60800655c8
This had caused village houses to generate too close to each other.
648 lines
16 KiB
C++
648 lines
16 KiB
C++
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// PrefabPiecePool.cpp
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// Implements the cPrefabPiecePool class that represents a cPiecePool descendant that uses cPrefab instances as the pieces
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#include "Globals.h"
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#include "PrefabPiecePool.h"
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#include "../Bindings/LuaState.h"
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#include "SelfTests.h"
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#include "WorldStorage/SchematicFileSerializer.h"
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// Conditionally log a warning
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#define CONDWARNING(ShouldLog, ...) \
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if (ShouldLog) \
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{ \
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LOGWARNING(__VA_ARGS__); \
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}
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/** Returns the map of string => eMergeStrategy used when translating cubeset file merge strategies. */
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static std::map<AString, cBlockArea::eMergeStrategy> & GetMergeStrategyMap(void)
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{
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static std::map<AString, cBlockArea::eMergeStrategy> msmap;
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if (msmap.empty())
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{
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// This is the first use, initialize the map:
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msmap["msOverwrite"] = cBlockArea::msOverwrite;
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msmap["msFillAir"] = cBlockArea::msFillAir;
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msmap["msImprint"] = cBlockArea::msImprint;
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msmap["msLake"] = cBlockArea::msLake;
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msmap["msSpongePrint"] = cBlockArea::msSpongePrint;
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msmap["msDifference"] = cBlockArea::msDifference;
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msmap["msSimpleCompare"] = cBlockArea::msSimpleCompare;
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msmap["msMask"] = cBlockArea::msMask;
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}
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return msmap;
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}
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////////////////////////////////////////////////////////////////////////////////
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// cPrefabPiecePool:
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cPrefabPiecePool::cPrefabPiecePool(void)
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{
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}
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cPrefabPiecePool::cPrefabPiecePool(
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const cPrefab::sDef * a_PieceDefs, size_t a_NumPieceDefs,
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const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs
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)
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{
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AddPieceDefs(a_PieceDefs, a_NumPieceDefs);
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if (a_StartingPieceDefs != nullptr)
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{
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AddStartingPieceDefs(a_StartingPieceDefs, a_NumStartingPieceDefs);
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}
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}
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cPrefabPiecePool::cPrefabPiecePool(const AString & a_FileName, bool a_LogWarnings)
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{
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LoadFromFile(a_FileName, a_LogWarnings);
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}
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cPrefabPiecePool::~cPrefabPiecePool()
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{
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Clear();
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}
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void cPrefabPiecePool::Clear(void)
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{
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m_PiecesByConnector.clear();
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for (cPieces::iterator itr = m_AllPieces.begin(), end = m_AllPieces.end(); itr != end; ++itr)
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{
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delete *itr;
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}
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m_AllPieces.clear();
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for (cPieces::iterator itr = m_StartingPieces.begin(), end = m_StartingPieces.end(); itr != end; ++itr)
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{
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delete *itr;
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}
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m_StartingPieces.clear();
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}
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void cPrefabPiecePool::AddPieceDefs(const cPrefab::sDef * a_PieceDefs, size_t a_NumPieceDefs)
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{
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ASSERT(a_PieceDefs != nullptr);
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for (size_t i = 0; i < a_NumPieceDefs; i++)
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{
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cPrefab * Prefab = new cPrefab(a_PieceDefs[i]);
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m_AllPieces.push_back(Prefab);
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AddToPerConnectorMap(Prefab);
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}
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}
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void cPrefabPiecePool::AddStartingPieceDefs(const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs)
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{
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ASSERT(a_StartingPieceDefs != nullptr);
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for (size_t i = 0; i < a_NumStartingPieceDefs; i++)
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{
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cPrefab * Prefab = new cPrefab(a_StartingPieceDefs[i]);
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m_StartingPieces.push_back(Prefab);
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}
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}
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bool cPrefabPiecePool::LoadFromFile(const AString & a_FileName, bool a_LogWarnings)
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{
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// Read the first 4 KiB of the file in order to auto-detect format:
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cFile f;
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if (!f.Open(a_FileName, cFile::fmRead))
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{
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CONDWARNING(a_LogWarnings, "Cannot open file %s for reading", a_FileName.c_str());
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return false;
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}
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char buf[4096];
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auto len = f.Read(buf, sizeof(buf));
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f.Close();
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AString Header(buf, static_cast<size_t>(len));
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if (Header.find("CubesetFormatVersion =") != AString::npos)
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{
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return LoadFromCubesetFile(a_FileName, a_LogWarnings);
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}
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CONDWARNING(a_LogWarnings, "Cannot load prefabs from file %s, unknown file format", a_FileName.c_str());
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return false;
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}
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bool cPrefabPiecePool::LoadFromCubesetFile(const AString & a_FileName, bool a_LogWarnings)
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{
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// Load the file in the Lua interpreter:
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cLuaState Lua(Printf("LoadablePiecePool %s", a_FileName.c_str()));
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Lua.Create();
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if (!Lua.LoadFile(a_FileName, a_LogWarnings))
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{
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// Reason for failure has already been logged in LoadFile()
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return false;
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}
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// Check the version:
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int Version = 0;
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if (!Lua.GetNamedGlobal("Cubeset.Metadata.CubesetFormatVersion", Version))
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{
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CONDWARNING(a_LogWarnings, "Cannot load cubeset %s, it doesn't contain version information.", a_FileName.c_str());
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return false;
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}
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// Load the data, using the correct version loader:
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if (Version == 1)
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{
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return LoadFromCubesetFileVer1(a_FileName, Lua, a_LogWarnings);
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}
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// Unknown version:
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CONDWARNING(a_LogWarnings, "Cannot load cubeset %s, version (%d) not supported.", a_FileName.c_str(), Version);
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return false;
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}
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void cPrefabPiecePool::AddToPerConnectorMap(cPrefab * a_Prefab)
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{
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cPiece::cConnectors Connectors = (static_cast<const cPiece *>(a_Prefab))->GetConnectors();
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for (cPiece::cConnectors::const_iterator itr = Connectors.begin(), end = Connectors.end(); itr != end; ++itr)
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{
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m_PiecesByConnector[itr->m_Type].push_back(a_Prefab);
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}
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}
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bool cPrefabPiecePool::LoadFromCubesetFileVer1(const AString & a_FileName, cLuaState & a_LuaState, bool a_LogWarnings)
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{
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// Load the metadata:
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ApplyPoolMetadataCubesetVer1(a_FileName, a_LuaState, a_LogWarnings);
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// Push the Cubeset.Pieces global value on the stack:
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lua_getglobal(a_LuaState, "_G");
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cLuaState::cStackValue stk(a_LuaState);
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auto pieces = a_LuaState.WalkToValue("Cubeset.Pieces");
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if (!pieces.IsValid() || !lua_istable(a_LuaState, -1))
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{
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CONDWARNING(a_LogWarnings, "The cubeset file %s doesn't contain any pieces", a_FileName.c_str());
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return false;
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}
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// Iterate over all items in the Cubeset.Pieces value:
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int idx = 1;
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bool res = true;
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while (true)
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{
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lua_pushinteger(a_LuaState, idx); // stk: [Pieces] [idx]
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lua_gettable(a_LuaState, -2); // stk: [Pieces] [PieceItem]
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if (!lua_istable(a_LuaState, -1))
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{
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// The PieceItem is not present, we've iterated over all items
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lua_pop(a_LuaState, 1); // stk: [Pieces]
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break;
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}
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if (!LoadCubesetPieceVer1(a_FileName, a_LuaState, idx, a_LogWarnings))
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{
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res = false;
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}
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lua_pop(a_LuaState, 1); // stk: [Pieces]
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idx += 1;
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}
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return res;
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}
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bool cPrefabPiecePool::LoadCubesetPieceVer1(const AString & a_FileName, cLuaState & a_LuaState, int a_PieceIndex, bool a_LogWarnings)
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{
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ASSERT(lua_istable(a_LuaState, -1));
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// The piece name is optional, but useful for debugging messages:
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AString PieceName;
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if (!a_LuaState.GetNamedValue("OriginData.ExportName", PieceName))
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{
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Printf(PieceName, "Piece #%d", a_PieceIndex);
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}
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// Read the hitbox dimensions:
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cCuboid Hitbox;
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if (
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!a_LuaState.GetNamedValue("Hitbox.MinX", Hitbox.p1.x) ||
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!a_LuaState.GetNamedValue("Hitbox.MinY", Hitbox.p1.y) ||
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!a_LuaState.GetNamedValue("Hitbox.MinZ", Hitbox.p1.z) ||
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!a_LuaState.GetNamedValue("Hitbox.MaxX", Hitbox.p2.x) ||
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!a_LuaState.GetNamedValue("Hitbox.MaxY", Hitbox.p2.y) ||
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!a_LuaState.GetNamedValue("Hitbox.MaxZ", Hitbox.p2.z)
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)
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{
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CONDWARNING(a_LogWarnings, "Cannot load piece %s from file %s, it's missing hitbox information", PieceName.c_str(), a_FileName.c_str());
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return false;
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}
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// Load the prefab data:
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auto prefab = LoadPrefabFromCubesetVer1(a_FileName, a_LuaState, PieceName, a_LogWarnings);
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if (prefab == nullptr)
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{
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return false;
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}
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prefab->SetHitBox(Hitbox);
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// Read the connectors
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if (!ReadConnectorsCubesetVer1(a_FileName, a_LuaState, PieceName, prefab.get(), a_LogWarnings))
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{
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return false;
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}
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// Read the allowed rotations. It is an optional metadata value, default to 0:
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int AllowedRotations = 0;
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a_LuaState.GetNamedValue("Metadata.AllowedRotations", AllowedRotations);
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prefab->SetAllowedRotations(AllowedRotations);
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// Apply the relevant metadata:
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if (!ApplyPieceMetadataCubesetVer1(a_FileName, a_LuaState, PieceName, prefab.get(), a_LogWarnings))
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{
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return false;
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}
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// Add the prefab into the list of pieces:
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int IsStartingPiece = 0;
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a_LuaState.GetNamedValue("Metadata.IsStarting", IsStartingPiece);
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if (IsStartingPiece != 0)
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{
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m_StartingPieces.push_back(prefab.release());
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}
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else
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{
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auto p = prefab.release();
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m_AllPieces.push_back(p);
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AddToPerConnectorMap(p);
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}
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return true;
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}
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UniquePtr<cPrefab> cPrefabPiecePool::LoadPrefabFromCubesetVer1(
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const AString & a_FileName,
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cLuaState & a_LuaState,
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const AString & a_PieceName,
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bool a_LogWarnings
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)
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{
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// First try loading a referenced schematic file, if any:
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AString SchematicFileName;
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if (a_LuaState.GetNamedValue("SchematicFileName", SchematicFileName))
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{
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auto PathEnd = a_FileName.find_last_of("/\\"); // Find the last path separator
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if (PathEnd != AString::npos)
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{
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SchematicFileName = a_FileName.substr(0, PathEnd) + SchematicFileName;
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}
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cBlockArea area;
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if (!cSchematicFileSerializer::LoadFromSchematicFile(area, SchematicFileName))
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{
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CONDWARNING(a_LogWarnings, "Cannot load schematic file \"%s\" for piece %s in cubeset %s.",
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SchematicFileName.c_str(), a_PieceName.c_str(), a_FileName.c_str()
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);
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return nullptr;
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}
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return cpp14::make_unique<cPrefab>(area);
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} // if (SchematicFileName)
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// There's no referenced schematic file, load from BlockDefinitions / BlockData.
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// Get references to the data and the table.concat function:
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cLuaState::cRef TableConcat, BlockDefinitions, BlockData;
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if (
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!a_LuaState.GetNamedGlobal("table.concat", TableConcat) ||
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!a_LuaState.GetNamedValue("BlockDefinitions", BlockDefinitions) ||
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!a_LuaState.GetNamedValue("BlockData", BlockData)
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)
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{
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CONDWARNING(a_LogWarnings, "Cannot parse block data for piece %s in cubeset %s", a_PieceName.c_str(), a_FileName.c_str());
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return nullptr;
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}
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// Call table.concat() on the BlockDefinitions:
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AString BlockDefStr;
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if (!a_LuaState.Call(TableConcat, BlockDefinitions, "\n", cLuaState::Return, BlockDefStr))
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{
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CONDWARNING(a_LogWarnings, "Cannot concat block definitions for piece %s in cubeset %s", a_PieceName.c_str(), a_FileName.c_str());
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return nullptr;
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}
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// Call table.concat() on the BlockData:
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AString BlockDataStr;
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if (!a_LuaState.Call(TableConcat, BlockData, "", cLuaState::Return, BlockDataStr))
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{
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CONDWARNING(a_LogWarnings, "Cannot concat block data for piece %s in cubeset %s", a_PieceName.c_str(), a_FileName.c_str());
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return nullptr;
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}
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// Read the size:
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int SizeX = 0, SizeY = 0, SizeZ = 0;
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if (
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!a_LuaState.GetNamedValue("Size.x", SizeX) ||
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!a_LuaState.GetNamedValue("Size.y", SizeY) ||
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!a_LuaState.GetNamedValue("Size.z", SizeZ)
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)
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{
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CONDWARNING(a_LogWarnings, "Cannot load piece %s from file %s, its size information is missing", a_PieceName.c_str(), a_FileName.c_str());
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return nullptr;
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}
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// Check that the size matches the data length:
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if (static_cast<size_t>(SizeX * SizeY * SizeZ) != BlockDataStr.size())
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{
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CONDWARNING(a_LogWarnings, "Cannot create piece %s from file %s, its size (%d) doesn't match the blockdata length (%u)",
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a_PieceName.c_str(), a_FileName.c_str(),
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SizeX * SizeY * SizeZ, static_cast<unsigned>(BlockDataStr.size())
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);
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return nullptr;
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}
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return cpp14::make_unique<cPrefab>(BlockDefStr, BlockDataStr, SizeX, SizeY, SizeZ);
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}
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bool cPrefabPiecePool::ReadConnectorsCubesetVer1(
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const AString & a_FileName,
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cLuaState & a_LuaState,
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const AString & a_PieceName,
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cPrefab * a_Prefab,
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bool a_LogWarnings
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)
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{
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// Get the Connectors subtable:
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auto conns = a_LuaState.WalkToValue("Connectors");
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if (!conns.IsValid())
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{
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CONDWARNING(a_LogWarnings, "Cannot load piece %s from file %s, it has no connectors definition.", a_PieceName.c_str(), a_FileName.c_str());
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return false;
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}
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// Iterate over all items in the Connectors table:
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int idx = 1;
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bool res = true;
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while (true)
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{
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lua_pushinteger(a_LuaState, idx); // stk: [Connectors] [idx]
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lua_gettable(a_LuaState, -2); // stk: [Connectors] [conn]
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if (!lua_istable(a_LuaState, -1))
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{
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// The connector is not present, we've iterated over all items
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lua_pop(a_LuaState, 1); // stk: [Connectors]
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break;
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}
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int Type = 0, RelX = 0, RelY = 0, RelZ = 0;
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eBlockFace Direction = BLOCK_FACE_NONE;
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if (
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!a_LuaState.GetNamedValue("Type", Type) ||
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!a_LuaState.GetNamedValue("RelX", RelX) ||
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!a_LuaState.GetNamedValue("RelY", RelY) ||
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!a_LuaState.GetNamedValue("RelZ", RelZ) ||
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!a_LuaState.GetNamedValue("Direction", Direction)
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)
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{
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CONDWARNING(a_LogWarnings, "Piece %s in file %s has a malformed Connector at index %d. Skipping the connector.", a_PieceName.c_str(), a_FileName.c_str(), idx);
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res = false;
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continue;
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}
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a_Prefab->AddConnector(RelX, RelY, RelZ, Direction, Type);
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lua_pop(a_LuaState, 1); // stk: [Connectors]
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idx += 1;
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}
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return res;
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}
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bool cPrefabPiecePool::ApplyPieceMetadataCubesetVer1(
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const AString & a_FileName,
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cLuaState & a_LuaState,
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const AString & a_PieceName,
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cPrefab * a_Prefab,
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bool a_LogWarnings
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)
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{
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// Push the Metadata table on top of the Lua stack:
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auto md = a_LuaState.WalkToValue("Metadata");
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if (!md.IsValid())
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{
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return false;
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}
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// Get the values:
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int AddWeightIfSame = 0, DefaultWeight = 100, MoveToGround = 0, ShouldExpandFloor = 0;
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AString DepthWeight, MergeStrategy;
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a_LuaState.GetNamedValue("AddWeightIfSame", AddWeightIfSame);
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a_LuaState.GetNamedValue("DefaultWeight", DefaultWeight);
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a_LuaState.GetNamedValue("DepthWeight", DepthWeight);
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a_LuaState.GetNamedValue("MergeStrategy", MergeStrategy);
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a_LuaState.GetNamedValue("MoveToGround", MoveToGround);
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a_LuaState.GetNamedValue("ShouldExpandFloor", ShouldExpandFloor);
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// Apply the values:
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a_Prefab->SetAddWeightIfSame(AddWeightIfSame);
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a_Prefab->SetDefaultWeight(DefaultWeight);
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a_Prefab->ParseDepthWeight(DepthWeight.c_str());
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auto msmap = GetMergeStrategyMap();
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auto strategy = msmap.find(MergeStrategy);
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if (strategy == msmap.end())
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{
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CONDWARNING(a_LogWarnings, "Unknown merge strategy (\"%s\") specified for piece %s in file %s. Using msSpongePrint instead.",
|
|
MergeStrategy.c_str(), a_PieceName.c_str(), a_FileName.c_str()
|
|
);
|
|
a_Prefab->SetMergeStrategy(cBlockArea::msSpongePrint);
|
|
}
|
|
else
|
|
{
|
|
a_Prefab->SetMergeStrategy(strategy->second);
|
|
}
|
|
a_Prefab->SetMoveToGround(MoveToGround != 0);
|
|
a_Prefab->SetExtendFloor(ShouldExpandFloor != 0);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPrefabPiecePool::ApplyPoolMetadataCubesetVer1(
|
|
const AString & a_FileName,
|
|
cLuaState & a_LuaState,
|
|
bool a_LogWarnings
|
|
)
|
|
{
|
|
// Push the Cubeset.Metadata table on top of the Lua stack:
|
|
lua_getglobal(a_LuaState, "_G");
|
|
auto md = a_LuaState.WalkToValue("Cubeset.Metadata");
|
|
if (!md.IsValid())
|
|
{
|
|
CONDWARNING(a_LogWarnings, "Cannot load cubeset from file %s: Cubeset.Metadata table is missing", a_FileName.c_str());
|
|
return false;
|
|
}
|
|
|
|
// Set the metadata values to defaults:
|
|
m_MinDensity = 100;
|
|
m_MaxDensity = 100;
|
|
m_VillageRoadBlockType = E_BLOCK_GRAVEL;
|
|
m_VillageRoadBlockMeta = 0;
|
|
m_VillageWaterRoadBlockType = E_BLOCK_PLANKS;
|
|
m_VillageWaterRoadBlockMeta = 0;
|
|
|
|
// Read the metadata values:
|
|
a_LuaState.GetNamedValue("IntendedUse", m_IntendedUse);
|
|
a_LuaState.GetNamedValue("MaxDensity", m_MaxDensity);
|
|
a_LuaState.GetNamedValue("MinDensity", m_MinDensity);
|
|
a_LuaState.GetNamedValue("VillageRoadBlockType", m_VillageRoadBlockType);
|
|
a_LuaState.GetNamedValue("VillageRoadBlockMeta", m_VillageRoadBlockMeta);
|
|
a_LuaState.GetNamedValue("VillageWaterRoadBlockType", m_VillageWaterRoadBlockType);
|
|
a_LuaState.GetNamedValue("VillageWaterRoadBlockMeta", m_VillageWaterRoadBlockMeta);
|
|
AString allowedBiomes;
|
|
if (a_LuaState.GetNamedValue("AllowedBiomes", allowedBiomes))
|
|
{
|
|
auto biomes = StringSplitAndTrim(allowedBiomes, ",");
|
|
for (const auto & biome: biomes)
|
|
{
|
|
EMCSBiome b = StringToBiome(biome);
|
|
if (b == biInvalidBiome)
|
|
{
|
|
CONDWARNING(a_LogWarnings, "Invalid biome (\"%s\") specified in AllowedBiomes in cubeset file %s. Skipping the biome.",
|
|
biome.c_str(), a_FileName.c_str()
|
|
);
|
|
continue;
|
|
}
|
|
m_AllowedBiomes.insert(b);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// All biomes are allowed:
|
|
for (int b = biFirstBiome; b <= biMaxBiome; b++)
|
|
{
|
|
m_AllowedBiomes.insert(static_cast<EMCSBiome>(b));
|
|
}
|
|
for (int b = biFirstVariantBiome; b <= biMaxVariantBiome; b++)
|
|
{
|
|
m_AllowedBiomes.insert(static_cast<EMCSBiome>(b));
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cPieces cPrefabPiecePool::GetPiecesWithConnector(int a_ConnectorType)
|
|
{
|
|
return m_PiecesByConnector[a_ConnectorType];
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
cPieces cPrefabPiecePool::GetStartingPieces(void)
|
|
{
|
|
if (m_StartingPieces.empty())
|
|
{
|
|
return m_AllPieces;
|
|
}
|
|
else
|
|
{
|
|
return m_StartingPieces;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cPrefabPiecePool::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece)
|
|
{
|
|
return (static_cast<const cPrefab &>(a_NewPiece)).GetPieceWeight(a_PlacedPiece, a_ExistingConnector);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int cPrefabPiecePool::GetStartingPieceWeight(const cPiece & a_NewPiece)
|
|
{
|
|
return (static_cast<const cPrefab &>(a_NewPiece)).GetDefaultWeight();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPrefabPiecePool::PiecePlaced(const cPiece & a_Piece)
|
|
{
|
|
// Do nothing
|
|
UNUSED(a_Piece);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void cPrefabPiecePool::Reset(void)
|
|
{
|
|
// Do nothing
|
|
}
|
|
|
|
|
|
|
|
|