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clean.bat
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Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
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2011-12-24 23:34:30 +00:00 |
Converter.vcxproj
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Updated denotch map converter to work in windows. Still has memory leak though.
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2011-11-05 00:23:32 +00:00 |
Converter.vcxproj.filters
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Updated denotch map converter to work in windows. Still has memory leak though.
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2011-11-05 00:23:32 +00:00 |
Converter.vcxproj.user
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Changed long to long long so it works fine on 32bit systems
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2011-10-30 11:41:18 +00:00 |
icon.ico
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
JsonCpp.vcxproj
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Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
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2011-12-24 23:34:30 +00:00 |
JsonCpp.vcxproj.filters
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
JsonCpp.vcxproj.user
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
lua-5.1.4.vcxproj
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Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
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2011-12-24 23:34:30 +00:00 |
lua-5.1.4.vcxproj.filters
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
lua-5.1.4.vcxproj.user
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
MCServer.rc
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Resources: Added MSVC2008 Express compatibility (no MFC referenced in the resource script)
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2012-01-27 14:03:18 +00:00 |
MCServer.sln
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Added a VC2010 configuration for Debug build with optimized Noise; made it the default in VC2008
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2012-01-27 14:23:14 +00:00 |
MCServer.vcxproj
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Initial cFile implementation (using stdio FILE) and test in cChunkMap
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2012-01-30 13:54:39 +00:00 |
MCServer.vcxproj.filters
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Initial cFile implementation (using stdio FILE) and test in cChunkMap
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2012-01-30 13:54:39 +00:00 |
MCServer.vcxproj.user
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
resource.h
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
squirrel_3_0_1_stable.vcxproj
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Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
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2011-12-24 23:34:30 +00:00 |
squirrel_3_0_1_stable.vcxproj.filters
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Forgot to add squirrel project for windows
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2011-11-08 01:32:53 +00:00 |
squirrel_3_0_1_stable.vcxproj.user
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Forgot to add squirrel project for windows
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2011-11-08 01:32:53 +00:00 |
tolua++-1.0.93.vcxproj
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Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
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2011-12-24 23:34:30 +00:00 |
tolua++-1.0.93.vcxproj.filters
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
tolua++-1.0.93.vcxproj.user
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
WebServer.vcxproj
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
WebServer.vcxproj.filters
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VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
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2012-01-29 19:28:19 +00:00 |
WebServer.vcxproj.user
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |
ZLib.vcxproj
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Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
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2011-12-24 23:34:30 +00:00 |
ZLib.vcxproj.filters
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Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
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2011-12-24 23:34:30 +00:00 |
ZLib.vcxproj.user
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Visual Studio 2010 solution and project files
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2011-10-03 18:40:09 +00:00 |