42 lines
772 B
C++
42 lines
772 B
C++
|
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
|
|
|
#include "PassiveAggressiveMonster.h"
|
|
|
|
#include "../Entities/Player.h"
|
|
|
|
|
|
|
|
|
|
|
|
cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
|
|
super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
|
|
{
|
|
m_EMPersonality = PASSIVE;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
|
|
{
|
|
if (!super::DoTakeDamage(a_TDI))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if ((m_Target != NULL) && (m_Target->IsPlayer()))
|
|
{
|
|
if (!((cPlayer *)m_Target)->IsGameModeCreative())
|
|
{
|
|
m_EMState = CHASING;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|