZ(0),
m_CurrentFace(BLOCK_FACE_NONE)
{
}
bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks & a_Callbacks, const Vector3d & a_Start, const Vector3d & a_End)
{
cLineBlockTracer Tracer(a_World, a_Callbacks);
return Tracer.Trace(a_Start.x, a_Start.y, a_Start.z, a_End.x, a_End.y, a_End.z);
}
bool cLineBlockTracer::LineOfSightTrace(cWorld & a_World, const Vector3d & a_Start, const Vector3d & a_End, int a_Sight)
{
static class LineOfSightCallbacks:
public cLineBlockTracer::cCallbacks
{
bool m_IsAirOpaque;
bool m_IsWaterOpaque;
bool m_IsLavaOpaque;
public:
LineOfSightCallbacks(bool a_IsAirOpaque, bool a_IsWaterOpaque, bool a_IsLavaOpaque):
m_IsAirOpaque(a_IsAirOpaque),
m_IsWaterOpaque(a_IsWaterOpaque),
m_IsLavaOpaque(a_IsLavaOpaque)
{}
virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_EntryFace) override
{
switch (a_BlockType)
{
case E_BLOCK_AIR: return m_IsAirOpaque;
case E_BLOCK_LAVA: return m_IsLavaOpaque;
case E_BLOCK_STATIONARY_LAVA: return m_IsLavaOpaque;
case E_BLOCK_STATIONARY_WATER: return m_IsWaterOpaque;
case E_BLOCK_WATER: return m_IsWaterOpaque;
default: return true;
}
}
} callbacks(
(a_Sight & losAir) == 0,
(a_Sight & losWater) == 0,
(a_Sight & losLava) == 0
);
return Trace(a_World, callbacks, a_Start, a_End);
}
bool cLineBlockTracer::FirstSolidHitTrace(
cWorld & a_World,
const Vector3d & a_Start, const Vector3d & a_End,
Vector3d & a_HitCoords,
Vector3i & a_HitBlockCoords, eBlockFace & a_HitBlockFace
)
{
class cSolidHitCallbacks:
public cCallbacks
{
public:
cSolidHitCallbacks(const Vector3d & a_CBStart, const Vector3d & a_CBEnd, Vector3d & a_CBHitCoords, Vector3i & a_CBHitBlockCoords, eBlockFace & a_CBHitBlockFace):
m_Start(a_CBStart),
m_End(a_CBEnd),
m_HitCoords(a_CBHitCoords),
m_HitBlockCoords(a_CBHitBlockCoords),
m_HitBlockFace(a_CBHitBlockFace)
{
}
virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_EntryFace) override
{
if (!cBlockInfo::IsSolid(a_BlockType))
{
return false;
}
// We hit a solid block, calculate the exact hit coords and abort trace:
m_HitBlockCoords.Set(a_BlockX, a_BlockY, a_BlockZ);
m_HitBlockFace = a_EntryFace;
cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1); // Bounding box of the block hit
double LineCoeff = 0; // Used to calculate where along the line an intersection with the bounding box occurs
eBlockFace Face; // Face hit
if (!bb.CalcLineIntersection(m_Start, m_End, LineCoeff, Face))
{
// Math rounding errors have caused the calculation to miss the block completely, assume immediate hit
LineCoeff = 0;
}
m_HitCoords = m_Start + (m_End - m_Start) * LineCoeff; // Point where projectile goes into the hit block
return true;
}
protected:
const Vector3d & m_Start;
const Vector3d & m_End;
Vector3d & m_HitCoords;
Vector3i & m_HitBlockCoords;
eBlockFace & m_HitBlockFace;
} callbacks(a_Start, a_End, a_HitCoords, a_HitBlockCoords, a_HitBlockFace);
return !Trace(a_World, callbacks, a_Start, a_End);
}
bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks &a_Callbacks, double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ)
{
cLineBlockTracer Tracer(a_World, a_Callbacks);
return Tracer.Trace(a_StartX, a_StartY, a_StartZ, a_EndX, a_EndY, a_EndZ);
}
bool cLineBlockTracer::Trace(double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ)
{
// Initialize the member veriables:
m_StartX = a_StartX;
m_StartY = a_StartY;
m_StartZ = a_StartZ;
m_EndX = a_EndX;
m_EndY = a_EndY;
m_EndZ = a_EndZ;
m_DirX = (m_StartX < m_EndX) ? 1 : -1;
m_DirY = (m_StartY < m_EndY) ? 1 : -1;
m_DirZ = (m_StartZ < m_EndZ) ? 1 : -1;
m_CurrentFace = BLOCK_FACE_NONE;
// Check the start coords, adjust into the world:
if (m_StartY < 0)
{
if (m_EndY < 0)
{
// Nothing to trace
m_Callbacks->OnNoMoreHits();
return true;
}
FixStartBelowWorld();
m_Callbacks->OnIntoWorld(m_StartX, m_StartY, m_StartZ);
}
else if (m_StartY >= cChunkDef::Height)
{
if (m_EndY >= cChunkDef::Height)
{
m_Callbacks->OnNoMoreHits();
return true;
}
FixStartAboveWorld();
m_Callbacks->OnIntoWorld(m_StartX, m_StartY, m_StartZ);
}
m_CurrentX = FloorC(m_StartX);
m_CurrentY = FloorC(m_StartY);
m_CurrentZ = FloorC(m_StartZ);
m_DiffX = m_EndX - m_StartX;
m_DiffY = m_EndY - m_StartY;
m_DiffZ = m_EndZ - m_StartZ;
// The actual trace is handled with ChunkMapCS locked by calling our ChunkCallback for the specified chunk
int BlockX = FloorC(m_StartX);
int BlockZ = FloorC(m_StartZ);
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ);
return m_World->DoWithChunk(ChunkX, ChunkZ, [this](cChunk & a_Chunk) { return ChunkCallback(&a_Chunk); });
}
void cLineBlockTracer::FixStartAboveWorld(void)
{
// We must set the start Y to less than cChunkDef::Height so that it is considered inside the world later on
// Therefore we use an EPS-offset from the height, as small as reasonably possible.
const double Height = static_cast<double>(cChunkDef::Height) - 0.00001;
CalcXZIntersection(Height, m_StartX, m_StartZ);
m_StartY = Height;
}
void cLineBlockTracer::FixStartBelowWorld(void)
{
CalcXZIntersection(0, m_StartX, m_StartZ);
m_StartY = 0;
}
void cLineBlockTracer::CalcXZIntersection(double a_Y, double & a_IntersectX, double & a_IntersectZ)
{
double Ratio = (m_StartY - a_Y) / (m_StartY - m_EndY);
a_IntersectX = m_StartX + (m_EndX - m_StartX) * Ratio;
a_IntersectZ = m_StartZ + (m_EndZ - m_StartZ) * Ratio;
}
bool cLineBlockTracer::MoveToNextBlock(void)
{
// Find out which of the current block's walls gets hit by the path:
static const double EPS = 0.00001;
enum
{
dirNONE,
dirX,
dirY,
dirZ,
} Direction = dirNONE;
// Calculate the next YZ wall hit:
double Coeff = 1;
if (std::abs(m_DiffX) > EPS)
{
double DestX = (m_DirX > 0) ? (m_CurrentX + 1) : m_CurrentX;
double CoeffX = (DestX - m_StartX) / m_DiffX;
if (CoeffX <= 1) // We need to include equality for the last block in the trace
{
Coeff = CoeffX;
Direction = dirX;
}
}
// If the next XZ wall hit is closer, use it instead:
if (std::abs(m_DiffY) > EPS)
{
double DestY = (m_DirY > 0) ? (m_CurrentY + 1) : m_CurrentY;
double CoeffY = (DestY - m_StartY) / m_DiffY;
if (CoeffY <= Coeff) // We need to include equality for the last block in the trace
{
Coeff = CoeffY;
Direction = dirY;
}
}
// If the next XY wall hit is closer, use it instead:
if (std::abs(m_DiffZ) > EPS)
{
double DestZ = (m_DirZ > 0) ? (m_CurrentZ + 1) : m_CurrentZ;
double CoeffZ = (DestZ - m_StartZ) / m_DiffZ;
if (CoeffZ <= Coeff) // We need to include equality for the last block in the trace
{
Direction = dirZ;
}
}
// Based on the wall hit, adjust the current coords
switch (Direction)
{
case dirX: m_CurrentX += m_DirX; m_CurrentFace = (m_DirX > 0) ? BLOCK_FACE_XM : BLOCK_FACE_XP; break;
case dirY: m_CurrentY += m_DirY; m_CurrentFace = (m_DirY > 0) ? BLOCK_FACE_YM : BLOCK_FACE_YP; break;
case dirZ: m_CurrentZ += m_DirZ; m_CurrentFace = (m_DirZ > 0) ? BLOCK_FACE_ZM : BLOCK_FACE_ZP; break;
case dirNONE: return false;
}
return true;
}
bool cLineBlockTracer::ChunkCallback(cChunk * a_Chunk)
{
ASSERT((m_CurrentY >= 0) && (m_CurrentY < cChunkDef::Height)); // This should be provided by FixStartAboveWorld() / FixStartBelowWorld()
// This is the actual line tracing loop.
for (;;)
{
// Report the current block through the callbacks:
if (a_Chunk == nullptr)
{
m_Callbacks->OnNoChunk();
return false;
}
// Move to next block
if (!MoveToNextBlock())
{
// We've reached the end
m_Callbacks->OnNoMoreHits();
return true;
}
if ((m_CurrentY < 0) || (m_CurrentY >= cChunkDef::Height))
{
// We've gone out of the world, that's the end of this trace
double IntersectX, IntersectZ;
CalcXZIntersection(m_CurrentY, IntersectX, IntersectZ);
if (m_Callbacks->OnOutOfWorld(IntersectX, m_CurrentY, IntersectZ))
{
// The callback terminated the trace
return false;
}
m_Callbacks->OnNoMoreHits();
return true;
}
// Update the current chunk
a_Chunk = a_Chunk->GetNeighborChunk(m_CurrentX, m_CurrentZ);
if (a_Chunk == nullptr)
{
m_Callbacks->OnNoChunk();
return false;
}
if (a_Chunk->IsValid())
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
int RelX = m_CurrentX - a_Chunk->GetPosX() * cChunkDef::Width;
int RelZ = m_CurrentZ - a_Chunk->GetPosZ() * cChunkDef::Width;
a_Chunk->GetBlockTypeMeta(RelX, m_CurrentY, RelZ, BlockType, BlockMeta);
if (m_Callbacks->OnNextBlock(m_CurrentX, m_CurrentY, m_CurrentZ, BlockType, BlockMeta, m_CurrentFace))
{
// The callback terminated the trace
return false;
}
}
else if (m_Callbacks->OnNextBlockNoData(m_CurrentX, m_CurrentY, m_CurrentZ, m_CurrentFace))
{
// The callback terminated the trace
return false;
}
}
}