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cuberite-2a/src/OSSupport/TCPLinkImpl.h

123 lines
4.4 KiB
C++

// TCPLinkImpl.h
// Declares the cTCPLinkImpl class implementing the TCP link functionality
// This is an internal header, no-one outside OSSupport should need to include it; use Network.h instead
#pragma once
#include "Network.h"
#include <event2/event.h>
#include <event2/bufferevent.h>
// fwd:
class cServerHandleImpl;
typedef SharedPtr<cServerHandleImpl> cServerHandleImplPtr;
class cTCPLinkImpl;
typedef SharedPtr<cTCPLinkImpl> cTCPLinkImplPtr;
typedef std::vector<cTCPLinkImplPtr> cTCPLinkImplPtrs;
class cTCPLinkImpl:
public cTCPLink
{
typedef cTCPLink super;
public:
/** Creates a new link based on the given socket.
Used for connections accepted in a server using cNetwork::Listen().
a_Address and a_AddrLen describe the remote peer that has connected.
The link is created disabled, you need to call Enable() to start the regular communication. */
cTCPLinkImpl(evutil_socket_t a_Socket, cCallbacksPtr a_LinkCallbacks, cServerHandleImplPtr a_Server, const sockaddr * a_Address, socklen_t a_AddrLen);
/** Destroys the LibEvent handle representing the link. */
~cTCPLinkImpl();
/** Queues a connection request to the specified host.
a_ConnectCallbacks must be valid.
Returns a link that has the connection request queued, or NULL for failure. */
static cTCPLinkImplPtr Connect(const AString & a_Host, UInt16 a_Port, cTCPLink::cCallbacksPtr a_LinkCallbacks, cNetwork::cConnectCallbacksPtr a_ConnectCallbacks);
/** Enables communication over the link.
Links are created with communication disabled, so that creation callbacks can be called first.
This function then enables the regular communication to be reported.
The a_Self parameter is used so that the socket can keep itself alive as long as the callbacks are coming. */
void Enable(cTCPLinkImplPtr a_Self);
// cTCPLink overrides:
virtual bool Send(const void * a_Data, size_t a_Length) override;
virtual AString GetLocalIP(void) const override { return m_LocalIP; }
virtual UInt16 GetLocalPort(void) const override { return m_LocalPort; }
virtual AString GetRemoteIP(void) const override { return m_RemoteIP; }
virtual UInt16 GetRemotePort(void) const override { return m_RemotePort; }
virtual void Shutdown(void) override;
virtual void Close(void) override;
protected:
/** Callbacks to call when the connection is established.
May be NULL if not used. Only used for outgoing connections (cNetwork::Connect()). */
cNetwork::cConnectCallbacksPtr m_ConnectCallbacks;
/** The LibEvent handle representing this connection. */
bufferevent * m_BufferEvent;
/** The server handle that has created this link.
Only valid for incoming connections, nullptr for outgoing connections. */
cServerHandleImplPtr m_Server;
/** The IP address of the local endpoint. Valid only after the socket has been connected. */
AString m_LocalIP;
/** The port of the local endpoint. Valid only after the socket has been connected. */
UInt16 m_LocalPort;
/** The IP address of the remote endpoint. Valid only after the socket has been connected. */
AString m_RemoteIP;
/** The port of the remote endpoint. Valid only after the socket has been connected. */
UInt16 m_RemotePort;
/** SharedPtr to self, used to keep this object alive as long as the callbacks are coming.
Initialized in Enable(), cleared in Close() and EventCallback(RemoteClosed). */
cTCPLinkImplPtr m_Self;
/** Creates a new link to be queued to connect to a specified host:port.
Used for outgoing connections created using cNetwork::Connect().
To be used only by the Connect() factory function.
The link is created disabled, you need to call Enable() to start the regular communication. */
cTCPLinkImpl(const cCallbacksPtr a_LinkCallbacks);
/** Callback that LibEvent calls when there's data available from the remote peer. */
static void ReadCallback(bufferevent * a_BufferEvent, void * a_Self);
/** Callback that LibEvent calls when there's a non-data-related event on the socket. */
static void EventCallback(bufferevent * a_BufferEvent, short a_What, void * a_Self);
/** Sets a_IP and a_Port to values read from a_Address, based on the correct address family. */
static void UpdateAddress(const sockaddr * a_Address, socklen_t a_AddrLen, AString & a_IP, UInt16 & a_Port);
/** Updates m_LocalIP and m_LocalPort based on the metadata read from the socket. */
void UpdateLocalAddress(void);
/** Updates m_RemoteIP and m_RemotePort based on the metadata read from the socket. */
void UpdateRemoteAddress(void);
};