46 lines
882 B
C++
46 lines
882 B
C++
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ExpBottleEntity.h"
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#include "../World.h"
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#include "../EffectID.h"
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cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed) :
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super(pkExpBottle, a_Creator, a_Pos, 0.25, 0.25)
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{
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SetSpeed(a_Speed);
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}
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void cExpBottleEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace)
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{
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Break(a_HitPos);
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}
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void cExpBottleEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos)
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{
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Break(a_HitPos);
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}
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void cExpBottleEntity::Break(Vector3d a_HitPos)
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{
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// Spawn an experience orb with a reward between 3 and 11.
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m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SPLASH_POTION, GetPosition().Floor(), 0);
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m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), GetRandomProvider().RandInt(3, 11));
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Destroy();
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}
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