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cuberite-2a/src/Blocks/BlockFurnace.h
Alexander Harkness f40aba941e Add mixins for blocks that rotate based on player yaw at placement
Also add observer block handler.
2020-04-10 13:07:16 +00:00

52 lines
877 B
C++

#pragma once
#include "../Blocks/BlockPiston.h"
#include "../BlockEntities/FurnaceEntity.h"
#include "Mixins.h"
class cBlockFurnaceHandler :
public cYawRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>
{
using super = cYawRotator<cBlockEntityHandler, 0x07, 0x02, 0x05, 0x03, 0x04>;
public:
cBlockFurnaceHandler(BLOCKTYPE a_BlockType):
super(a_BlockType)
{
}
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
{
cItems res(cItem(E_BLOCK_FURNACE, 1)); // We can't drop a lit furnace
if (a_BlockEntity != nullptr)
{
auto be = static_cast<cFurnaceEntity *>(a_BlockEntity);
res.AddItemGrid(be->GetContents());
}
return res;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 11;
}
} ;