14dce23845
It was really a lot of work :D Took me the complete weekend :D Would really like to here your opinion on this =) The aim of this is to put all the actions for one block in one place so it is not spread around the source. (ToPickup, Action in cWorld, Action in cChunk, Action here, action there :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@671 0a769ca7-a7f5-676a-18bf-c427514a06d6
43 lines
844 B
C++
43 lines
844 B
C++
#pragma once
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#include "Block.h"
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#include "../MersenneTwister.h"
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#include "../cWorld.h"
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class cBlockSugarcaneHandler : public cBlockHandler
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{
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public:
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cBlockSugarcaneHandler(BLOCKTYPE a_BlockID)
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: cBlockHandler(a_BlockID)
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{
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}
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virtual bool NeedsRandomTicks()
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{
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return true;
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}
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virtual int GetDropID()
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{
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return E_ITEM_SUGARCANE;
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}
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virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
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{
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BLOCKTYPE Block = a_World->GetBlock(a_X, a_Y-1, a_Z);
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if(!IsBlockTypeOfDirt(Block) && Block != E_BLOCK_SAND && Block != E_BLOCK_SUGARCANE)
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return false;
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return a_World->IsBlockDirectlyWatered(a_X, a_Y - 1, a_Z);
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}
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void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z)
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{
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//TODO: Handle Growing here
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}
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virtual bool CanBePlacedOnSide()
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{
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return false;
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}
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}; |