14dce23845
It was really a lot of work :D Took me the complete weekend :D Would really like to here your opinion on this =) The aim of this is to put all the actions for one block in one place so it is not spread around the source. (ToPickup, Action in cWorld, Action in cChunk, Action here, action there :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@671 0a769ca7-a7f5-676a-18bf-c427514a06d6
46 lines
1012 B
C++
46 lines
1012 B
C++
#pragma once
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#include "Block.h"
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#include "../cWorld.h"
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class cBlockRedstoneRepeaterHandler : public cBlockHandler
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{
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public:
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cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockID);
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virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir);
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virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z);
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virtual void OnClick(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z);
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virtual char GetDropMeta(char a_BlockMeta)
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{
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return 0;
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}
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virtual int GetDropID()
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{
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return E_ITEM_REDSTONE_REPEATER;
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}
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virtual bool IsUseable()
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{
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return true;
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}
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virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, char a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir);
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virtual bool AllowBlockOnTop()
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{
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return false;
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}
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virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
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{
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return a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR;
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}
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virtual bool CanBePlacedOnSide()
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{
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return false;
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}
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}; |