0d8ecbeca1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@127 0a769ca7-a7f5-676a-18bf-c427514a06d6
1089 lines
32 KiB
C++
1089 lines
32 KiB
C++
#include "BlockID.h"
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#include "cWorld.h"
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#include "cRedstone.h"
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#include "cChunk.h"
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#include "cClientHandle.h"
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#include "cPickup.h"
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#include "cBlockToPickup.h"
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#include "cMCLogger.h"
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#include "cPlayer.h"
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#include "cServer.h"
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#include "cCriticalSection.h"
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#include "cItem.h"
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#include "cRoot.h"
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#include "../iniFile/iniFile.h"
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#include "cChunkMap.h"
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#include "cSimulatorManager.h"
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#include "cWaterSimulator.h"
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#include "cLavaSimulator.h"
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#include "cSandSimulator.h"
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#include "cChicken.h"
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#include "cSpider.h"
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#include "cCow.h" //cow
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#include "cSquid.h" //Squid
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#include "cWolf.h" //wolf
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#include "cSlime.h" //slime
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#include "cSkeleton.h" //Skeleton
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#include "cSilverfish.h" //Silverfish
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#include "cPig.h" //pig
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#include "cSheep.h" //sheep
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#include "cZombie.h" //zombie
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#include "cEnderman.h" //enderman
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#include "cCreeper.h" //creeper
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#include "cCavespider.h" //cavespider
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#include "cGhast.h" //Ghast
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#include "cZombiepigman.h" //Zombiepigman
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#include "cGenSettings.h"
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#include "cMakeDir.h"
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#include "cChunkGenerator.h"
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#include "MersenneTwister.h"
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#include "cWorldGenerator_Test.h"
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#include "packets/cPacket_TimeUpdate.h"
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#include "packets/cPacket_NewInvalidState.h"
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#include "packets/cPacket_Thunderbolt.h"
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#include "Vector3d.h"
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#include <time.h>
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#include "tolua++.h"
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#ifndef _WIN32
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#include <stdlib.h>
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//#include <sys/stat.h> // for mkdir
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#include <sys/types.h>
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#endif
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float cWorld::m_Time = 0.f;
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char g_BlockLightValue[128];
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char g_BlockSpreadLightFalloff[128];
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bool g_BlockTransparent[128];
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bool g_BlockOneHitDig[128];
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bool g_BlockPistonBreakable[128];
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#define RECI_RAND_MAX (1.f/RAND_MAX)
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inline float fRadRand( float a_Radius )
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{
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MTRand r1;
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return ((float)r1.rand() * RECI_RAND_MAX)*a_Radius - a_Radius*0.5f;
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}
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struct sSetBlockData
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{
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sSetBlockData( int a_X, int a_Y, int a_Z, char a_BlockID, char a_BlockMeta )
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: x( a_X )
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, y( a_Y )
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, z( a_Z )
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, BlockID( a_BlockID )
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, BlockMeta( a_BlockMeta )
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{}
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int x, y, z;
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char BlockID, BlockMeta;
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};
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typedef std::list< sSetBlockData > FastSetBlockList;
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struct cWorld::sWorldState
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{
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cWorld::EntityList RemoveEntityQueue;
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cWorld::EntityList AllEntities;
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cWorld::ClientList Clients;
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cWorld::PlayerList Players;
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cWorld::ChunkList SpreadQueue;
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FastSetBlockList FastSetBlockQueue;
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cChunkGenerator* pChunkGenerator;
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std::string WorldName;
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};
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cWorld* cWorld::GetWorld()
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{
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LOGWARN("WARNING: Using deprecated function cWorld::GetWorld() use cRoot::Get()->GetWorld() instead!");
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return cRoot::Get()->GetWorld();
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}
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cWorld::~cWorld()
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{
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LockEntities();
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while( m_pState->AllEntities.begin() != m_pState->AllEntities.end() )
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{
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cEntity* Entity = *m_pState->AllEntities.begin();
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m_pState->AllEntities.remove( Entity );
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if( !Entity->IsDestroyed() ) Entity->Destroy();
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RemoveEntity( Entity );
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}
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UnlockEntities();
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delete m_SimulatorManager;
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delete m_SandSimulator;
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delete m_WaterSimulator;
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delete m_LavaSimulator;
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UnloadUnusedChunks();
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delete m_pState->pChunkGenerator;
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delete m_ChunkMap;
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delete m_ClientHandleCriticalSection; m_ClientHandleCriticalSection = 0;
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delete m_EntitiesCriticalSection; m_EntitiesCriticalSection = 0;
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delete m_ChunksCriticalSection; m_ChunksCriticalSection = 0;
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delete m_pState;
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}
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cWorld::cWorld( const char* a_WorldName )
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: m_pState( new sWorldState )
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, m_SpawnMonsterTime( 0.f )
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, m_RSList ( 0 )
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, m_Weather ( 0 )
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, m_WorldGenerator( 0 )
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{
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LOG("cWorld::cWorld(%s)", a_WorldName);
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m_pState->WorldName = a_WorldName;
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cMakeDir::MakeDir(m_pState->WorldName.c_str());
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MTRand r1;
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m_SpawnX = (double)((r1.randInt()%1000)-500);
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m_SpawnY = 128;
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m_SpawnZ = (double)((r1.randInt()%1000)-500);
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m_WorldSeed = r1.randInt();
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m_GameMode = 0;
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std::string WorldGeneratorName;
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cIniFile IniFile( m_pState->WorldName + "/world.ini");
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if( IniFile.ReadFile() )
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{
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m_SpawnX = IniFile.GetValueF("SpawnPosition", "X", m_SpawnX );
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m_SpawnY = IniFile.GetValueF("SpawnPosition", "Y", m_SpawnY );
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m_SpawnZ = IniFile.GetValueF("SpawnPosition", "Z", m_SpawnZ );
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m_WorldSeed = IniFile.GetValueI("Seed", "Seed", m_WorldSeed );
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m_GameMode = IniFile.GetValueI("GameMode", "GameMode", m_GameMode );
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WorldGeneratorName = IniFile.GetValue("Generator", "GeneratorName", "Default");
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}
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else
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{
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IniFile.SetValueF("SpawnPosition", "X", m_SpawnX );
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IniFile.SetValueF("SpawnPosition", "Y", m_SpawnY );
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IniFile.SetValueF("SpawnPosition", "Z", m_SpawnZ );
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IniFile.SetValueI("Seed", "Seed", m_WorldSeed );
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IniFile.SetValueI("GameMode", "GameMode", m_GameMode );
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IniFile.SetValue("Generator", "GeneratorName", "Default" );
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if( !IniFile.WriteFile() )
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{
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LOG("WARNING: Could not write to %s/world.ini", a_WorldName);
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}
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}
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LOGINFO("Seed: %i", m_WorldSeed );
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if( WorldGeneratorName.compare("Test") == 0 )
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m_WorldGenerator = new cWorldGenerator_Test();
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else // Default
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m_WorldGenerator = new cWorldGenerator();
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cIniFile GenSettings("terrain.ini");
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if( GenSettings.ReadFile() )
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{
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#define READ_INI_TERRAIN_VAL( var, type ) cGenSettings::var = (type)GenSettings.GetValueF("Terrain", #var, cGenSettings::var )
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READ_INI_TERRAIN_VAL( HeightFreq1, float );
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READ_INI_TERRAIN_VAL( HeightFreq2, float );
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READ_INI_TERRAIN_VAL( HeightFreq3, float );
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READ_INI_TERRAIN_VAL( HeightAmp1, float );
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READ_INI_TERRAIN_VAL( HeightAmp2, float );
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READ_INI_TERRAIN_VAL( HeightAmp3, float );
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}
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else
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{
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#define SET_INI_TERRAIN_VAL( var ) GenSettings.SetValueF("Terrain", #var, cGenSettings::var )
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SET_INI_TERRAIN_VAL( HeightFreq1 );
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SET_INI_TERRAIN_VAL( HeightFreq2 );
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SET_INI_TERRAIN_VAL( HeightFreq3 );
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SET_INI_TERRAIN_VAL( HeightAmp1 );
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SET_INI_TERRAIN_VAL( HeightAmp2 );
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SET_INI_TERRAIN_VAL( HeightAmp3 );
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GenSettings.WriteFile();
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}
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m_bAnimals = true;
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m_SpawnMonsterRate = 10;
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cIniFile IniFile2("settings.ini");
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if( IniFile2.ReadFile() )
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{
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m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true );
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m_SpawnMonsterRate = (float)IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10 );
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SetMaxPlayers(IniFile2.GetValueI("Server", "MaxPlayers", 9001));
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m_Description = IniFile2.GetValue("Server", "Description", "MCServer! - It's OVER 9000!").c_str();
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}
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m_ChunkMap = new cChunkMap( 32, 32, this );
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m_pState->pChunkGenerator = new cChunkGenerator( m_ChunkMap );
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m_Time = 0;
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m_WorldTimeFraction = 0.f;
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m_WorldTime = 0;
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m_LastSave = 0;
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m_LastUnload = 0;
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m_ClientHandleCriticalSection = new cCriticalSection();
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m_EntitiesCriticalSection = new cCriticalSection();
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m_ChunksCriticalSection = new cCriticalSection();
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//Simulators:
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m_WaterSimulator = new cWaterSimulator( this );
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m_LavaSimulator = new cLavaSimulator( this );
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m_SandSimulator = new cSandSimulator(this);
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m_SimulatorManager = new cSimulatorManager();
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m_SimulatorManager->RegisterSimulator(m_WaterSimulator, 6);
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m_SimulatorManager->RegisterSimulator(m_LavaSimulator, 12);
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m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1);
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memset( g_BlockLightValue, 0x0, 128 );
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memset( g_BlockSpreadLightFalloff, 0xf, 128 ); // 0xf means total falloff
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memset( g_BlockTransparent, 0x0, 128 );
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memset( g_BlockOneHitDig, 0x0, 128 );
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memset( g_BlockPistonBreakable, 0x0, 128 );
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// Emissive blocks
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g_BlockLightValue[ E_BLOCK_TORCH ] = 14;
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g_BlockLightValue[ E_BLOCK_FIRE ] = 15;
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g_BlockLightValue[ E_BLOCK_LAVA ] = 15;
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g_BlockLightValue[ E_BLOCK_STATIONARY_LAVA ] = 15;
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g_BlockLightValue[ E_BLOCK_GLOWSTONE ] = 15;
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// Spread blocks
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g_BlockSpreadLightFalloff[ E_BLOCK_AIR ] = 1;
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g_BlockSpreadLightFalloff[ E_BLOCK_TORCH ] = 1;
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g_BlockSpreadLightFalloff[ E_BLOCK_FIRE ] = 1;
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g_BlockSpreadLightFalloff[ E_BLOCK_LAVA ] = 1;
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g_BlockSpreadLightFalloff[ E_BLOCK_STATIONARY_LAVA ] = 1;
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g_BlockSpreadLightFalloff[ E_BLOCK_WATER ] = 4; // Light in water dissapears faster
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g_BlockSpreadLightFalloff[ E_BLOCK_STATIONARY_WATER ] = 4;
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g_BlockSpreadLightFalloff[ E_BLOCK_LEAVES ] = 1;
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g_BlockSpreadLightFalloff[ E_BLOCK_GLASS ] = 1;
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g_BlockSpreadLightFalloff[ E_BLOCK_GLOWSTONE ] = 1;
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g_BlockSpreadLightFalloff[ E_BLOCK_SIGN_POST ] = 1;
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g_BlockSpreadLightFalloff[ E_BLOCK_WALLSIGN ] = 1;
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// Transparent blocks
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g_BlockTransparent[ E_BLOCK_AIR ] = true;
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g_BlockTransparent[ E_BLOCK_GLASS ] = true;
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g_BlockTransparent[ E_BLOCK_FIRE ] = true;
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g_BlockTransparent[ E_BLOCK_ICE ] = true;
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g_BlockTransparent[ E_BLOCK_TORCH ] = true;
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g_BlockTransparent[ E_BLOCK_SIGN_POST ] = true;
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g_BlockTransparent[ E_BLOCK_WALLSIGN ] = true;
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// One hit break blocks
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g_BlockOneHitDig[ E_BLOCK_SAPLING ] = true;
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g_BlockOneHitDig[ E_BLOCK_YELLOW_FLOWER ] = true;
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g_BlockOneHitDig[ E_BLOCK_RED_ROSE ] = true;
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g_BlockOneHitDig[ E_BLOCK_BROWN_MUSHROOM ] = true;
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g_BlockOneHitDig[ E_BLOCK_RED_MUSHROOM ] = true;
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g_BlockOneHitDig[ E_BLOCK_TNT ] = true;
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g_BlockOneHitDig[ E_BLOCK_TORCH ] = true;
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g_BlockOneHitDig[ E_BLOCK_REDSTONE_WIRE ] = true;
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g_BlockOneHitDig[ E_BLOCK_CROPS ] = true;
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g_BlockOneHitDig[ E_BLOCK_REDSTONE_TORCH_OFF ] = true;
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g_BlockOneHitDig[ E_BLOCK_REDSTONE_TORCH_ON ] = true;
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g_BlockOneHitDig[ E_BLOCK_REEDS ] = true;
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g_BlockOneHitDig[ E_BLOCK_REDSTONE_WIRE ] = true;
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g_BlockOneHitDig[ E_BLOCK_REDSTONE_REPEATER_OFF ] = true;
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g_BlockOneHitDig[ E_BLOCK_REDSTONE_REPEATER_ON ] = true;
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g_BlockOneHitDig[ E_BLOCK_LOCKED_CHEST ] = true;
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// Blocks that breaks when pushed by piston
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g_BlockPistonBreakable[ E_BLOCK_AIR ] = true;
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g_BlockPistonBreakable[ E_BLOCK_STATIONARY_WATER ] = false; //This gave pistons the ability to drop water :D
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g_BlockPistonBreakable[ E_BLOCK_WATER ] = false;
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g_BlockPistonBreakable[ E_BLOCK_STATIONARY_LAVA ] = false;
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g_BlockPistonBreakable[ E_BLOCK_LAVA ] = false;
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g_BlockPistonBreakable[ E_BLOCK_BED ] = true;
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g_BlockPistonBreakable[ E_BLOCK_COBWEB ] = true;
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g_BlockPistonBreakable[ E_BLOCK_TALL_GRASS ] = true;
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g_BlockPistonBreakable[ E_BLOCK_YELLOW_FLOWER ] = true;
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g_BlockPistonBreakable[ E_BLOCK_BROWN_MUSHROOM ] = true;
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g_BlockPistonBreakable[ E_BLOCK_RED_ROSE ] = true;
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g_BlockPistonBreakable[ E_BLOCK_RED_MUSHROOM ] = true;
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g_BlockPistonBreakable[ E_BLOCK_DEAD_BUSH ] = true;
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g_BlockPistonBreakable[ E_BLOCK_TORCH ] = true;
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g_BlockPistonBreakable[ E_BLOCK_FIRE ] = true;
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g_BlockPistonBreakable[ E_BLOCK_REDSTONE_WIRE ] = true;
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g_BlockPistonBreakable[ E_BLOCK_CROPS ] = true;
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g_BlockPistonBreakable[ E_BLOCK_LADDER ] = true;
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g_BlockPistonBreakable[ E_BLOCK_WOODEN_DOOR ] = true;
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g_BlockPistonBreakable[ E_BLOCK_IRON_DOOR ] = true;
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g_BlockPistonBreakable[ E_BLOCK_LEVER ] = true;
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g_BlockPistonBreakable[ E_BLOCK_STONE_BUTTON ] = true;
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g_BlockPistonBreakable[ E_BLOCK_REDSTONE_TORCH_ON ] = true;
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g_BlockPistonBreakable[ E_BLOCK_REDSTONE_TORCH_OFF ]= true;
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g_BlockPistonBreakable[ E_BLOCK_SNOW ] = true;
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g_BlockPistonBreakable[ E_BLOCK_REEDS ] = true;
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g_BlockPistonBreakable[ E_BLOCK_PUMPKIN_STEM ] = true;
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g_BlockPistonBreakable[ E_BLOCK_MELON_STEM ] = true;
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g_BlockPistonBreakable[ E_BLOCK_MELON ] = true;
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g_BlockPistonBreakable[ E_BLOCK_PUMPKIN ] = true;
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g_BlockPistonBreakable[ E_BLOCK_JACK_O_LANTERN ] = true;
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g_BlockPistonBreakable[ E_BLOCK_VINES ] = true;
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g_BlockPistonBreakable[ E_BLOCK_STONE_PRESSURE_PLATE ] = true;
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g_BlockPistonBreakable[ E_BLOCK_WOODEN_PRESSURE_PLATE ] = true;
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}
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void cWorld::SetWeather( int Weather )
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{
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if (Weather == 2) { //thunder storm
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m_Weather = 2;
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cPacket_NewInvalidState WeatherPacket;
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WeatherPacket.m_Reason = 1; //begin rain
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Broadcast ( WeatherPacket );
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CastThunderbolt ( 0, 0, 0 ); //start thunderstorm with a lightning strike at 0, 0, 0. >:D
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}
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if (Weather == 1) { //rainstorm
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m_Weather = 1;
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cPacket_NewInvalidState WeatherPacket;
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WeatherPacket.m_Reason = 1; //begin rain
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Broadcast ( WeatherPacket );
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}
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if (Weather == 0) { //sunny
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m_Weather = 0;
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cPacket_NewInvalidState WeatherPacket;
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WeatherPacket.m_Reason = 2; //stop rain
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Broadcast ( WeatherPacket );
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}
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}
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void cWorld::CastThunderbolt ( int X, int Y, int Z ) {
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cPacket_Thunderbolt ThunderboltPacket;
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ThunderboltPacket.m_xLBPos = X;
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ThunderboltPacket.m_yLBPos = Y;
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ThunderboltPacket.m_zLBPos = Z;
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Broadcast( ThunderboltPacket );
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}
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void cWorld::InitializeSpawn()
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{
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int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
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BlockToChunk( (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ );
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int ViewDist = cClientHandle::VIEWDISTANCE;
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LOG("Loading spawn area");
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for(int x = 0; x < ViewDist; x++)
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{
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for(int z = 0; z < ViewDist; z++)
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{
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GetChunk( x + ChunkX-(ViewDist-1)/2, 0, z + ChunkZ-(ViewDist-1)/2 );
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}
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LOG("Loaded %0.2f", ((float)x / (float)ViewDist)*100 );
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}
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}
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void cWorld::Tick(float a_Dt)
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{
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int randWeather = 0;
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m_Time+=a_Dt/1000.f;
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CurrentTick++;
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bool bSendTime = false;
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m_WorldTimeFraction+=a_Dt/1000.f;
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while( m_WorldTimeFraction > 1.f )
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{
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m_WorldTimeFraction-=1.f;
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m_WorldTime+=20;
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m_WorldTime %= 24000; // 24000 units in a day
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bSendTime = true;
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}
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if( bSendTime ) Broadcast( cPacket_TimeUpdate( (m_WorldTime) ) );
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LockEntities();
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for( cWorld::EntityList::iterator itr = GetEntities().begin(); itr != GetEntities().end();)
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{
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if( (*itr)->IsDestroyed() )
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{
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LOG("Destroy that entity! %i", (*itr)->GetUniqueID() );
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cEntity* RemoveMe = *itr;
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itr++;
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AddToRemoveEntityQueue( *RemoveMe );
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continue;
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}
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(*itr)->Tick(a_Dt);
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itr++;
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}
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UnlockEntities();
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LockChunks();
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while( !m_pState->SpreadQueue.empty() )
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{
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cChunk* Chunk = (*m_pState->SpreadQueue.begin());
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//LOG("Spreading: %p", Chunk );
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Chunk->SpreadLight( Chunk->pGetSkyLight() );
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Chunk->SpreadLight( Chunk->pGetLight() );
|
|
m_pState->SpreadQueue.remove( &*Chunk );
|
|
}
|
|
|
|
m_ChunkMap->Tick(a_Dt);
|
|
|
|
GetSimulatorManager()->Simulate(a_Dt);
|
|
|
|
UnlockChunks();
|
|
|
|
MTRand r1;
|
|
|
|
////////////////Weather///////////////////////
|
|
if ( GetWeather() == 0 ) { //if sunny
|
|
if( CurrentTick % 19 == 0 ) { //every 20 ticks random weather
|
|
randWeather = (r1.randInt() %10000);
|
|
if (randWeather == 0) {
|
|
LOG("Starting Rainstorm!");
|
|
SetWeather ( 1 );
|
|
} else if (randWeather == 1) {
|
|
LOG("Starting Thunderstorm!");
|
|
SetWeather ( 2 );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( GetWeather() != 0 ) { //if raining or thunderstorm
|
|
if( CurrentTick % 19 == 0 ) { //every 20 ticks random weather
|
|
randWeather = (r1.randInt() %4999);
|
|
if (randWeather == 0) { //2% chance per second
|
|
LOG("Back to sunny!");
|
|
SetWeather ( 0 );
|
|
} else if ( (randWeather > 4000) && (GetWeather() != 2) ) { //random chance for rainstorm to turn into thunderstorm.
|
|
LOG("Starting Thunderstorm!");
|
|
SetWeather ( 2 );
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( GetWeather() == 2 ) { //if thunderstorm
|
|
if (r1.randInt() %199 == 0) { //0.5% chance per tick of thunderbolt
|
|
CastThunderbolt ( 0, 0, 0 ); //todo: find random possitions near players to cast thunderbolts.
|
|
}
|
|
}
|
|
////////////////Weather///////////////////////
|
|
|
|
// Asynchronously set blocks
|
|
FastSetBlockList FastSetBlockQueueCopy = m_pState->FastSetBlockQueue;
|
|
m_pState->FastSetBlockQueue.clear();
|
|
for( FastSetBlockList::iterator itr = FastSetBlockQueueCopy.begin(); itr != FastSetBlockQueueCopy.end(); ++itr )
|
|
{
|
|
sSetBlockData & SetBlockData = *itr;
|
|
FastSetBlock( SetBlockData.x, SetBlockData.y, SetBlockData.z, SetBlockData.BlockID, SetBlockData.BlockMeta ); // If unable to set block, it's added to FastSetBlockQueue again
|
|
}
|
|
if( FastSetBlockQueueCopy.size() != m_pState->FastSetBlockQueue.size() )
|
|
LOG(" Before: %i, after %i" , FastSetBlockQueueCopy.size(), m_pState->FastSetBlockQueue.size() );
|
|
|
|
if( m_Time - m_LastSave > 60*5 ) // Save each 5 minutes
|
|
{
|
|
SaveAllChunks();
|
|
}
|
|
|
|
if( m_Time - m_LastUnload > 10 ) // Unload each minute
|
|
{
|
|
UnloadUnusedChunks();
|
|
}
|
|
|
|
while( !m_pState->RemoveEntityQueue.empty() )
|
|
{
|
|
RemoveEntity( *m_pState->RemoveEntityQueue.begin() );
|
|
}
|
|
|
|
if( m_bAnimals && ( m_Time - m_SpawnMonsterTime > m_SpawnMonsterRate ) ) // 10 seconds
|
|
{
|
|
m_SpawnMonsterTime = m_Time;
|
|
if( m_pState->Players.size() > 0 )
|
|
{
|
|
cMonster *Monster = 0;
|
|
|
|
//srand ( time(NULL) ); // Only seed random ONCE! Is already done in the cWorld constructor
|
|
int dayRand = r1.randInt() % 6; //added mob code
|
|
int nightRand = r1.randInt() % 10; //added mob code
|
|
|
|
int RandomPlayerIdx = r1.randInt() & m_pState->Players.size();
|
|
PlayerList::iterator itr = m_pState->Players.begin();
|
|
for( int i = 1; i < RandomPlayerIdx; i++ )
|
|
itr++;
|
|
|
|
cPlayer* Player = *itr;
|
|
Vector3d SpawnPos = Player->GetPosition();
|
|
SpawnPos += Vector3d( (double)(r1.randInt()%64)-32, (double)(r1.randInt()%64)-32, (double)(r1.randInt()%64)-32 );
|
|
char Height = GetHeight( (int)SpawnPos.x, (int)SpawnPos.z );
|
|
|
|
if(m_WorldTime >= 12000 + 1000) {
|
|
if (nightRand == 0) //random percent to spawn for night
|
|
Monster = new cSpider();
|
|
else if (nightRand == 1)
|
|
Monster = new cZombie();
|
|
else if (nightRand == 2)
|
|
Monster = new cEnderman();
|
|
else if (nightRand == 3)
|
|
Monster = new cCreeper();
|
|
else if (nightRand == 4)
|
|
Monster = new cCavespider();
|
|
else if (nightRand == 5)
|
|
Monster = new cGhast();
|
|
else if (nightRand == 6)
|
|
Monster = new cZombiepigman();
|
|
else if (nightRand == 7)
|
|
Monster = new cSlime();
|
|
else if (nightRand == 8)
|
|
Monster = new cSilverfish();
|
|
else if (nightRand == 9)
|
|
Monster = new cSkeleton();
|
|
//end random percent to spawn for night
|
|
} else {
|
|
if (dayRand == 0) //random percent to spawn for day
|
|
Monster = new cChicken();
|
|
else if (dayRand == 1)
|
|
Monster = new cCow();
|
|
else if (dayRand == 2)
|
|
Monster = new cPig();
|
|
else if (dayRand == 3)
|
|
Monster = new cSheep();
|
|
else if (dayRand == 4)
|
|
Monster = new cSquid();
|
|
else if (dayRand == 5)
|
|
Monster = new cWolf();
|
|
//end random percent to spawn for day
|
|
}
|
|
|
|
if( Monster )
|
|
{
|
|
Monster->Initialize( this );
|
|
Monster->TeleportTo( SpawnPos.x, (double)(Height)+2, SpawnPos.z );
|
|
Monster->SpawnOn( 0 );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
std::vector<int> m_RSList_copy(m_RSList);
|
|
//copy(m_RSList.begin(), m_RSList.end(), m_RSList_copy.begin());
|
|
m_RSList.erase(m_RSList.begin(),m_RSList.end());
|
|
int tempX; // FIXME - Keep the scope in mind, these variables are not used in this scope at all, move them down into the for loop
|
|
int tempY;
|
|
int tempZ;
|
|
int state;
|
|
|
|
std::vector<int>::const_iterator cii; // FIXME - Please rename this variable, WTF is cii??? Use human readable variable names or common abbreviations (i, idx, itr, iter)
|
|
for(cii=m_RSList_copy.begin(); cii!=m_RSList_copy.end();)
|
|
{
|
|
tempX = *cii;cii++;
|
|
tempY = *cii;cii++;
|
|
tempZ = *cii;cii++;
|
|
state = *cii;cii++;
|
|
|
|
//printf ("%i, %i, %i, %i\n",tempX,tempY,tempZ,state) ;
|
|
if ( (state == 11111) && ( (int)GetBlock( tempX, tempY, tempZ ) == E_BLOCK_REDSTONE_TORCH_OFF ) ) {
|
|
FastSetBlock( tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_ON, (int)GetBlockMeta( tempX, tempY, tempZ ) );
|
|
cRedstone Redstone(this);
|
|
Redstone.ChangeRedstone( tempX, tempY, tempZ, true );
|
|
} else if ( (state == 00000) && ( (int)GetBlock( tempX, tempY, tempZ ) == E_BLOCK_REDSTONE_TORCH_ON ) ) {
|
|
FastSetBlock( tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_OFF, (int)GetBlockMeta( tempX, tempY, tempZ ) );
|
|
cRedstone Redstone(this);
|
|
Redstone.ChangeRedstone( tempX, tempY, tempZ, false );
|
|
}
|
|
|
|
}
|
|
m_RSList_copy.erase(m_RSList_copy.begin(),m_RSList_copy.end());
|
|
|
|
}
|
|
|
|
void cWorld::GrowTree( int a_X, int a_Y, int a_Z )
|
|
{
|
|
// new tree code, looks much better
|
|
// with help from seanj
|
|
// converted from php to lua then lua to c++
|
|
|
|
// build trunk
|
|
MTRand r1;
|
|
int trunk = r1.randInt() % (7 - 5 + 1) + 5;
|
|
for (int i = 0; i < trunk; i++)
|
|
{
|
|
if( GetBlock( a_X, a_Y + i, a_Z ) == E_BLOCK_AIR )
|
|
FastSetBlock( a_X, a_Y + i, a_Z, E_BLOCK_LOG, 0 );
|
|
}
|
|
|
|
// build tree
|
|
for (int j = 0; j < trunk; j++) {
|
|
int radius = trunk - j;
|
|
if (radius < 4) {
|
|
if (radius > 2) {
|
|
radius = 2;
|
|
}
|
|
for (int i = a_X - radius; i <= a_X + radius; i++) {
|
|
for (int k = a_Z-radius; k <= a_Z + radius; k++) {
|
|
// small chance to be missing a block to add a little random
|
|
if (k != a_Z || i != a_X && (r1.randInt() % 100 + 1) > 20) {
|
|
if( GetBlock( i, a_Y + j, k ) == E_BLOCK_AIR )
|
|
FastSetBlock(i, a_Y+j, k, E_BLOCK_LEAVES, 0 );
|
|
}
|
|
else {
|
|
//if( m_BlockType[ MakeIndex(i, TopY+j, k) ] == E_BLOCK_AIR )
|
|
// m_BlockType[ MakeIndex(i, TopY+j, k) ] = E_BLOCK_LEAVES;
|
|
}
|
|
}
|
|
}
|
|
if( GetBlock( a_X, a_Y+j, a_Z ) == E_BLOCK_AIR )
|
|
FastSetBlock( a_X, a_Y+j, a_Z, E_BLOCK_LOG, 0 );
|
|
}
|
|
}
|
|
|
|
// do the top
|
|
if( GetBlock( a_X+1, a_Y+trunk, a_Z ) == E_BLOCK_AIR )
|
|
FastSetBlock( a_X+1, a_Y+trunk, a_Z, E_BLOCK_LEAVES, 0 );
|
|
|
|
if( GetBlock( a_X-1, a_Y+trunk, a_Z ) == E_BLOCK_AIR )
|
|
FastSetBlock( a_X-1, a_Y+trunk, a_Z, E_BLOCK_LEAVES, 0 );
|
|
|
|
if( GetBlock( a_X, a_Y+trunk, a_Z+1 ) == E_BLOCK_AIR )
|
|
FastSetBlock( a_X, a_Y+trunk, a_Z+1, E_BLOCK_LEAVES, 0 );
|
|
|
|
if( GetBlock( a_X, a_Y+trunk, a_Z-1 ) == E_BLOCK_AIR )
|
|
FastSetBlock( a_X, a_Y+trunk, a_Z-1, E_BLOCK_LEAVES, 0 );
|
|
|
|
if( GetBlock( a_X, a_Y+trunk, a_Z ) == E_BLOCK_AIR )
|
|
FastSetBlock( a_X, a_Y+trunk, a_Z, E_BLOCK_LEAVES, 0 );
|
|
|
|
// end new tree code
|
|
}
|
|
|
|
void cWorld::UnloadUnusedChunks()
|
|
{
|
|
m_LastUnload = m_Time;
|
|
|
|
LockChunks();
|
|
m_ChunkMap->UnloadUnusedChunks();
|
|
UnlockChunks();
|
|
}
|
|
|
|
cChunk* cWorld::GetChunkReliable( int a_X, int a_Y, int a_Z ) // TODO - FIXME - WARNING - This can cause a duplicate chunk to be generated!!
|
|
{
|
|
cChunk* Chunk = GetChunkUnreliable( a_X, a_Y, a_Z );
|
|
if( Chunk )
|
|
{
|
|
return Chunk;
|
|
}
|
|
|
|
// Found nothing, create a chunk
|
|
Chunk = new cChunk( a_X, a_Y, a_Z, this );
|
|
if(Chunk)
|
|
{
|
|
LOGWARN("Created new chunk! %i %i", a_X, a_Z);
|
|
LockChunks();
|
|
m_ChunkMap->AddChunk( Chunk );
|
|
UnlockChunks();
|
|
Chunk->Initialize();
|
|
return Chunk;
|
|
}
|
|
|
|
// This should never happen since it's reliable, but yeah
|
|
return 0;
|
|
}
|
|
|
|
cChunk* cWorld::GetChunk( int a_X, int a_Y, int a_Z )
|
|
{
|
|
// Get chunk from memory
|
|
cChunk* Chunk = GetChunkUnreliable( a_X, a_Y, a_Z );
|
|
if( Chunk ) return Chunk;
|
|
|
|
// Generate new chunk asynchronously
|
|
m_pState->pChunkGenerator->GenerateChunk( a_X, a_Z );
|
|
|
|
// Could not find chunk, it's being generated, so return 0
|
|
return 0;
|
|
}
|
|
|
|
cChunk* cWorld::GetChunkUnreliable( int a_X, int a_Y, int a_Z )
|
|
{
|
|
LockChunks();
|
|
cChunk* Chunk = m_ChunkMap->GetChunk( a_X, a_Y, a_Z );
|
|
UnlockChunks();
|
|
if( Chunk ) return Chunk;
|
|
return 0;
|
|
}
|
|
|
|
cChunk* cWorld::GetChunkOfBlock( int a_X, int a_Y, int a_Z )
|
|
{
|
|
int ChunkX, ChunkY, ChunkZ;
|
|
AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkY, ChunkZ );
|
|
return GetChunk( ChunkX, ChunkY, ChunkZ );
|
|
}
|
|
|
|
void cWorld::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
|
|
{
|
|
this->GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z);
|
|
|
|
int ChunkX, ChunkY, ChunkZ;
|
|
AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkY, ChunkZ );
|
|
|
|
cChunk* Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
|
|
if( Chunk ) Chunk->SetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta );
|
|
}
|
|
|
|
void cWorld::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
|
|
{
|
|
int ChunkX, ChunkY, ChunkZ, X = a_X, Y = a_Y, Z = a_Z;
|
|
|
|
AbsoluteToRelative( X, Y, Z, ChunkX, ChunkY, ChunkZ );
|
|
|
|
cChunk* Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
|
|
if( Chunk )
|
|
{
|
|
Chunk->FastSetBlock(X, Y, Z, a_BlockType, a_BlockMeta );
|
|
return;
|
|
}
|
|
|
|
// Could not find chunk, so it has been pushed into the generate chunks queue
|
|
// Check if currently generating the target chunk
|
|
m_pState->pChunkGenerator->Lock();
|
|
Chunk = m_pState->pChunkGenerator->GetCurrentlyGenerating();
|
|
if( Chunk && Chunk->GetPosX() == ChunkX && Chunk->GetPosZ() == ChunkZ )
|
|
{
|
|
Chunk->FastSetBlock(X, Y, Z, a_BlockType, a_BlockMeta );
|
|
m_pState->pChunkGenerator->Unlock();
|
|
return;
|
|
}
|
|
m_pState->pChunkGenerator->Unlock();
|
|
|
|
// Unable to set block right now, try again later
|
|
m_pState->FastSetBlockQueue.push_back( sSetBlockData( a_X, a_Y, a_Z, a_BlockType, a_BlockMeta ) );
|
|
}
|
|
|
|
char cWorld::GetBlock( int a_X, int a_Y, int a_Z )
|
|
{
|
|
int ChunkX, ChunkY, ChunkZ;
|
|
|
|
AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkY, ChunkZ );
|
|
|
|
cChunk* Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
|
|
if( Chunk ) return Chunk->GetBlock(a_X, a_Y, a_Z);
|
|
return 0;
|
|
}
|
|
|
|
char cWorld::GetBlockMeta( int a_X, int a_Y, int a_Z )
|
|
{
|
|
int ChunkX, ChunkY, ChunkZ;
|
|
|
|
AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkY, ChunkZ );
|
|
|
|
cChunk* Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
|
|
if( Chunk ) return Chunk->GetLight( Chunk->pGetMeta(), a_X, a_Y, a_Z );
|
|
return 0;
|
|
}
|
|
|
|
void cWorld::SetBlockMeta( int a_X, int a_Y, int a_Z, char a_MetaData )
|
|
{
|
|
int ChunkX, ChunkY, ChunkZ;
|
|
|
|
AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkY, ChunkZ );
|
|
|
|
cChunk* Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
|
|
if( Chunk )
|
|
{
|
|
Chunk->SetLight( Chunk->pGetMeta(), a_X, a_Y, a_Z, a_MetaData );
|
|
Chunk->SendBlockTo( a_X, a_Y, a_Z, 0 );
|
|
}
|
|
}
|
|
|
|
bool cWorld::DigBlock( int a_X, int a_Y, int a_Z, cItem & a_PickupItem )
|
|
{
|
|
int PosX = a_X, PosY = a_Y, PosZ = a_Z, ChunkX, ChunkY, ChunkZ;
|
|
|
|
AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkY, ChunkZ );
|
|
|
|
cChunk* DestChunk = GetChunk( ChunkX, ChunkY, ChunkZ );
|
|
if(DestChunk)
|
|
{
|
|
DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0 );
|
|
|
|
GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z);
|
|
|
|
if( !a_PickupItem.IsEmpty() )
|
|
{
|
|
cPickup* Pickup = new cPickup( a_X*32 + 16 + (int)fRadRand(16.f), a_Y*32 + 16 + (int)fRadRand(16.f), a_Z*32 + 16 + (int)fRadRand(16.f), a_PickupItem );
|
|
Pickup->Initialize( this );
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void cWorld::SendBlockTo( int a_X, int a_Y, int a_Z, cPlayer* a_Player )
|
|
{
|
|
int ChunkX, ChunkY, ChunkZ;
|
|
AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkY, ChunkZ );
|
|
cChunk* Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
|
|
Chunk->SendBlockTo( a_X, a_Y, a_Z, a_Player->GetClientHandle() );
|
|
}
|
|
|
|
cBlockEntity* cWorld::GetBlockEntity( int a_X, int a_Y, int a_Z )
|
|
{
|
|
int PosX = a_X, PosY = a_Y, PosZ = a_Z, ChunkX, ChunkY, ChunkZ;
|
|
|
|
AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkY, ChunkZ );
|
|
|
|
cChunk* Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
|
|
if( !Chunk ) return 0;
|
|
|
|
return Chunk->GetBlockEntity( a_X, a_Y, a_Z );
|
|
}
|
|
|
|
char cWorld::GetHeight( int a_X, int a_Z )
|
|
{
|
|
int PosX = a_X, PosY = 0, PosZ = a_Z, ChunkX, ChunkY, ChunkZ;
|
|
AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkY, ChunkZ );
|
|
cChunk* Chunk = GetChunk( ChunkX, ChunkY, ChunkZ );
|
|
if( Chunk ) return Chunk->GetHeight( PosX, PosZ );
|
|
return 0;
|
|
}
|
|
|
|
const double & cWorld::GetSpawnY()
|
|
{
|
|
m_SpawnY = (double)GetHeight( (int)m_SpawnX, (int)m_SpawnZ ) + 1.6f; // +1.6f eye height
|
|
return m_SpawnY;
|
|
}
|
|
|
|
void cWorld::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* = 0 */ )
|
|
{
|
|
for( PlayerList::iterator itr = m_pState->Players.begin(); itr != m_pState->Players.end(); ++itr)
|
|
{
|
|
if( (*itr)->GetClientHandle() == a_Exclude || !(*itr)->GetClientHandle()->IsLoggedIn() ) continue;
|
|
(*itr)->GetClientHandle()->Send( a_Packet );
|
|
}
|
|
}
|
|
|
|
std::string cWorld::GetDescription()
|
|
{
|
|
return this->m_Description;
|
|
}
|
|
|
|
unsigned int cWorld::GetMaxPlayers()
|
|
{
|
|
return this->m_MaxPlayers;
|
|
}
|
|
|
|
void cWorld::SetMaxPlayers(int iMax)
|
|
{
|
|
this->m_MaxPlayers = MAX_PLAYERS;
|
|
if (iMax > 0 && iMax < MAX_PLAYERS)
|
|
{
|
|
this->m_MaxPlayers = iMax;
|
|
}
|
|
}
|
|
|
|
void cWorld::AddPlayer( cPlayer* a_Player )
|
|
{
|
|
m_pState->Players.remove( a_Player );
|
|
m_pState->Players.push_back( a_Player );
|
|
}
|
|
|
|
void cWorld::RemovePlayer( cPlayer* a_Player )
|
|
{
|
|
m_pState->Players.remove( a_Player );
|
|
}
|
|
|
|
void cWorld::GetAllPlayers( lua_State* L )
|
|
{
|
|
lua_createtable(L, m_pState->Players.size(), 0);
|
|
int newTable = lua_gettop(L);
|
|
int index = 1;
|
|
PlayerList::const_iterator iter = m_pState->Players.begin();
|
|
while(iter != m_pState->Players.end()) {
|
|
tolua_pushusertype( L, (*iter), "cPlayer" );
|
|
lua_rawseti(L, newTable, index);
|
|
++iter;
|
|
++index;
|
|
}
|
|
}
|
|
|
|
cPlayer* cWorld::GetPlayer( const char* a_PlayerName )
|
|
{
|
|
cPlayer* BestMatch = 0;
|
|
unsigned int MatchedLetters = 0;
|
|
unsigned int NumMatches = 0;
|
|
bool bPerfectMatch = false;
|
|
|
|
unsigned int NameLength = strlen( a_PlayerName );
|
|
for( PlayerList::iterator itr = m_pState->Players.begin(); itr != m_pState->Players.end(); itr++ )
|
|
{
|
|
std::string Name = (*itr)->GetName();
|
|
if( NameLength > Name.length() ) continue; // Definitely not a match
|
|
|
|
for(unsigned int i = 0; i < NameLength; i++)
|
|
{
|
|
char c1 = (char)toupper( a_PlayerName[i] );
|
|
char c2 = (char)toupper( Name[i] );
|
|
if( c1 == c2 )
|
|
{
|
|
if( i+1 > MatchedLetters )
|
|
{
|
|
MatchedLetters = i+1;
|
|
BestMatch = *itr;
|
|
}
|
|
if( i+1 == NameLength )
|
|
{
|
|
NumMatches++;
|
|
if( NameLength == Name.length() )
|
|
{
|
|
bPerfectMatch = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( BestMatch == *itr ) BestMatch = 0;
|
|
break;
|
|
}
|
|
if( bPerfectMatch )
|
|
break;
|
|
}
|
|
}
|
|
if( NumMatches == 1 )
|
|
return BestMatch;
|
|
|
|
// More than one matches, so it's undefined. Return 0 instead
|
|
return 0;
|
|
}
|
|
|
|
cEntity* cWorld::GetEntity( int a_UniqueID )
|
|
{
|
|
for( EntityList::iterator itr = m_pState->AllEntities.begin(); itr != m_pState->AllEntities.end(); ++itr )
|
|
{
|
|
if( (*itr)->GetUniqueID() == a_UniqueID )
|
|
return *itr;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// void cWorld::RemoveClient( cClientHandle* a_Client )
|
|
// {
|
|
// m_pState->m_Clients.remove( a_Client );
|
|
// if( a_Client )
|
|
// {
|
|
// delete a_Client;
|
|
// a_Client = 0;
|
|
// }
|
|
// }
|
|
|
|
void cWorld::RemoveEntity( cEntity* a_Entity )
|
|
{
|
|
m_pState->RemoveEntityQueue.remove( a_Entity );
|
|
if( a_Entity )
|
|
{
|
|
delete a_Entity;
|
|
a_Entity = 0;
|
|
}
|
|
}
|
|
|
|
bool cWorld::RemoveEntityFromChunk( cEntity & a_Entity, cChunk* a_CalledFrom /* = 0 */ )
|
|
{
|
|
LockChunks();
|
|
bool retVal = m_ChunkMap->RemoveEntityFromChunk( a_Entity, a_CalledFrom );
|
|
UnlockChunks();
|
|
return retVal;
|
|
}
|
|
|
|
void cWorld::SaveAllChunks()
|
|
{
|
|
LOG("Saving all chunks...");
|
|
m_LastSave = m_Time;
|
|
LockChunks();
|
|
m_ChunkMap->SaveAllChunks();
|
|
UnlockChunks();
|
|
LOG("Done saving chunks");
|
|
}
|
|
|
|
void cWorld::LockClientHandle()
|
|
{
|
|
m_ClientHandleCriticalSection->Lock();
|
|
}
|
|
|
|
void cWorld::UnlockClientHandle()
|
|
{
|
|
m_ClientHandleCriticalSection->Unlock();
|
|
}
|
|
|
|
void cWorld::LockEntities()
|
|
{
|
|
m_EntitiesCriticalSection->Lock();
|
|
}
|
|
|
|
void cWorld::UnlockEntities()
|
|
{
|
|
m_EntitiesCriticalSection->Unlock();
|
|
}
|
|
|
|
void cWorld::LockChunks()
|
|
{
|
|
m_ChunksCriticalSection->Lock();
|
|
}
|
|
|
|
void cWorld::UnlockChunks()
|
|
{
|
|
m_ChunksCriticalSection->Unlock();
|
|
}
|
|
|
|
void cWorld::ReSpreadLighting( cChunk* a_Chunk )
|
|
{
|
|
LockChunks();
|
|
m_pState->SpreadQueue.remove( a_Chunk );
|
|
m_pState->SpreadQueue.push_back( a_Chunk );
|
|
UnlockChunks();
|
|
}
|
|
|
|
void cWorld::RemoveSpread( cChunk* a_Chunk )
|
|
{
|
|
LockChunks();
|
|
m_pState->SpreadQueue.remove( a_Chunk );
|
|
UnlockChunks();
|
|
}
|
|
|
|
|
|
/************************************************************************/
|
|
/* Get and set */
|
|
/************************************************************************/
|
|
// void cWorld::AddClient( cClientHandle* a_Client )
|
|
// {
|
|
// m_pState->m_Clients.push_back( a_Client );
|
|
// }
|
|
// cWorld::ClientList & cWorld::GetClients()
|
|
// {
|
|
// return m_pState->m_Clients;
|
|
// }
|
|
cWorld::EntityList & cWorld::GetEntities()
|
|
{
|
|
return m_pState->AllEntities;
|
|
}
|
|
void cWorld::AddEntity( cEntity* a_Entity )
|
|
{
|
|
m_pState->AllEntities.push_back( a_Entity );
|
|
}
|
|
cWorld::PlayerList & cWorld::GetAllPlayers()
|
|
{
|
|
return m_pState->Players;
|
|
}
|
|
unsigned int cWorld::GetNumPlayers()
|
|
{
|
|
return m_pState->Players.size();
|
|
}
|
|
void cWorld::AddToRemoveEntityQueue( cEntity & a_Entity )
|
|
{
|
|
m_pState->AllEntities.remove( &a_Entity);
|
|
m_pState->RemoveEntityQueue.push_back( &a_Entity );
|
|
}
|
|
const char* cWorld::GetName()
|
|
{
|
|
return m_pState->WorldName.c_str();
|
|
}
|