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cuberite-2a/source/blocks/BlockCrops.h
lapayo94@gmail.com 14dce23845 A new Block handling system :o
It was really a lot of work :D
Took me the complete weekend :D

Would really like to here your opinion on this =)
The aim of this is to put all the actions for one block in one place so it is not spread around the source. (ToPickup, Action in cWorld, Action in cChunk, Action here, action there :D)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@671 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-15 20:36:34 +00:00

56 lines
1.1 KiB
C++

#pragma once
#include "Block.h"
#include "../MersenneTwister.h"
#include "../cWorld.h"
class cBlockCropsHandler : public cBlockHandler
{
public:
cBlockCropsHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual bool NeedsRandomTicks() override
{
return true;
}
virtual int GetDropID()
{
return E_ITEM_EMPTY;
}
virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z)
{
MTRand rand;
NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
ENUM_ITEM_ID Drop = E_ITEM_EMPTY;
cItems Drops;
if(Meta & 0x7) //Is Wheat
{
Drops.push_back(cItem(E_ITEM_WHEAT, 1, 0));
}
if(rand.randInt(3) == 0)
{ //Drop an second seed
Drops.push_back(cItem(E_ITEM_SEEDS, 1, 0));
}
Drops.push_back(cItem(E_ITEM_SEEDS, 1, 0));
a_World->SpawnItemPickups(Drops, a_X, a_Y, a_Z);
}
void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z)
{
//TODO: Handle Growing here
}
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
{
return a_World->GetBlock(a_X, a_Y - 1, a_Z) == E_BLOCK_FARMLAND;
}
};