0cd8482f07
+ Add reference to Lua API documentation * Renamed docs folder to dev-docs Per issue #3896's discussion, we thought that renaming the `/docs` folder to `/dev-docs` help reduce confusion.
140 lines
3.3 KiB
JavaScript
140 lines
3.3 KiB
JavaScript
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const g_DistanceBetweenSquares = 0;//.01;
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const g_Colors = [
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"#0000FF",
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"#00FF00",
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"#FF0000",
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"#FF00FF",
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"#00FFFF",
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"#FFFF00",
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"#000000",
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"#9BADFF"
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]
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class ValueMap {
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constructor() {
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this.values = new Uint8Array(4 * 4);
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this.sizeX = 4;
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this.sizeZ = 4;
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this.reset();
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}
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reset() {
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this.sizeX = 4;
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this.sizeZ = 4;
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this.values = new Uint8Array(this.sizeX * this.sizeZ);
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for (let x = 0; x < this.sizeX; x++)
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{
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for (let z = 0; z < this.sizeZ; z++)
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{
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this.values[x + this.sizeZ * z] = Math.floor(Math.random() * 8);
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}
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}
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}
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chooseRandomNumber() {
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let numArguments = arguments.length;
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return arguments[Math.floor(Math.random() * arguments.length)];
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}
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smooth() {
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let sizeZ = this.sizeZ - 2;
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let sizeX = this.sizeX - 2;
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let cache = new Uint8Array((this.sizeX - 2) * (this.sizeZ - 2));
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for (let z = 0; z < sizeZ; z++)
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{
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for (let x = 0; x < sizeX; x++)
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{
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let val = this.values[x + 1 + (z + 1) * this.sizeX];
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let above = this.values[x + 1 + z * this.sizeX];
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let below = this.values[x + 1 + (z + 2) * this.sizeX];
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let left = this.values[x + (z + 1) * this.sizeX];
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let right = this.values[x + 2 + (z + 1) * this.sizeX];
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if ((left == right) && (above == below))
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{
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if (Math.random() < 0.5)
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{
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val = left;
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}
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else
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{
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val = below;
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}
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}
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else
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{
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if (left == right)
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{
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val = left;
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}
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if (above == below)
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{
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val = above;
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}
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}
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cache[x + z * sizeX] = val;
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}
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}
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this.values = cache;
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this.sizeX -= 2;
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this.sizeZ -= 2;
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}
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zoom() {
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let lowStepX = (this.sizeX - 1) * 2;
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let lowStepZ = (this.sizeZ - 1) * 2;
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let cache = new Uint8Array(lowStepX * lowStepZ);
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for (let z = 0; z < this.sizeZ - 1; z++)
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{
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let idx = (z * 2) * lowStepX;
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let PrevZ0 = this.values[z * this.sizeX];
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let PrevZ1 = this.values[(z + 1) * this.sizeX];
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for (let x = 0; x < this.sizeX - 1; x++)
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{
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let ValX1Z0 = this.values[x + 1 + z * this.sizeX];
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let ValX1Z1 = this.values[x + 1 + (z + 1) * this.sizeX];
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cache[idx] = PrevZ0;
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cache[idx + lowStepX] = this.chooseRandomNumber(PrevZ0, PrevZ1);
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cache[idx + 1] = this.chooseRandomNumber(PrevZ0, ValX1Z0);
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cache[idx + 1 + lowStepX] = this.chooseRandomNumber(PrevZ0, ValX1Z0, PrevZ1, ValX1Z1);
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idx += 2;
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PrevZ0 = ValX1Z0;
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PrevZ1 = ValX1Z1;
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}
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}
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this.values = cache;
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this.sizeX = lowStepX;
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this.sizeZ = lowStepZ;
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}
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visualize(context, canvas) {
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context.clearRect(0, 0, canvas.width, canvas.height);
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const squareSizeX = canvas.width / (this.sizeX - 1) - g_DistanceBetweenSquares;
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const squareSizeY = canvas.height / (this.sizeZ - 1) - g_DistanceBetweenSquares;
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for (let x = 0; x < this.sizeX - 1; x++)
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{
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for (let y = 0; y < this.sizeZ - 1; y++)
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{
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let renderX = canvas.width / (this.sizeX - 1) * x + g_DistanceBetweenSquares;
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let renderY = canvas.height / (this.sizeZ - 1) * y + g_DistanceBetweenSquares;
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context.fillStyle = g_Colors[this.values[x + y * this.sizeZ]];
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context.fillRect(renderX, renderY, squareSizeX, squareSizeY);
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}
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}
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context.save();
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context.globalCompositeOperation = 'difference';
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context.fillStyle = 'white';
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context.fillText("Size: " + (this.sizeX - 1) + "x" + (this.sizeZ - 1), 5, 10);
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context.restore();
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}
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}
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