41 lines
850 B
C++
41 lines
850 B
C++
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#pragma once
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#include "ItemHandler.h"
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#include "../World.h"
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#include "../Player.h"
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#include "../Blocks/BlockHandler.h"
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class cItemShovelHandler : public cItemHandler
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{
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public:
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cItemShovelHandler(int a_ItemType)
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: cItemHandler(a_ItemType)
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{
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}
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virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
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{
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BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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if (Block == E_BLOCK_SNOW)
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{
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BlockHandler(Block)->DropBlock(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ);
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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a_Player->UseEquippedItem();
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return true;
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}
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return false;
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}
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virtual bool CanHarvestBlock(BLOCKTYPE a_BlockType) override
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{
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return (a_BlockType == E_BLOCK_SNOW);
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}
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}; |