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cuberite-2a/src/BlockEntities/MobHeadEntity.cpp
bibo38 657b0ed007 Changed the format of the MobHead data to allow MobHeads working on MInecraft 1.8
The NBT format now carries the texture data and transmit it to the client.
See: http://minecraft.gamepedia.com/Head#Block_entity
Related to #2674
2016-01-11 17:55:32 +01:00

110 lines
1.9 KiB
C++

// MobHeadEntity.cpp
// Implements the cMobHeadEntity class representing a single skull / head in the world
#include "Globals.h"
#include "MobHeadEntity.h"
#include "../Entities/Player.h"
cMobHeadEntity::cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World),
m_Type(SKULL_TYPE_SKELETON),
m_Rotation(SKULL_ROTATION_NORTH)
{
}
bool cMobHeadEntity::UsedBy(cPlayer * a_Player)
{
UNUSED(a_Player);
return true;
}
void cMobHeadEntity::SetType(const eMobHeadType & a_Type)
{
if ((!m_OwnerName.empty()) && (a_Type != SKULL_TYPE_PLAYER))
{
m_OwnerName = m_OwnerUUID = m_OwnerTexture = m_OwnerTextureSignature = "";
}
m_Type = a_Type;
}
void cMobHeadEntity::SetRotation(eMobHeadRotation a_Rotation)
{
m_Rotation = a_Rotation;
}
void cMobHeadEntity::SetOwner(const cPlayer & a_Owner)
{
if (m_Type != SKULL_TYPE_PLAYER)
{
return;
}
m_OwnerName = a_Owner.GetName();
m_OwnerUUID = a_Owner.GetUUID();
const Json::Value & Properties = a_Owner.GetClientHandle()->GetProperties();
for (auto & Node : Properties)
{
if (Node.get("name", "").asString() == "textures")
{
m_OwnerTexture = Node.get("value", "").asString();
m_OwnerTextureSignature = Node.get("signature", "").asString();
break;
}
}
}
void cMobHeadEntity::SetOwner(const AString & a_OwnerUUID, const AString & a_OwnerName, const AString & a_OwnerTexture, const AString & a_OwnerTextureSignature)
{
if (m_Type != SKULL_TYPE_PLAYER)
{
return;
}
m_OwnerUUID = a_OwnerUUID;
m_OwnerName = a_OwnerName;
m_OwnerTexture = a_OwnerTexture;
m_OwnerTextureSignature = a_OwnerTextureSignature;
}
void cMobHeadEntity::SendTo(cClientHandle & a_Client)
{
cWorld * World = a_Client.GetPlayer()->GetWorld();
a_Client.SendBlockChange(m_PosX, m_PosY, m_PosZ, m_BlockType, World->GetBlockMeta(m_PosX, m_PosY, m_PosZ));
a_Client.SendUpdateBlockEntity(*this);
}