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cuberite-2a/source/Protocol/Protocol125.cpp
madmaxoft e9f18f8b4f Tab completion packet is handled and sent.
This only handles the network comm and the overall design logic, the actual completion is not yet implemented, only dummy values are returned for now.
2013-07-30 22:48:59 +02:00

1660 lines
36 KiB
C++

// Protocol125.cpp
// Implements the cProtocol125 class representing the release 1.2.5 protocol (#29)
/*
Documentation:
- protocol: http://wiki.vg/wiki/index.php?title=Protocol&oldid=2513
- session handling: http://wiki.vg/wiki/index.php?title=Session&oldid=2262
- slot format: http://wiki.vg/wiki/index.php?title=Slot_Data&oldid=2152
*/
#include "Globals.h"
#include "Protocol125.h"
#include "../ClientHandle.h"
#include "ChunkDataSerializer.h"
#include "../Entity.h"
#include "../Mobs/Monster.h"
#include "../Pickup.h"
#include "../Player.h"
#include "../ChatColor.h"
#include "../UI/Window.h"
#include "../Root.h"
#include "../Server.h"
#include "../FallingBlock.h"
enum
{
PACKET_KEEP_ALIVE = 0x00,
PACKET_LOGIN = 0x01,
PACKET_HANDSHAKE = 0x02,
PACKET_CHAT = 0x03,
PACKET_UPDATE_TIME = 0x04,
PACKET_ENTITY_EQUIPMENT = 0x05,
PACKET_USE_ENTITY = 0x07,
PACKET_UPDATE_HEALTH = 0x08,
PACKET_RESPAWN = 0x09,
PACKET_PLAYER_ON_GROUND = 0x0a,
PACKET_PLAYER_POS = 0x0b,
PACKET_PLAYER_LOOK = 0x0c,
PACKET_PLAYER_MOVE_LOOK = 0x0d,
PACKET_BLOCK_DIG = 0x0e,
PACKET_BLOCK_PLACE = 0x0f,
PACKET_SLOT_SELECTED = 0x10,
PACKET_USE_BED = 0x11,
PACKET_ANIMATION = 0x12,
PACKET_PACKET_ENTITY_ACTION = 0x13,
PACKET_PLAYER_SPAWN = 0x14,
PACKET_PICKUP_SPAWN = 0x15,
PACKET_COLLECT_PICKUP = 0x16,
PACKET_SPAWN_OBJECT = 0x17,
PACKET_SPAWN_MOB = 0x18,
PACKET_ENTITY_VELOCITY = 0x1c,
PACKET_DESTROY_ENTITY = 0x1d,
PACKET_ENTITY = 0x1e,
PACKET_ENT_REL_MOVE = 0x1f,
PACKET_ENT_LOOK = 0x20,
PACKET_ENT_REL_MOVE_LOOK = 0x21,
PACKET_ENT_TELEPORT = 0x22,
PACKET_ENT_HEAD_LOOK = 0x23,
PACKET_ENT_STATUS = 0x26,
PACKET_ATTACH_ENTITY = 0x27,
PACKET_METADATA = 0x28,
PACKET_PRE_CHUNK = 0x32,
PACKET_MAP_CHUNK = 0x33,
PACKET_MULTI_BLOCK = 0x34,
PACKET_BLOCK_CHANGE = 0x35,
PACKET_BLOCK_ACTION = 0x36,
PACKET_EXPLOSION = 0x3C,
PACKET_SOUND_EFFECT = 0x3e,
PACKET_SOUND_PARTICLE_EFFECT = 0x3d,
PACKET_CHANGE_GAME_STATE = 0x46,
PACKET_THUNDERBOLT = 0x47,
PACKET_WINDOW_OPEN = 0x64,
PACKET_WINDOW_CLOSE = 0x65,
PACKET_WINDOW_CLICK = 0x66,
PACKET_INVENTORY_SLOT = 0x67,
PACKET_INVENTORY_WHOLE = 0x68,
PACKET_INVENTORY_PROGRESS = 0x69,
PACKET_CREATIVE_INVENTORY_ACTION = 0x6B,
PACKET_UPDATE_SIGN = 0x82,
PACKET_PLAYER_LIST_ITEM = 0xC9,
PACKET_PLAYER_ABILITIES = 0xca,
PACKET_PLUGIN_MESSAGE = 0xfa,
PACKET_PING = 0xfe,
PACKET_DISCONNECT = 0xff
} ;
#define HANDLE_PACKET_READ(Proc, Type, Var) \
Type Var; \
{ \
if (!m_ReceivedData.Proc(Var)) \
{ \
m_ReceivedData.CheckValid(); \
return PARSE_INCOMPLETE; \
} \
m_ReceivedData.CheckValid(); \
}
typedef unsigned char Byte;
cProtocol125::cProtocol125(cClientHandle * a_Client) :
super(a_Client),
m_ReceivedData(32 KiB)
{
}
void cProtocol125::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ATTACH_ENTITY);
WriteInt(a_Entity.GetUniqueID());
WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID());
Flush();
}
void cProtocol125::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
UNUSED(a_BlockType);
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_BLOCK_ACTION);
WriteInt (a_BlockX);
WriteShort((short)a_BlockY);
WriteInt (a_BlockZ);
WriteByte (a_Byte1);
WriteByte (a_Byte2);
Flush();
}
void cProtocol125::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage)
{
// Not supported in this protocol version
}
void cProtocol125::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_BLOCK_CHANGE);
WriteInt (a_BlockX);
WriteByte((unsigned char)a_BlockY);
WriteInt (a_BlockZ);
WriteByte(a_BlockType);
WriteByte(a_BlockMeta);
Flush();
}
void cProtocol125::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
{
cCSLock Lock(m_CSPacket);
if (a_Changes.size() == 1)
{
// Special packet for single-block changes
const sSetBlock & blk = a_Changes.front();
SendBlockChange(a_ChunkX * cChunkDef::Width + blk.x, blk.y, a_ChunkZ * cChunkDef::Width + blk.z, blk.BlockType, blk.BlockMeta);
return;
}
WriteByte (PACKET_MULTI_BLOCK);
WriteInt (a_ChunkX);
WriteInt (a_ChunkZ);
WriteShort((unsigned short)a_Changes.size());
WriteUInt (sizeof(int) * a_Changes.size());
for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
{
unsigned int Coords = itr->y | (itr->z << 8) | (itr->x << 12);
unsigned int Blocks = itr->BlockMeta | (itr->BlockType << 4);
WriteUInt(Coords << 16 | Blocks);
}
Flush();
}
void cProtocol125::SendChat(const AString & a_Message)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_CHAT);
WriteString(a_Message);
Flush();
}
void cProtocol125::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
cCSLock Lock(m_CSPacket);
// Send the pre-chunk:
SendPreChunk(a_ChunkX, a_ChunkZ, true);
// Send the chunk data:
AString Serialized = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_2_5);
WriteByte(PACKET_MAP_CHUNK);
WriteInt (a_ChunkX);
WriteInt (a_ChunkZ);
SendData(Serialized.data(), Serialized.size());
Flush();
}
void cProtocol125::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_COLLECT_PICKUP);
WriteInt (a_Pickup.GetUniqueID());
WriteInt (a_Player.GetUniqueID());
Flush();
}
void cProtocol125::SendDestroyEntity(const cEntity & a_Entity)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_DESTROY_ENTITY);
WriteInt (a_Entity.GetUniqueID());
Flush();
}
void cProtocol125::SendDisconnect(const AString & a_Reason)
{
cCSLock Lock(m_CSPacket);
WriteByte ((unsigned char)PACKET_DISCONNECT);
WriteString(a_Reason);
Flush();
}
void cProtocol125::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
{
// This protocol version doesn't support this packet, sign editor is invoked by the client automatically
UNUSED(a_BlockX);
UNUSED(a_BlockY);
UNUSED(a_BlockZ);
}
void cProtocol125::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_ENTITY_EQUIPMENT);
WriteInt (a_Entity.GetUniqueID());
WriteShort(a_SlotNum);
WriteShort(a_Item.m_ItemType);
WriteShort(a_Item.m_ItemDamage);
Flush();
}
void cProtocol125::SendEntityHeadLook(const cEntity & a_Entity)
{
ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_HEAD_LOOK);
WriteInt (a_Entity.GetUniqueID());
WriteByte((char)((a_Entity.GetHeadYaw() / 360.f) * 256));
Flush();
}
void cProtocol125::SendEntityLook(const cEntity & a_Entity)
{
ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_LOOK);
WriteInt (a_Entity.GetUniqueID());
WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
Flush();
}
void cProtocol125::SendEntityMetadata(const cEntity & a_Entity)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_METADATA);
WriteInt (a_Entity.GetUniqueID());
AString MetaData = GetEntityMetaData(a_Entity);
SendData(MetaData.data(), MetaData.size());
Flush();
}
void cProtocol125::SendEntityProperties(const cEntity & a_Entity)
{
// Not supported in this protocol version
}
void cProtocol125::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_REL_MOVE);
WriteInt (a_Entity.GetUniqueID());
WriteByte(a_RelX);
WriteByte(a_RelY);
WriteByte(a_RelZ);
Flush();
}
void cProtocol125::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_REL_MOVE_LOOK);
WriteInt (a_Entity.GetUniqueID());
WriteByte(a_RelX);
WriteByte(a_RelY);
WriteByte(a_RelZ);
WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
WriteByte((char)((a_Entity.GetPitch() / 360.f) * 256));
Flush();
}
void cProtocol125::SendEntityStatus(const cEntity & a_Entity, char a_Status)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENT_STATUS);
WriteInt (a_Entity.GetUniqueID());
WriteByte(a_Status);
Flush();
}
void cProtocol125::SendEntityVelocity(const cEntity & a_Entity)
{
ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ENTITY_VELOCITY);
WriteInt (a_Entity.GetUniqueID());
WriteShort((short) (a_Entity.GetSpeedX() * 400)); //400 = 8000 / 20
WriteShort((short) (a_Entity.GetSpeedY() * 400));
WriteShort((short) (a_Entity.GetSpeedZ() * 400));
Flush();
}
void cProtocol125::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_EXPLOSION);
WriteDouble (a_BlockX);
WriteDouble (a_BlockY);
WriteDouble (a_BlockZ);
WriteFloat (a_Radius);
WriteInt (a_BlocksAffected.size());
for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(); itr != a_BlocksAffected.end(); ++itr)
{
WriteByte ((Byte)(itr->x - a_BlockX));
WriteByte ((Byte)(itr->y - a_BlockY));
WriteByte ((Byte)(itr->z - a_BlockZ));
}
WriteFloat ((float)a_PlayerMotion.x);
WriteFloat ((float)a_PlayerMotion.y);
WriteFloat ((float)a_PlayerMotion.z);
Flush();
}
void cProtocol125::SendGameMode(eGameMode a_GameMode)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_CHANGE_GAME_STATE);
WriteByte(3);
WriteByte((char)a_GameMode);
Flush();
}
void cProtocol125::SendHandshake(const AString & a_ConnectionHash)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_HANDSHAKE);
WriteString(a_ConnectionHash);
Flush();
}
void cProtocol125::SendHealth(void)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_UPDATE_HEALTH);
WriteShort((short)m_Client->GetPlayer()->GetHealth());
WriteShort(m_Client->GetPlayer()->GetFoodLevel());
WriteFloat((float)m_Client->GetPlayer()->GetFoodSaturationLevel());
Flush();
}
void cProtocol125::SendInventoryProgress(char a_WindowID, short a_ProgressBar, short a_Value)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_INVENTORY_PROGRESS);
WriteByte (a_WindowID);
WriteShort(a_ProgressBar);
WriteShort(a_Value);
Flush();
}
void cProtocol125::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_INVENTORY_SLOT);
WriteByte (a_WindowID);
WriteShort(a_SlotNum);
WriteItem (a_Item);
Flush();
}
void cProtocol125::SendKeepAlive(int a_PingID)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_KEEP_ALIVE);
WriteInt (a_PingID);
Flush();
}
void cProtocol125::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
UNUSED(a_World);
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_LOGIN);
WriteInt (a_Player.GetUniqueID()); // EntityID of the player
WriteString(""); // Username, not used
WriteString("default"); // Level type
WriteInt ((int)a_Player.GetGameMode());
WriteInt ((int)(a_World.GetDimension()));
WriteByte (2); // TODO: Difficulty
WriteByte (0); // Unused
WriteByte (60); // Client list width or something
Flush();
}
void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PICKUP_SPAWN);
WriteInt (a_Pickup.GetUniqueID());
WriteShort (a_Pickup.GetItem().m_ItemType);
WriteByte (a_Pickup.GetItem().m_ItemCount);
WriteShort (a_Pickup.GetItem().m_ItemDamage);
WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
WriteByte ((char)(a_Pickup.GetSpeed().z * 8));
Flush();
}
void cProtocol125::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_ANIMATION);
WriteInt (a_Player.GetUniqueID());
WriteByte(a_Animation);
Flush();
}
void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
{
cCSLock Lock(m_CSPacket);
AString PlayerName(a_Player.GetColor());
PlayerName.append(a_Player.GetName());
if (PlayerName.length() > 14)
{
PlayerName.erase(14);
}
PlayerName += cChatColor::White;
WriteByte ((unsigned char)PACKET_PLAYER_LIST_ITEM);
WriteString(PlayerName);
WriteBool (a_IsOnline);
WriteShort (a_Player.GetClientHandle()->GetPing());
Flush();
}
void cProtocol125::SendPlayerMaxSpeed(void)
{
// Not supported by this protocol version
}
void cProtocol125::SendPlayerMoveLook(void)
{
cCSLock Lock(m_CSPacket);
/*
LOGD("Sending PlayerMoveLook: {%0.2f, %0.2f, %0.2f}, stance %0.2f, OnGround: %d",
m_Player->GetPosX(), m_Player->GetPosY(), m_Player->GetPosZ(), m_Player->GetStance(), m_Player->IsOnGround() ? 1 : 0
);
*/
WriteByte (PACKET_PLAYER_MOVE_LOOK);
cPlayer * Player = m_Client->GetPlayer();
WriteDouble(Player->GetPosX());
WriteDouble(Player->GetStance() + 0.03); // Add a small amount so that the player doesn't start inside a block
WriteDouble(Player->GetPosY() + 0.03); // Add a small amount so that the player doesn't start inside a block
WriteDouble(Player->GetPosZ());
WriteFloat ((float)(Player->GetRotation()));
WriteFloat ((float)(Player->GetPitch()));
WriteBool (Player->IsOnGround());
Flush();
}
void cProtocol125::SendPlayerPosition(void)
{
cCSLock Lock(m_CSPacket);
LOGD("Ignore send PlayerPos"); // PlayerPos is a C->S packet only now
}
void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player)
{
const cItem & HeldItem = a_Player.GetEquippedItem();
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PLAYER_SPAWN);
WriteInt (a_Player.GetUniqueID());
WriteString(a_Player.GetName());
WriteInt ((int)(a_Player.GetPosX() * 32));
WriteInt ((int)(a_Player.GetPosY() * 32));
WriteInt ((int)(a_Player.GetPosZ() * 32));
WriteByte ((char)((a_Player.GetRot().x / 360.f) * 256));
WriteByte ((char)((a_Player.GetRot().y / 360.f) * 256));
WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType);
Flush();
}
void cProtocol125::SendRespawn(void)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_RESPAWN);
WriteInt ((int)(m_Client->GetPlayer()->GetWorld()->GetDimension()));
WriteByte (2); // TODO: Difficulty; 2 = Normal
WriteByte ((char)m_Client->GetPlayer()->GetGameMode());
WriteShort (256); // Current world height
WriteString("default");
}
void cProtocol125::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
{
// Not needed in this protocol version
}
void cProtocol125::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
// Not implemented in this protocol version
}
void cProtocol125::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
{
// This protocol version implements falling blocks using the spawn object / vehicle packet:
SendSpawnObject(a_FallingBlock, 70, a_FallingBlock.GetBlockType(), 0, 0);
}
void cProtocol125::SendSpawnMob(const cMonster & a_Mob)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_SPAWN_MOB);
WriteInt (a_Mob.GetUniqueID());
WriteByte (a_Mob.GetMobType());
WriteVectorI((Vector3i)(a_Mob.GetPosition() * 32));
WriteByte (0);
WriteByte (0);
WriteByte (0);
AString MetaData = GetEntityMetaData(a_Mob);
SendData (MetaData.data(), MetaData.size());
Flush();
}
void cProtocol125::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
{
UNUSED(a_Yaw);
UNUSED(a_Pitch);
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SPAWN_OBJECT);
WriteInt (a_Entity.GetUniqueID());
WriteByte(a_ObjectType);
WriteInt ((int)(a_Entity.GetPosX() * 32));
WriteInt ((int)(a_Entity.GetPosY() * 32));
WriteInt ((int)(a_Entity.GetPosZ() * 32));
WriteByte(a_Pitch);
WriteByte(a_Yaw);
WriteInt (a_ObjectData);
if (a_ObjectData != 0)
{
WriteShort((short)(a_Entity.GetSpeedX() * 400));
WriteShort((short)(a_Entity.GetSpeedY() * 400));
WriteShort((short)(a_Entity.GetSpeedZ() * 400));
}
Flush();
}
void cProtocol125::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_SPAWN_OBJECT);
WriteInt (a_Vehicle.GetUniqueID());
WriteByte (a_VehicleType);
WriteInt ((int)(a_Vehicle.GetPosX() * 32));
WriteInt ((int)(a_Vehicle.GetPosY() * 32));
WriteInt ((int)(a_Vehicle.GetPosZ() * 32));
WriteByte ((Byte)((a_Vehicle.GetPitch() / 360.f) * 256));
WriteByte ((Byte)((a_Vehicle.GetRotation() / 360.f) * 256));
WriteInt (1);
WriteShort((short)(a_Vehicle.GetSpeedX() * 400));
WriteShort((short)(a_Vehicle.GetSpeedY() * 400));
WriteShort((short)(a_Vehicle.GetSpeedZ() * 400));
Flush();
}
void cProtocol125::SendTabCompletionResults(const AStringVector & a_Results)
{
// This protocol version doesn't support tab completion
UNUSED(a_Results);
}
void cProtocol125::SendTeleportEntity(const cEntity & a_Entity)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_ENT_TELEPORT);
WriteInt (a_Entity.GetUniqueID());
WriteInt ((int)(floor(a_Entity.GetPosX() * 32)));
WriteInt ((int)(floor(a_Entity.GetPosY() * 32)));
WriteInt ((int)(floor(a_Entity.GetPosZ() * 32)));
WriteByte ((char)((a_Entity.GetRotation() / 360.f) * 256));
WriteByte ((char)((a_Entity.GetPitch() / 360.f) * 256));
Flush();
}
void cProtocol125::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_THUNDERBOLT);
WriteInt (0x7fffffff); // Entity ID of the thunderbolt; we use a constant one
WriteBool(true); // Unknown bool
WriteInt (a_BlockX * 32);
WriteInt (a_BlockY * 32);
WriteInt (a_BlockZ * 32);
Flush();
}
void cProtocol125::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_UPDATE_TIME);
// Use a_WorldAge for daycount, and a_TimeOfDay for the proper time of day:
WriteInt64((24000 * (a_WorldAge / 24000)) + (a_TimeOfDay % 24000));
Flush();
}
void cProtocol125::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CSPacket);
SendPreChunk(a_ChunkX, a_ChunkZ, false);
}
void cProtocol125::SendUpdateSign(
int a_BlockX, int a_BlockY, int a_BlockZ,
const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4
)
{
cCSLock Lock(m_CSPacket);
WriteByte ((unsigned char)PACKET_UPDATE_SIGN);
WriteInt (a_BlockX);
WriteShort ((short)a_BlockY);
WriteInt (a_BlockZ);
WriteString(a_Line1);
WriteString(a_Line2);
WriteString(a_Line3);
WriteString(a_Line4);
Flush();
}
void cProtocol125::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_USE_BED);
WriteInt (a_Entity.GetUniqueID());
WriteByte(0); // Unknown byte only 0 has been observed
WriteInt (a_BlockX);
WriteByte(a_BlockY);
WriteInt (a_BlockZ);
Flush();
}
void cProtocol125::SendWeather(eWeather a_Weather)
{
cCSLock Lock(m_CSPacket);
switch( a_Weather )
{
case eWeather_Sunny:
{
WriteByte(PACKET_CHANGE_GAME_STATE);
WriteByte(2); // Stop rain
WriteByte(0); // Unused
Flush();
break;
}
case eWeather_Rain:
case eWeather_ThunderStorm:
{
WriteByte(PACKET_CHANGE_GAME_STATE);
WriteByte(1); // Begin rain
WriteByte(0); // Unused
Flush();
break;
}
}
}
void cProtocol125::SendWholeInventory(const cInventory & a_Inventory)
{
SendWholeInventory(*(a_Inventory.GetOwner().GetWindow()));
}
void cProtocol125::SendWholeInventory(const cWindow & a_Window)
{
cCSLock Lock(m_CSPacket);
cItems Slots;
a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
SendWindowSlots(a_Window.GetWindowID(), Slots.size(), &(Slots[0]));
}
void cProtocol125::SendWindowClose(const cWindow & a_Window)
{
if (a_Window.GetWindowType() == cWindow::Inventory)
{
// Do not send inventory-window-close
return;
}
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_WINDOW_CLOSE);
WriteByte(a_Window.GetWindowID());
Flush();
}
void cProtocol125::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
{
if (a_WindowType < 0)
{
// Do not send for inventory windows
return;
}
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_WINDOW_OPEN);
WriteByte (a_WindowID);
WriteByte (a_WindowType);
WriteString(a_WindowTitle);
WriteByte (a_NumSlots);
Flush();
}
AString cProtocol125::GetAuthServerID(void)
{
// http://wiki.vg/wiki/index.php?title=Session&oldid=2262
// The server generates a random hash and that is used for all clients, unmodified
return cRoot::Get()->GetServer()->GetServerID();
}
void cProtocol125::SendData(const char * a_Data, int a_Size)
{
m_Client->SendData(a_Data, a_Size);
}
void cProtocol125::DataReceived(const char * a_Data, int a_Size)
{
if (!m_ReceivedData.Write(a_Data, a_Size))
{
// Too much data in the incoming queue, report to caller:
m_Client->PacketBufferFull();
return;
}
// Parse and handle all complete packets in m_ReceivedData:
while (m_ReceivedData.CanReadBytes(1))
{
unsigned char PacketType;
m_ReceivedData.ReadByte(PacketType);
switch (ParsePacket(PacketType))
{
case PARSE_UNKNOWN:
{
// An unknown packet has been received, notify the client and abort:
m_Client->PacketUnknown(PacketType);
return;
}
case PARSE_ERROR:
{
// An error occurred while parsing a known packet, notify the client and abort:
m_Client->PacketError(PacketType);
return;
}
case PARSE_INCOMPLETE:
{
// Incomplete packet, bail out and process with the next batch of data
m_ReceivedData.ResetRead();
return;
}
default:
{
// Packet successfully parsed, commit the read data and try again one more packet
m_ReceivedData.CommitRead();
break;
}
}
}
}
int cProtocol125::ParsePacket(unsigned char a_PacketType)
{
switch (a_PacketType)
{
default: return PARSE_UNKNOWN;
case PACKET_ANIMATION: return ParseArmAnim();
case PACKET_BLOCK_DIG: return ParseBlockDig();
case PACKET_BLOCK_PLACE: return ParseBlockPlace();
case PACKET_CHAT: return ParseChat();
case PACKET_CREATIVE_INVENTORY_ACTION: return ParseCreativeInventoryAction();
case PACKET_DISCONNECT: return ParseDisconnect();
case PACKET_HANDSHAKE: return ParseHandshake();
case PACKET_KEEP_ALIVE: return ParseKeepAlive();
case PACKET_LOGIN: return ParseLogin();
case PACKET_PACKET_ENTITY_ACTION: return ParseEntityAction();
case PACKET_PING: return ParsePing();
case PACKET_PLAYER_ABILITIES: return ParsePlayerAbilities();
case PACKET_PLAYER_LOOK: return ParsePlayerLook();
case PACKET_PLAYER_MOVE_LOOK: return ParsePlayerMoveLook();
case PACKET_PLAYER_ON_GROUND: return ParsePlayerOnGround();
case PACKET_PLAYER_POS: return ParsePlayerPosition();
case PACKET_PLUGIN_MESSAGE: return ParsePluginMessage();
case PACKET_RESPAWN: return ParseRespawn();
case PACKET_SLOT_SELECTED: return ParseSlotSelected();
case PACKET_UPDATE_SIGN: return ParseUpdateSign();
case PACKET_USE_ENTITY: return ParseUseEntity();
case PACKET_WINDOW_CLICK: return ParseWindowClick();
case PACKET_WINDOW_CLOSE: return ParseWindowClose();
}
}
#define HANDLE_PACKET_PARSE(Packet) \
{ \
int res = Packet.Parse(m_ReceivedData); \
if (res < 0) \
{ \
return res; \
} \
}
int cProtocol125::ParseArmAnim(void)
{
HANDLE_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_PACKET_READ(ReadChar, char, Animation);
m_Client->HandleAnimation(Animation);
return PARSE_OK;
}
int cProtocol125::ParseBlockDig(void)
{
HANDLE_PACKET_READ(ReadChar, char, Status);
HANDLE_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_PACKET_READ(ReadByte, Byte, PosY);
HANDLE_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_PACKET_READ(ReadChar, char, BlockFace);
m_Client->HandleLeftClick(PosX, PosY, PosZ, BlockFace, Status);
return PARSE_OK;
}
int cProtocol125::ParseBlockPlace(void)
{
HANDLE_PACKET_READ(ReadBEInt, int, PosX);
HANDLE_PACKET_READ(ReadByte, Byte, PosY);
HANDLE_PACKET_READ(ReadBEInt, int, PosZ);
HANDLE_PACKET_READ(ReadChar, char, BlockFace);
cItem HeldItem;
int res = ParseItem(HeldItem);
if (res < 0)
{
return res;
}
// 1.2.5 didn't have any cursor position, so use 8, 8, 8, so that halfslabs and stairs work correctly and the special value is recognizable.
m_Client->HandleRightClick(PosX, PosY, PosZ, BlockFace, 8, 8, 8, HeldItem);
return PARSE_OK;
}
int cProtocol125::ParseChat(void)
{
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Message);
m_Client->HandleChat(Message);
return PARSE_OK;
}
int cProtocol125::ParseCreativeInventoryAction(void)
{
HANDLE_PACKET_READ(ReadBEShort, short, SlotNum);
cItem HeldItem;
int res = ParseItem(HeldItem);
if (res < 0)
{
return res;
}
m_Client->HandleCreativeInventory(SlotNum, HeldItem);
return PARSE_OK;
}
int cProtocol125::ParseDisconnect(void)
{
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Reason);
m_Client->HandleDisconnect(Reason);
return PARSE_OK;
}
int cProtocol125::ParseEntityAction(void)
{
HANDLE_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_PACKET_READ(ReadChar, char, ActionID);
m_Client->HandleEntityAction(EntityID, ActionID);
return PARSE_OK;
}
int cProtocol125::ParseHandshake(void)
{
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username);
AStringVector UserData = StringSplit(Username, ";"); // "FakeTruth;localhost:25565"
if (UserData.empty())
{
m_Client->Kick("Did not receive username");
return PARSE_OK;
}
m_Username = UserData[0];
LOGD("HANDSHAKE %s", Username.c_str());
if (!m_Client->HandleHandshake( m_Username ))
{
return PARSE_OK; // Player is not allowed into the server
}
SendHandshake(cRoot::Get()->GetServer()->GetServerID());
LOGD("User \"%s\" was sent a handshake response", m_Username.c_str());
return PARSE_OK;
}
int cProtocol125::ParseKeepAlive(void)
{
HANDLE_PACKET_READ(ReadBEInt, int, KeepAliveID);
m_Client->HandleKeepAlive(KeepAliveID);
return PARSE_OK;
}
int cProtocol125::ParseLogin(void)
{
HANDLE_PACKET_READ(ReadBEInt, int, ProtocolVersion);
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Username);
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, LevelType);
HANDLE_PACKET_READ(ReadBEInt, int, ServerMode);
HANDLE_PACKET_READ(ReadBEInt, int, Dimension);
HANDLE_PACKET_READ(ReadChar, char, Difficulty);
HANDLE_PACKET_READ(ReadByte, Byte, WorldHeight);
HANDLE_PACKET_READ(ReadByte, Byte, MaxPlayers);
if (ProtocolVersion < 29)
{
m_Client->Kick("Your client is outdated!");
return PARSE_OK;
}
else if (ProtocolVersion > 29)
{
m_Client->Kick("Your client version is higher than the server!");
return PARSE_OK;
}
if (m_Username.compare(Username) != 0)
{
LOGWARNING("Login Username (\"%s\") does not match Handshake username (\"%s\") for client @ \"%s\", kicking",
Username.c_str(),
m_Username.c_str(),
m_Client->GetIPString().c_str()
);
m_Client->Kick("Hacked client"); // Don't tell them why we don't want them
return PARSE_OK;
}
m_Client->HandleLogin(ProtocolVersion, Username);
return PARSE_OK;
}
int cProtocol125::ParsePing(void)
{
// Packet has no more data
m_Client->HandlePing();
return PARSE_OK;
}
int cProtocol125::ParsePlayerAbilities(void)
{
HANDLE_PACKET_READ(ReadBool, bool, Invulnerable);
HANDLE_PACKET_READ(ReadBool, bool, IsFlying);
HANDLE_PACKET_READ(ReadBool, bool, CanFly);
HANDLE_PACKET_READ(ReadBool, bool, InstaMine);
// TODO: m_Client->HandlePlayerAbilities(...);
return PARSE_OK;
}
int cProtocol125::ParsePlayerLook(void)
{
HANDLE_PACKET_READ(ReadBEFloat, float, Rotation);
HANDLE_PACKET_READ(ReadBEFloat, float, Pitch);
HANDLE_PACKET_READ(ReadBool, bool, IsOnGround);
m_Client->HandlePlayerLook(Rotation, Pitch, IsOnGround);
return PARSE_OK;
}
int cProtocol125::ParsePlayerMoveLook(void)
{
HANDLE_PACKET_READ(ReadBEDouble, double, PosX);
HANDLE_PACKET_READ(ReadBEDouble, double, PosY);
HANDLE_PACKET_READ(ReadBEDouble, double, Stance);
HANDLE_PACKET_READ(ReadBEDouble, double, PosZ);
HANDLE_PACKET_READ(ReadBEFloat, float, Rotation);
HANDLE_PACKET_READ(ReadBEFloat, float, Pitch);
HANDLE_PACKET_READ(ReadBool, bool, IsOnGround);
// LOGD("Recv PML: {%0.2f, %0.2f, %0.2f}, Stance %0.2f, Gnd: %d", PosX, PosY, PosZ, Stance, IsOnGround ? 1 : 0);
m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, Stance, Rotation, Pitch, IsOnGround);
return PARSE_OK;
}
int cProtocol125::ParsePlayerOnGround(void)
{
HANDLE_PACKET_READ(ReadBool, bool, IsOnGround);
// TODO: m_Client->HandleFlying(IsOnGround);
return PARSE_OK;
}
int cProtocol125::ParsePlayerPosition(void)
{
HANDLE_PACKET_READ(ReadBEDouble, double, PosX);
HANDLE_PACKET_READ(ReadBEDouble, double, PosY);
HANDLE_PACKET_READ(ReadBEDouble, double, Stance);
HANDLE_PACKET_READ(ReadBEDouble, double, PosZ);
HANDLE_PACKET_READ(ReadBool, bool, IsOnGround);
m_Client->HandlePlayerPos(PosX, PosY, PosZ, Stance, IsOnGround);
return PARSE_OK;
}
int cProtocol125::ParsePluginMessage(void)
{
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, ChannelName);
HANDLE_PACKET_READ(ReadBEShort, short, Length);
AString Data;
if (!m_ReceivedData.ReadString(Data, Length))
{
m_ReceivedData.CheckValid();
return PARSE_INCOMPLETE;
}
m_ReceivedData.CheckValid();
// TODO: Process the data
LOGD("Received %d bytes of plugin data on channel \"%s\".", Length, ChannelName.c_str());
return PARSE_OK;
}
int cProtocol125::ParseRespawn(void)
{
HANDLE_PACKET_READ(ReadBEInt, int, Dimension);
HANDLE_PACKET_READ(ReadChar, char, Difficulty);
HANDLE_PACKET_READ(ReadChar, char, CreativeMode);
HANDLE_PACKET_READ(ReadBEShort, short, WorldHeight);
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, LevelType);
m_Client->HandleRespawn();
return PARSE_OK;
}
int cProtocol125::ParseSlotSelected(void)
{
HANDLE_PACKET_READ(ReadBEShort, short, SlotNum);
m_Client->HandleSlotSelected(SlotNum);
return PARSE_OK;
}
int cProtocol125::ParseUpdateSign(void)
{
HANDLE_PACKET_READ(ReadBEInt, int, BlockX);
HANDLE_PACKET_READ(ReadBEShort, short, BlockY);
HANDLE_PACKET_READ(ReadBEInt, int, BlockZ);
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line1);
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line2);
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line3);
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Line4);
m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4);
return PARSE_OK;
}
int cProtocol125::ParseUseEntity(void)
{
HANDLE_PACKET_READ(ReadBEInt, int, SourceEntityID);
HANDLE_PACKET_READ(ReadBEInt, int, TargetEntityID);
HANDLE_PACKET_READ(ReadBool, bool, IsLeftClick);
m_Client->HandleUseEntity(TargetEntityID, IsLeftClick);
return PARSE_OK;
}
int cProtocol125::ParseWindowClick(void)
{
HANDLE_PACKET_READ(ReadChar, char, WindowID);
HANDLE_PACKET_READ(ReadBEShort, short, SlotNum);
HANDLE_PACKET_READ(ReadBool, bool, IsRightClick);
HANDLE_PACKET_READ(ReadBEShort, short, TransactionID);
HANDLE_PACKET_READ(ReadBool, bool, IsShiftPressed);
cItem HeldItem;
int res = ParseItem(HeldItem);
if (res < 0)
{
return res;
}
// Convert IsShiftPressed, IsRightClick, SlotNum and HeldItem into eClickAction used in the newer protocols:
eClickAction Action;
if (IsRightClick)
{
if (IsShiftPressed)
{
Action = caShiftRightClick;
}
else
{
if (SlotNum == -999)
{
Action = (HeldItem.IsEmpty()) ? caRightClickOutsideHoldNothing : caRightClickOutside;
}
else
{
Action = caRightClick;
}
}
}
else
{
// IsLeftClick
if (IsShiftPressed)
{
Action = caShiftLeftClick;
}
else
{
if (SlotNum == -999)
{
Action = (HeldItem.IsEmpty()) ? caLeftClickOutsideHoldNothing : caRightClickOutside;
}
else
{
Action = caLeftClick;
}
}
}
m_Client->HandleWindowClick(WindowID, SlotNum, Action, HeldItem);
return PARSE_OK;
}
int cProtocol125::ParseWindowClose(void)
{
HANDLE_PACKET_READ(ReadChar, char, WindowID);
m_Client->HandleWindowClose(WindowID);
return PARSE_OK;
}
void cProtocol125::SendPreChunk(int a_ChunkX, int a_ChunkZ, bool a_ShouldLoad)
{
WriteByte(PACKET_PRE_CHUNK);
WriteInt (a_ChunkX);
WriteInt (a_ChunkZ);
WriteBool(a_ShouldLoad);
Flush();
}
void cProtocol125::SendWindowSlots(char a_WindowID, int a_NumItems, const cItem * a_Items)
{
WriteByte (PACKET_INVENTORY_WHOLE);
WriteByte (a_WindowID);
WriteShort((short)a_NumItems);
for (int j = 0; j < a_NumItems; j++)
{
WriteItem(a_Items[j]);
}
Flush();
}
void cProtocol125::WriteItem(const cItem & a_Item)
{
short ItemType = a_Item.m_ItemType;
ASSERT(ItemType >= -1); // Check validity of packets in debug runtime
if (ItemType <= 0)
{
// Fix, to make sure no invalid values are sent.
ItemType = -1;
}
WriteShort(ItemType);
if (a_Item.IsEmpty())
{
return;
}
WriteByte (a_Item.m_ItemCount);
WriteShort(a_Item.m_ItemDamage);
if (cItem::IsEnchantable(a_Item.m_ItemType))
{
// TODO: Implement enchantments
WriteShort(-1);
}
}
int cProtocol125::ParseItem(cItem & a_Item)
{
HANDLE_PACKET_READ(ReadBEShort, short, ItemType);
if (ItemType <= -1)
{
a_Item.Empty();
return PARSE_OK;
}
a_Item.m_ItemType = ItemType;
HANDLE_PACKET_READ(ReadChar, char, ItemCount);
HANDLE_PACKET_READ(ReadBEShort, short, ItemDamage);
a_Item.m_ItemCount = ItemCount;
a_Item.m_ItemDamage = ItemDamage;
if (ItemCount <= 0)
{
a_Item.Empty();
}
if (!cItem::IsEnchantable(ItemType))
{
return PARSE_OK;
}
HANDLE_PACKET_READ(ReadBEShort, short, EnchantNumBytes);
if (EnchantNumBytes <= 0)
{
return PARSE_OK;
}
// TODO: Enchantment not implemented yet!
if (!m_ReceivedData.SkipRead(EnchantNumBytes))
{
return PARSE_INCOMPLETE;
}
return PARSE_OK;
}
AString cProtocol125::GetEntityMetaData(const cEntity & a_Entity)
{
// We should send all the metadata here
AString MetaData;
// Common metadata (index 0, byte):
MetaData.push_back(0);
MetaData.push_back(GetEntityMetadataFlags(a_Entity));
// TODO: Add more entity-specific metadata
MetaData.push_back(0x7f); // End metadata
return MetaData;
}
char cProtocol125::GetEntityMetadataFlags(const cEntity & a_Entity)
{
char Flags = 0;
if (a_Entity.IsOnFire())
{
Flags |= 1;
}
if (a_Entity.IsCrouched())
{
Flags |= 2;
}
if (a_Entity.IsRiding())
{
Flags |= 4;
}
if (a_Entity.IsSprinting())
{
Flags |= 8;
}
if (a_Entity.IsRclking())
{
Flags |= 16;
}
return Flags;
}