f4e3c01a71
* Fixed potential invalid pointer dereferencing, fixes #1117 * Fixed ender pearls not being loaded properly
58 lines
1.2 KiB
C++
58 lines
1.2 KiB
C++
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "ThrownEnderPearlEntity.h"
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cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
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super(pkEnderPearl, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
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m_DestroyTimer(-1)
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{
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SetSpeed(a_Speed);
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}
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void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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// TODO: Tweak a_HitPos based on block face.
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TeleportCreator(a_HitPos);
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m_DestroyTimer = 5;
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}
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void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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{
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int TotalDamage = 0;
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// TODO: If entity is Ender Crystal, destroy it
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TeleportCreator(a_HitPos);
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a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
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m_DestroyTimer = 5;
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}
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void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos)
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{
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cEntity * Creator = GetCreator();
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// Teleport the creator here, make them take 5 damage:
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if (Creator != NULL)
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{
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Creator->TeleportToCoords(a_HitPos.x, a_HitPos.y + 0.2, a_HitPos.z);
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Creator->TakeDamage(dtEnderPearl, this, 5, 0);
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}
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}
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