68 lines
2.4 KiB
C++
68 lines
2.4 KiB
C++
|
|
#pragma once
|
|
|
|
#include "RedstoneHandler.h"
|
|
|
|
|
|
|
|
|
|
|
|
class cSolidBlockHandler : public cRedstoneHandler
|
|
{
|
|
typedef cRedstoneHandler super;
|
|
public:
|
|
|
|
virtual unsigned char GetPowerDeliveredToPosition(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
|
|
{
|
|
// TODO: wire isn't linked powered only if the source was a wire, not just because it is a wire
|
|
return (
|
|
!cIncrementalRedstoneSimulator::IsRedstone(a_QueryBlockType) ||
|
|
(
|
|
(a_QueryBlockType == E_BLOCK_REDSTONE_WIRE) &&
|
|
(static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PoweringBlock == E_BLOCK_REDSTONE_WIRE)
|
|
)
|
|
) ? 0 : GetPowerLevel(a_World, a_Position, a_BlockType, a_Meta);
|
|
}
|
|
|
|
virtual unsigned char GetPowerLevel(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
|
|
{
|
|
return static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel;
|
|
}
|
|
|
|
virtual cVector3iArray Update(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
|
|
{
|
|
UNUSED(a_BlockType);
|
|
UNUSED(a_Meta);
|
|
// LOGD("Evaluating blocky the generic block (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
|
|
|
|
auto PreviousPower = static_cast<cIncrementalRedstoneSimulator *>(a_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData);
|
|
if ((a_PoweringData != PreviousPower) || (a_PoweringData.PoweringBlock != PreviousPower.PoweringBlock))
|
|
{
|
|
return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());
|
|
}
|
|
|
|
return {};
|
|
}
|
|
|
|
virtual cVector3iArray GetValidSourcePositions(cWorld & a_World, const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) const override
|
|
{
|
|
UNUSED(a_World);
|
|
UNUSED(a_BlockType);
|
|
UNUSED(a_Meta);
|
|
|
|
/* TODO: is this more performant?
|
|
cVector3iArray Adjacents;
|
|
for (const auto Offset : GetRelativeAdjacents())
|
|
{
|
|
auto Position = Offset + a_Position;
|
|
auto Block = m_World.GetBlock(Position);
|
|
if ((Block == E_BLOCK_REDSTONE_REPEATER_ON) || (Block == E_BLOCK_REDSTONE_WIRE) || (Block == E_BLOCK_TRIPWIRE_HOOK))
|
|
{
|
|
Adjacents.emplace_back(Position);
|
|
}
|
|
}
|
|
*/
|
|
return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());
|
|
}
|
|
};
|